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  1. revfisk

    Discussion Understanding CTDs - Triangle of Death

    So how does this impact Conqueror/
  2. revfisk

    Old Post Can't Shut Down the Game

    If you're wanting to help locate the cause of this, we're working on it over here: https://simsettlements.com/site/index.php?threads/repeatable-bug-demonstrated.9643/#post-66843
  3. revfisk

    Old Post Repeatable bug demonstrated

    What mods do you and I have in common on your save that is causing the issue?
  4. revfisk

    Old Post Repeatable bug demonstrated

    There is an issue that I and others are having with shutting down the game to desktop after Conqueror reaches a certain level of set up. This issue persists after the code is finished running. We must ust task manager to shut down F04 from the main menu after we run a game with Conqueror. It...
  5. revfisk

    Old Post Can't Shut Down the Game

    How do we flag this as a bug report? I've restarted the game with only about 40-50 mods and been watching for the issue. The game shuts down fine until some time around the end of phase 1(placing objects). There is no problem exiting to the main menu. It is only closing the game from the main...
  6. revfisk

    Old Post Sim Menu Not Appearing

    Seems to be an issue with G2M Workshop, which I've used before, but always had injected into the Structures menu. This time I allowed it to be injected in the main menu. When I disabled it (via it's holotape) before loading City Manager, the Sim Menu showed up just fine. Then I reinstalled G2m...
  7. revfisk

    Discussion Which Custom Faction will you be making or are hoping will be made?

    NCR!!!!!!!!! Oh...and Ceasar's Legion while we're at it. And how cool would it be to have Mr House and a bunch of Protectrons..... Just saying :D. I know it'd be dang near impossible due ot assets. NCR has the armor available at least.
  8. revfisk

    Old Post Can't Shut Down the Game

    While I'm at it, I've also had an issue (for the first time since this play through with Conqueror) where I can save and close to the F04 main menu, but I can't quit F04 to desktop. It just freezes, with the music still playing. Granted, I did add about 5 other mods for this playthrough, but...
  9. revfisk

    Old Post Sim Menu Not Appearing

    New playthrough with Conqueror and a first time issue: the Sim Settlements menu does not show up when I run the holotape. I do have a good deal of other mods in play, but the majority of them I've used before without this issue. I can post the load order if need be, but wanted to ask if this...
  10. revfisk

    Question Oops - Reset Scav Dispatch Options

    So...I wasn't really thinking too deeply and selected an option for the recruitment which is not the one I really wanted. This is many game hours ago. Is there any way to reset the choice? Thanks!
  11. revfisk

    Amazing Follower Tweaks - Is there a fix? Is it another mod

    I should change my profile. I'm PC now. What is ~resetai ? What will it do exactly? Thanks!
  12. revfisk

    Amazing Follower Tweaks - Is there a fix? Is it another mod

    Hello! Long time user, rare poster. So I've recently fallen in love with Amazing Follower Tweaks (AFT). It lets you more or less recruit any NPC you come across to join your settlement. It's awesome to have Trashcan Carla actually setting up shop in Sanctuary. The only downside? None of the...
  13. revfisk

    No menu for beacons

    Dude, you're doing such great work! Thanks for following up, and thanks for the tip. I'll give it a try the next time it happens.
  14. revfisk

    Patch 3.1.1 - Come On In, The Water's Fine

    I disabled the mod "Ghost Dogmeat" as it was the only thing I have that affects either Abernathy or Dogmeat, and reloaded the previous save. The fight didn't happen again....yet. XD
  15. revfisk

    Patch 3.1.1 - Come On In, The Water's Fine

    Right...sorry for the spam, but now Blake Abernathy is trying to kill Dogmeat in a duel to the death.
  16. revfisk

    Patch 3.1.1 - Come On In, The Water's Fine

    Alright: manually refreshing plots fixes it. But it must be done *every* time. Something is amiss, but at least I can play! :D
  17. revfisk

    Patch 3.1.1 - Come On In, The Water's Fine

    Btw, even though this suck an I can't play, I love the work this community does. thank you all.
  18. revfisk

    Patch 3.1.1 - Come On In, The Water's Fine

    Xbox: Since updating to both this patch and the (forced?) official patch today, when I move a mud farm plot, the mud pile does not disappear but remains. As a result, I can't put down any farm plots atm unless I want them exactly where first placed. This is a brand new problem. Never had it...
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