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Wasteland Venturers 2

Plots Wasteland Venturers 2 Tinuvia and Myrmarachne

CONTENTS - 31 new plots
Homes: 8+2 interior
Shops: 5+1 interior
Farms: 2
Recreational plots: 4+1 interior
Industrial 2x2: 1
Martial 1x1: 1
Martial 2x2: 5+1 interior


BUILDING FEATURES
Settler Navigation: Yes
Construction Stages: Yes
Randomized Clutter: Yes
Performance Settings: Yes

HOMES:
Interior
Vault Dweller
Supplies are running low after 200 years, forcing the Vault Dweller to take a few necessities and search for better opportunities out in the Commonwealth. Entrances from Right End and Left Front (RELF).
Industry Home
Squeeze yourself into the safe, warm embrace of the humming industry wall. Entrances from Both Ends and Full Front (BEFF).

2x2
Airship Idaho
Airship Idaho floats safely from the ground at level 3. Up to that point it is mostly a dream about an airship. This plot is a dirty boy: It is out of bounds by level 3, albeit at a height that should prevent most clipping with neighbors.
NEW! Carpenter House
For all the little Sturgeses out there. Wooden house full of old sawdust and dry paintcans.
Gas Station
Got a gas guzzling war rig sitting nearby? Did a crazy Aussie park a battleship at your docks? Fill e'm up at the Gas Station! The gas station residency has a stretch of blacktop road in front of it so it will look weird if built on top of other plots.
Junkwall Home of Boston
Wall home for junk wall junkies! The Junkwall Home of Boston is the first in a series of plots that will form a continuous junk wall if placed beside each other.
NEW! Raider Hobbit
Mr Underhill special over here, minus the faeries, spells, and other crap.
Townhouse Metal
Steam Punky Townhouse set to provide the player with interesting design choices for 24 different end results. Just use the ASAM-sensor and set Manual Upgrades to 'Prevent Auto-upgrades' and choose yourself. Three-story building, suits concrete or no foundation best. Player Home or multiple beds. Can only be built by the player via the ASAM-sensor.
Townhouse Stone
Medieval-ish Townhouse set to provide the player with interesting design choices for 24 different end results. Just use the ASAM-sensor and set Manual Upgrades to 'Prevent Auto-upgrades' and choose yourself. Two-story building, suits concrete or no foundation best. Multiple or single beds. Can only be built by the player via the ASAM-sensor.
Voodoo Lodge
The Voodoo Lodge tries to bring a bit of New Orleans combined with a bit of Far Harbor to the wasteland. It is a hovel, a dirty, dingy hovel that smells like a pirate hooker's armpit.


SHOPS:
Interior
Blaxton’s Bespoke
From rags to riches, Blaxton's has you covered! The snappiest interior clothes store this side of the Charles. Entrances from Right End and Center Front (RECF).

2x2
Dying Light Bar
A gray, dusty bar with a dark past and a nasty reputation. The booze is cheap, grainy and salty. The women have scabs. The men lack digits.
NEW! Gaslight Concoctions
Healthy and poisonous brews made under gaslight for the customer with caps to spare. Snap an interior plot to the top floor as a home for the shop owner - or to sublet for extra income. Power the interior plot manually.
Messy Death Gun Shop
Come on in gun lovers! We got big guns, small guns, wet guns, dry guns, yellow guns! We got smelly guns, weird guns, greasy, rusty guns! If you can find a better gun somewhere else: Buy that gun!
NEW! Raider Grill
Let no food go to waste, Raider hot dogs and burgers taste jummy in your tummy. Prime cut raider butt!
NEW! Sad Shoe Shop
When you need to replace the soles of your flapping shoes you come here. Also sells some leather pieces. Works with any foundation.


FARMS:
2x2
Concrete Farm
Dig out the less radiated soil from underneath concrete foundations and old road pavings. This farm was designed for Starlight Drive In but will work in places like Jamaican Plains as well.
Little House in the Wasteland
The Little House in the Wasteland is a garden with a mini house in it for compact living. Has tatos, carrots, corn and mutfruit at higher levels. Can only be built by the player, via the ASAM-sensor.


RECREATIONAL:
Interior
Magic Mushroom Garden
A benign, purely decorative garden meant as an interior center piece. Might wanna keep Mama Murphy away though.

2x2
Pizza Parlor
Pizza Parlor needs no introduction! It is Pizza! Do not inquire where the cheese comes from, just have another slice. Raider proof at level 3!
The Shitter
For when you need a moment in peace. With a stench that might attract ugly flies.
Wall Workshop
For junk wall junkies. The plot is designed to sit at ground level and be a part of a stretch of wall. It has an in-built concrete foundation and provides stairs to scale the wall.
Wolves Workshop
For all the mechanics in the waste land! Work on a hopeless rust monster or tamper with a much needed fuel pump, the Wolves Workshop fulfills all your wrenching and clamping needs.


INDUSTRIAL:
2x2
NEW! Knob Industries
Juice for your appliances! Power your lights, grills and water pumps with this 3rd generation nuclear power plant. Gives 10, 20 and finally 30 power, depending on the level of the plot.

MARTIAL:
Interior
Mistress of Mystery Detective Agency
Solver of crimes and puzzles to keep your settlers safe. Entrance from Right End and Right Front (RERF).

1x1
The Wrath of Kinggath
Build this buggy to defend your settlements. It is designed to be placeable on uneven ground. And no, you cannot drive it unless you are Kinggath, stay out of the driver's seat you wasteland bum! This plot does not provide any actual means to kill bad guys, it raises the defense by being ugly only.

2x2
Derelict Walker
Best suited without a foundation and with head room as it reaches out high at Level 3. Two turrets at Level 3.
Gundam Nights
Large, metallic martial plot for any insomniac mechanic with a pile of scrap and a blowtorch. The plot doesn't provide any actual means to kill bad guys, but raises the defense by sheer mass alone.
NEW! Knob Defense
Protect your loved ones with Knob Industries patented vehicles. Made by Wastelanders, for Wastelanders, in the Wasteland. Has a turret at level 3.
Wall Corner
Wall Corner for junk wall junkies. Designed to sit at ground level and be a corner of a stretch of wall. It provides stairs to scale the wall. Turret at level 3.
Wall Gate
The plot is designed to sit at ground level and be a part of a stretch of wall. It has an in-built concrete foundation and provides stairs to scale the wall.


FLAGS:
A TinkerTown flag for your settlement to choose at the City Desk Planner.
Author
GA_Darkerside
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