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  1. draesham

    Announcement: Rise of the Commonwealth

    Well your argument falls down on the fact that Sanctuary is the first settlement you get & the only leader available is Codsworth & he would respect the home & Shaun’s Room.......
  2. draesham

    Announcement: Rise of the Commonwealth

    Yes, I cannot see myself using the current Sanctuary auto build again once I’ve seen it completed. It’s a good over all build but too many jarring points for my personal taste- the sole survivors house, the positioning of the entrance. Not saying it’s a bad design just not to my play style, but...
  3. draesham

    Announcement: Rise of the Commonwealth

    I think Codsworth might have objected to squatters......
  4. draesham

    Announcement: Rise of the Commonwealth

    Just started Ten Pines & Hangmans Alley & looking good :)
  5. draesham

    Announcement: Rise of the Commonwealth

    Yes some settlements its true but the major / first one Sanctuary is supposed to be your headquarters early on so it is not unreasonable to expect that a small area there would be set aside
  6. draesham

    Announcement: Rise of the Commonwealth

    My only niggle is the lack of a clearly defined player area in Sanctuary - it needs to be part of any City build a player area or the option to not have one the foundation build (Level 0) in Sanctuary is not a good guide to where the builds are going to occur & certainly not after the first...
  7. draesham

    Announcement: Rise of the Commonwealth

    My only real concern is the companions are the only current City Leaders bit it, I know it's temporary but it does restrict the inital gameplay as you really only have one to start with - Codsworth so the Minuteman Line of quests is hard to do if you want to use the City Builds - apart from...
  8. draesham

    Announcement: Rise of the Commonwealth

    When has Kinggath ever let us down?
  9. draesham

    Patch 2.0.6 - Babies, Beds, and Booms

    Pesky Loot messages fixed - Nice :)
  10. draesham

    Weird thing ... Wasteland Lounger

    It's a known issue, VIP's tend to use the Wasteland Lounger model so if the plot decides its a VIP the house choice will change to that. Kinggath used the same house model for the VIP's without realising it until they were almost done so toolate to change
  11. draesham

    Missing Museum Item Fix

    Just a heads up - gettting a LOOT warning due to the mismatch of the two plugins - Sim Settlements & Industrial - 2.04alpha & 2.04 - nothing to worry about but may confuse / worry some people
  12. draesham

    Some Ideas For Your Farm Plots

    Loving the Commercial addition as much as I did the older ones and getting used to the wandering Brahmin ( at least it doesnt attack or trigger settlers to attack unlike certain Molerats / "guard dogs" lol - gotta love the FO4 mechanics you poor guys & gals have to work with )
  13. draesham

    Sim Settlements Hunter-Gather AddOn

    Yes think that's the addon, good addition but needs power to plot
  14. draesham

    Depreciated H.I. 2.0.1 News,Updates

    Okay..the New Eden (v) Nice try but you didn't get me lol (just)
  15. draesham

    Update 4.1 - with support for Sim Settlements 2.0.0

    Loving the Scrapper's Delight & evolving sign :)
  16. draesham

    Level 3 kennel dogs fighting settlers

    Yup the raider looking dog ( Armor wearing) at Level 2 went straight into attack mode :( level 1 molerat was fine. Refreshed plot & brown normal looking dog seems ok so far
  17. draesham

    Sim Settlements Hunter-Gather AddOn

    Very nice starting point indeed :)
  18. draesham

    Hazard removed and other shit

    I got it when updating to the paper mill earlier today
  19. draesham

    Fixed Hidden Asam Sensor

    Easy to miss things with so much on the boil
  20. draesham

    Fixed Hidden Asam Sensor

    Hi, like the mod but one little glitch the toy factory, the Asam Sensor added by Industrial Revolution is inside the wall so very hard to target.
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