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Fair enough, I had thought the optimizer pass was meant to touch on everything but there's the ambition and there's the reality. I'm able to tweak some of the issues myself but there was a major pathing issue at the entrance I tore my hair out over and just finally gave up on. I think I might...
The base city plan for Croup Manor is still very broken after what was supposed to be the city plan overhaul/optimization update, with all the old problems still in place. I reported it back in mid-August and haven't heard any comment. Should the settlement just be considered abandonware at this...
Now that the big optimization pass has been done I returned, tore the city down and let it rebuild from the roots in "simple" configuration. Unfortunately all the problems I and others have been reporting in this thread are still present, level 0 and once again I've got multiple people...
Nah, part of the problem remains that exiting and restarting clears the problem, so anyone loading a save I make with the problem into their own game is going to count as a "fresh start" and they won't see anything wrong. Best I could do would be a screenshot but that doesn't help for...
Just as a clarification, this is a still more of a general 3-in-1 issue as the RotC "New U" and Power Armor plots are also resetting and don't appear on build lists due to this glitch.
Well I've tried for the past few hours to get the 3-in-1 to work without success, even after following all the advice in the linked thread, manual installs, etc. I got the Advanced Industrial plots to show up in the build menu once but on restarting the game it went away again. The RotC and IR...
Not sure if I'm misunderstanding how it's supposed to work, but by default the Respect Build Limit setting should be off, right? In my manager holotape says it's off, but I've still had to manually increase my limits in the configuration menu several times now as I've upgraded cities or else the...
So after refreshes and several days at level 1 I still have several unemployed settlers who refuse to auto-assign, and because the "blue men" and any other plots don't show up I have no way to manually assign them. Also confirmed that the blue man at the bar is not duplicated, but on one return...
That's just it, I have that turned on and they show up elsewhere but the blue men aren't present at those stalls, at least not at the level 1 stage. If they're supposed to be then they were accidentally left out, it seems.
You know I just started building up Croup Manor in my playthrough and I came by to find not one, not two, not three, but six different settlers all tending the same bar stall in the former dining room, stacked within each other like a bizarre Hindu God that wipes down counters.
Thankfully the...
I had an issue at first with some of my level 4 plots going mostly invisible, I could see some clutter and the settler and any animals would still be puttering around as if it was normal, "walking on air" in some cases. Refreshing didn't help but when I switched to a different plot and back...
Yeah disabling ASE did the trick. Hrm. I was starting to like that mod, too, but 7 times over the build limit probably explains the crashes I was having tonight.
Crikey. I didn't think I did much extra, just a few turrets and workstations like I said, but the build limit tool calculates I'm 725% over. Is that normal? Is it because I installed All Settlements Expanded so it's counting everything in Jamaica Plain now?
Cool. Some of the plans still have "building materials" piles lying around at level 3 as well. At earlier levels I thought that marked places where stuff would be later, and in some cases that was true, but not every case. Rather scrap those piles now and put in something more sightly. Well...
So my Jamaica Plain settlement finally upgraded to level 3 last night. In the course of things I had added some turrets and workstations and now that I've seen the final layout have some other ideas for additions, but I'm apparently already riding the edge of the build limit. And while the...
Yeah never had a problem with IF. I remember thinking IMP might be a cool upgrade because it would show built-in vanilla animation spots and allow you to move or delete them, i.e. you could have no more hammering parties in Sanctuary. But I think precisely because of that it didn't play well...
So I've been finding the (relatively) new feature of these muffled, sourceless dialogues occurring in my settlements to be breaking my immersion more than helping it. All credit to the folks involved (I used to do some mod voice acting myself back in the day with games like Baldur's Gate), but...
I had to get rid of IMP shortly after first trying it out because anytime I switched over to RotC plans in a settlement it would go nuts asking me if I really wanted to delete the default markers already present.
They might have fixed it in a later patch but I've been gunshy of touching it...