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You can play with rules of your own to make it harder, like not using power armor, only use pipe weapons, permadeath (or some kind of penalty when dying, like drop, scrap or sell all items), no leveling up, etc. I used to go with random builds for example.
Settlers will automatically assign to any bed, so it could be said that beds adds happiness. And most importantly, you won't have any settler complain about it XD
If you want to avoid the attacks spawn points issue, don't fast travel when you go to defend a settlement. Just run, or use a vertibird if you can. If you arrive before the attack, all enemies will come from the outside of the settlement. And if you arrive after, its almost the same, I never had...
Are you sure you are running the recalculate option and not the increase build limit? That's the only thing I can think of. You could try reseting the limit to vanilla to see the real limit and then increase again
Don't know exactly. Every case has its differences. Maybe you are having duplicated objects, power grid corruption or something else is going on. I don't think that it can happen if you only build in one settlement. Definitely you should reverse engineer and see if you can find the problem.
You should try different settings until you feel it runs well enough. I think that you have too much scripts runnning, and being in the triangle of death CTDs fires easily. Disable auto upgrades if you haven't, that is a system killer.
You should set multithread to lows un tour case. What it does is that the system runs less tasks at the same time. The con is that it takes more time to load items or run scripts for example.
Also You should take a look at the performance settings, if You have built too much.
I agree in part. If that was the case, no plot should have the same maintenance cost than any other, because they are all made with different materials. Although I agree that turrets are overpowered items in some plots, but I try to think of them like cosmetics.
That's a common issue if You fast travel to settlements with lots of items, npcs and script lag. If you even add more npcs because an attack, the system overloads and crashes.
If you are fast travelling, try yo approach running instead.
I thought faux power make plots go wireless but still need a power source, not self-powered. I'd also build the needed power even if I use faux power, just for the inmersion, but how would you know how much power a settlement would need?
If it is similar to settlement attacks, bodies should disappear when the cell reloads. You said it had passed a few in-game days. Did You travel you other areas or stayed at the settlement?
There's a new feature that reassings settlers based on their best stat. The bug isn't fixed but this tool helps and you can run it from the HQ remotely I believe