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  1. C

    Non-plot operational costs

    Turn on the "hover info" HUD option. I do it in MCM - not sure how it is done otherwise, but I'm sure it can be. Then when you look at the object it will tell you the cost.
  2. C

    <error could not be resolved>

    If you can post your load order with minimum setup and the order you put the selected mods in MO2 (on the left side), you could then upload the save with this happening so I could try to replicate it on my machine. (I also use MO2). Depending on the mods you tried it with, I may need you to...
  3. C

    <error could not be resolved>

    I'd suggest starting with a minimum mod order with SS2 (and addon packs etc) to start with and see if you get the errors with just that. Other mods can then be added during a playthrough ...
  4. C

    <error could not be resolved>

    At the risk of looking foolish, I'm going to disagree with @Captain LaserBeam here. I just did a search of my papyrus logs and < Error: Could not be resolved > did not come up at all. It may well be a serious problem @Rhaevyn has there. The first question I'd always ask is have you removed any...
  5. C

    Paper Mill

    Pity, I've just been working on a small mod that changes it so all the conversion plots are unlocked when you get enough of the relevant industrial classes up to level 3 (the paper mill converts a building material to an organic, so it will unlock when you have 4 level 3 plots of each)
  6. C

    Generators and water pumps constantly breaking

    You can turn off non-plot maintenance in the settings.
  7. C

    A little help with plot creation?

    I'm trying to make some simple 1x1 commercial plots that basically have nothing but the settler stand in it. The idea is they can be put down, then the player can design whatever shop they want around them (also, a lot of ROTC city plans have prebuilt shop areas). I'm stuck on pretty much the...
  8. C

    Endless loading screen

    I think this is certainly good advice. I don't think the problem is SS2 (or other mods) as much as the inefficient engine we are all forced to build mods on top of.
  9. C

    Endless loading screen

    I could just do a search of the script files to see which ones contain that property. However, I think I've done all I can here - this is clearly not a programming problem with the scripts itself, or we would all have it. There seems to be a problem with the save itself, quite possibly caused by...
  10. C

    Endless loading screen

    I looked through the No save with the new script. The recursive errors are gone. However, there is a common type of error occurring : Property iType on script simsettlementsv2:miscobjects:stageitem attached to WV_StageItem_BPSkin_SSCom2x2Clothing_Prewar_Fancy_Dresser01_Empty_2_1 (1C0117DA)...
  11. C

    i don't get any caps into workbench

    The caps on the HUD are virtual caps. They won't transfer to your workbench. Any commercial plots you place down should put caps in your workbench over time (these are different to the virtual caps in the HUD).
  12. C

    Storywealth: Is it possible to add any other SS2 utility MOD?

    You shouldn't have any problems if you add my management terminal. It doesn't modify any vanilla assets (or SS2 assets for that matter).
  13. C

    Endless loading screen

    Can we get a papyrus log of the one that won't load (with the new script as well as the other MQ16 quest script)? I'm really not sure if it's SS2 causing the problem or something else causing the problem, which is also causing problems with SS2, but at this point I'm inclined to go with the...
  14. C

    Endless loading screen

    That's what I did in the script I posted. Unfortunately these do not exist in papyrus I don't think so. The addons are referred to as broken because the item that holds the information for them is missing. This item would also likely hold the information regarding where it came from.
  15. C

    Endless loading screen

    @Mikael.Oddmund try replacing SS2Main.pex with this version. It is in the scripts/SimSettlementsV2/quests folder. It should stop the papyrus errors, actually purge all the broken addons and tell us how many there were. Post an updated papyrus log for us as well. Then we can see if there is...
  16. C

    Endless loading screen

    The next block of code removes them from the refcollection. Which does bring up the question of why not just remove them as you go. The answer is generally because if you are not careful that can mess up your iterator variable, so it's usually better to do it the way KingGath did. I doubt he...
  17. C

    Endless loading screen

    As long as you were not removing the .esp with the city plan in it, that shouldn't be a problem.
  18. C

    Endless loading screen

    No, they are added to the array, which is then looped through to remove the broken references. The error we see in the papyrus log is actually the 129th and above broken addon being added to the array, which the game can't do because arrays are capped at 128. I need to do a bit of testing...
  19. C

    Endless loading screen

    The if statement after it would not pass and i would just have 1 added to it before starting the next loop. In fact, that's why that if statement is there. I had a look and no - the code can only be called once when the game is loaded. Also, remember the error only occurs after 128 broken...
  20. C

    Endless loading screen

    Here is the code for that loop RegisteredAddonPacks is a Refcollection alias. This alias is being looped through. I can't see any way the loop would be endless. The 128 maximum error is because more than 128 of the addons in the collection are registering as broken (maybe all of them?) which...
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