the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Question Outposts Over-Recruit

Unknown Zombie

Active Member
Messages
101
My outposts keep recruiting more troops than the city plans at the outpost can handle. For example, I'm using NDCowdy's Fort Red Rocket city plan at the Red Rocket and it's only designed for 11 occupants but I just came back from doing a couple of quests to find that there's now 17 troops living there.

I have "City Plan Limit" option turned ON in the Sim Settlements MCM recruitment options, but it seems like Conqueror doesn't respect this setting.

I keep having to make Minutemen "disappear" :skull

Anyone else having this problem? It wreaks havoc on my happiness meter.
 
Last edited:
What if you don't donate any caps or resources to the radio? When I don't put anything in the radio, my outpost won't recruit any more people.
 
Probably. But I already donated a bunch of resources because I want soldiers to move in to other outposts.

I could just turn off the recruitment beacon too, but that's beside the point. The city plan limit should be respected.
 
Last edited:
An outpost isn't using the beacon recruitment so isn't using the normal limits either. It should however only be limited by the number of beds available.
 
Can't you just send those recruits to another outpost? Whenever I change the role of a recruit, i.e., turn a Warrior into a Guard, I get the option to send them somewhere else. Or are your other outposts also full?
 
I play on survival mode, so having to trek across the map because I want soldiers in Jamaica Plain or w/e but have to walk all the way to Red Rocket to send them that way sucks.

City plan limits should be respected, so that way you should be able to have reserve resources in waiting. Then if troops die they can be automatically replenished. Or the resources should be kept in reserve and used to fill a newly taken Outpost with open beds with fresh troops.

Without having to worry about the system just cramming dudes into a few settlements like sardines and tanking your happiness there so stuff never upgrades.
 
survival mode is a pita no idea why people play that level it serves no purpose other than to make the game frustrating. once i completed it on survival i swore off it. with certain mods you can make the game as hard as you like without crippling yourself.
 
I built a settlement at Greentop Nursery. Soon after I killed all the muties over at Breakheart... I somehow got 63 settlers living in there. Yes the place turns into a slideshow.
 
survival mode is a pita no idea why people play that level it serves no purpose other than to make the game frustrating. once i completed it on survival i swore off it. with certain mods you can make the game as hard as you like without crippling yourself.
Different strokes for different folks, you know? And why would I want to use a handful of mods to recreate survival mode? Instead, I could just.. ya know.. use survival mode, which gives me basically what I want out of the game by default.

I built a settlement at Greentop Nursery. Soon after I killed all the muties over at Breakheart... I somehow got 63 settlers living in there. Yes the place turns into a slideshow.
Woah.. A normal Sim Settlements city plan? No Conqueror?
 
Different strokes for different folks, you know? And why would I want to use a handful of mods to recreate survival mode? Instead, I could just.. ya know.. use survival mode, which gives me basically what I want out of the game by default.
Sorry mate, I wasn't having a pop at you and reading that back it came out different on the screen than it did in my head.
I don't recreate survival - nothing like it - i create the difficulty of killing stuff, but i give myself the opportunity to make saves so that if something goes wrong, i'm not crippled by a nonsense game mechanic. But, you're quite right, its your game to play your way, and as ever, you do you.
 
Indeed. I don't play Conqueror. Most settlers didn't have a bed, nor a job. The whining about beds was incessant. :shedevil
So, yeah, like you said.. I just now had it happen on a non-conqueror city plan at Abernathy. This city plan only supports 15 settlers, but I come back to the farm after being in the Boston area for a while, and now there's 22 settlers..

On top of that, I've noticed that the plots settlers are assigned to doesn't appear to be saved properly. I had specific farm plots that I assigned each Abarnathy to, and when I come back the those plots were being worked by other random dudes -- and the Abernathys were each working some other random plots. I wonder if this is related to why faction guards at vassals never stay assigned to their guard posts?
 
As I posted before, I don't use Conqueror, so I can't speak to that. I have pretty much everything SS set to auto so I don't have to deal with the micromanagement. I wish they would learn to make their own structures and beds. However in my game, settlers don't often stay at their posts/workshops...etc. I find that shopkeepers are usually present except when you need one. If it is close to their normal operating hours and you find them roaming the settlement, there is a fair chance that they will do business with you.
 
Top