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Having the same issue. I am using a hud mod, but i was previously able to toggle the various bars for settlement resources on and off, and I am now unable to do so.
I have actually secured the blessings of ghost face to tweak the enclave with stuff from his mod. And for the institute, I was going to replace the X01 power armour with tumbajumba's synth armour. also going to try to figure out a better way to tweak micolav's ( who has also give his blessing)...
So I've been fiddling around reading Fcom custom faction templates as i prepare to create my first contribution, and got to thinking that a sim settlements-themed faction would make a good replacer for the minutemen/and railroad ( or not if I can figure out how to increase the total amount of...
75 yes, so the hijack option will only be show up at certain parts of the SS storyline? Like when i get to that point in the story, the "hijack" option will show up in the holotape?
I have searched both, and have been unable to locate it. does anyone know if mod conflicts have caused this before? I've had this issue for a few versions of sim settlements 2 now.
The name says it all folks, I've been looking around for a sim settlements server for ye old discord and I'm unable to find one. So I have decided to make my own(unofficial), feel free to join and help me make it half decent.
And I apologise if this is against the rules but when I looked I was...
Hey all, because i don't like the existing fallout TTRPGs a few friends and I have been making up a document that would allow people to play Fantasy flight games "Dark Heresy 2ed" in the wasteland with adapted rules, equipment, classes ect ect, as well as expanding upon the setting to fill in...
Hello all, so im having some issues with the mod, I get to Concord and (most of the time) the raider starts up a conversation but whenever seems to finish his dialogue and I don't seem to be getting the next part of the quest where you kill the other raiders. is this a common bug or do i need to...
@uituit long enough for me to get bored and wander off. it seems alot of stuff has been slowed down, it took like half an hour to generate base starlight when it used to take 5 minutes. everything seems to have slown down.
Hello all, I recently switched to the 3 in 1 version and have noticed that it takes a good bit longer to have the Menu options pop up, is anyone else having this problem?
Sorry if anyone else already asked this but I didn't see any similar posts.
as the title says. I have both settlements set up using the rise of the Commonwealth and I recall someone mentioning that Sanctuary is a graphics card killer. Is anyone else having this issue
Is their a list floating around describing what each city will be geared toward? like Abernathy farm is dedicated to creating food, red rocket is a security/trade post ect ect.
the sim settlement plots aren't even showing up at this point. Also I think kingath mentioned that some of the simsettlment mods are obsolete now? like addons have been incorporated into the base mod?