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So before we start, This month's entry was built almost entirely in secret, I wanted it to be a surprise to the other people from Karvoc's discord..
I took inspiration from the Nuka-Worl on tour event that was added to FO76 a few months ago.
From the mod page:
Before the great war Nuka-cola...
Well, there a few things that frustrated me.
First was when you captured NPC's to work at your camp they could not use plots, though I believe KG has said that will be fixed, but I did want to voice it. Also, if there was a "good guy" way of adding that feature for CH.3 I would love it, maybe...
It is possible one of the plots may not have power as well, sometimes the grid can spaz out. If the comm plot or caravan plot has no power it will not work
I ended up changing it to the dining hall and that had furniture, I have seen another couple rooms that seem to be missing furniture, I just keep forgetting to get the info and make a report. But for a stop gap I would suggest just making it a dining hall. I believe it serves the same purpose.
Built the cafeteria for the main floor and all of the actual furniture, What I assume would be tables and chairs, have not spawned in. I tried refreshing the room but that did not cause it to spawn in. That is the cafeteria under the player apartment that is having the issue.
Exactly what it says in the Title, Companions cannot be sent to HQ. I tried Vanilla AND modded companions, both active and dismissed and the send to HQ option does not appear. KG said they should be able to so I assume it is a bug. I have seen a few other people mention the same thing so I...
Kinggath was able to fix the issue for me and has given me the green light to post the solution here.
https://drive.google.com/file/d/1t0-8gsPS-Pm5uCSvWk3MHN0IySbXN-EE/view?usp=sharing
as for the instructions for this...
After you download it you'll want to do the following:
Use the...
I stood in the corner staring at the floor for over an hour to clear up any script lag and still having the same issue, so I believe this is either a bug or a conflict, not just script build up.