fessmods
Active Member
- Messages
- 239
Sequence of events actually experienced:
(1) - curry favor (eg return Abernathy locket or neutralize threat) with a settlement to become allies
(2) - in workshop mode, build city planner’s desk and other desired settlement features
(3) - select Faction Decorations>Spawn Decorations>[desired faction] from city planner’s desk
(4) - at a different settlement, build war desk and make it an outpost
(5) - from outpost (4), pick settlement (1) to be liberated
Edit01: (6) - turn Control Vassal Settlements config ON
Edit02: (7) - enable SS-C MM faction pack w militarized Minutemen etc dependencies
Commentary:
(a) given that FO4 is supposed to be an open world, think it’s unrealistic to expect SS-C players to hold off on (1) related activities
(b) FO4 permits you to play many sides so it might not be practical to expect SS-C to know which faction you intend to be identified as settlement’s Controlling Faction. Therefore, the mod should explicitly ask you to pick a Controlling Faction (and give option of picking N/A) during (2) or it should use the faction selected for decorations (3) to make the designation (why else promote faction iconography unless showing support/affiliation)
(c) I’m able to get the faction specific decorations to litter the settlement during (3), but flags aren’t updated accordingly.
(d) I’ve been able to use the capability of (2) to develop ‘empty’ (non-pre-built / non-pre-conquered) settlements. I much enjoy and appreciate the ability to still build ‘old fashioned’ SS settlements during a SS-C playthru.
(e) the dialog text for WRE mgmt is definitely useful (and seems better than at initial release). adding a rule of thumb could make it even better.
(f) all settlements from (3) having the same faction should be excluded from list of potential settlements to be attacked in (5). raiding your own just doesn’t make sense for a liberator faction
(g) the settlers empowered in (2) were actually better equipped than the liberators that freed them and the conquerors that held them captive in (5). one of the major reasons for this is that can’t send combat veteran companions to outpost. it was a bit immersion breaking
(h) even after ‘liberating’ my own settlement to become a vassal in (5), the flags created in (2) didn’t update. vassals should fly the colors of their controlling faction/outpost. refreshing (respawning) didn’t help.
Edit01: (i) REMINDER: if you want to trade gear with settlers, move (newly) spawned faction decorations to better spots, or otherwise add content to the newly liberated vassal, you have to make sure MOD CONFIG>Empire Management>Control Vassal Settlements is set to ON. Adding a comment stating such in faction decoration dialog might be useful for some.
Edit01: (j) faction troops don’t always behave the same way after liberation. With Faction Jobs in Vassals = ON, at one vassal (Abernathy), I got the job restriction dialog and its enforcement. At another vassal (Tenpines), a faction Guard stationed at martial plot (Checkpoint Sierra), went to bed, woke up and then started farming loose tato. Attempts to reassign failed at least partially (when the faction NPC was selected in workshop mode, both tato plants and his checkpoint plot were highlighted, and he displayed as a guard).
(1) - curry favor (eg return Abernathy locket or neutralize threat) with a settlement to become allies
(2) - in workshop mode, build city planner’s desk and other desired settlement features
(3) - select Faction Decorations>Spawn Decorations>[desired faction] from city planner’s desk
(4) - at a different settlement, build war desk and make it an outpost
(5) - from outpost (4), pick settlement (1) to be liberated
Edit01: (6) - turn Control Vassal Settlements config ON
Edit02: (7) - enable SS-C MM faction pack w militarized Minutemen etc dependencies
Commentary:
(a) given that FO4 is supposed to be an open world, think it’s unrealistic to expect SS-C players to hold off on (1) related activities
(b) FO4 permits you to play many sides so it might not be practical to expect SS-C to know which faction you intend to be identified as settlement’s Controlling Faction. Therefore, the mod should explicitly ask you to pick a Controlling Faction (and give option of picking N/A) during (2) or it should use the faction selected for decorations (3) to make the designation (why else promote faction iconography unless showing support/affiliation)
(c) I’m able to get the faction specific decorations to litter the settlement during (3), but flags aren’t updated accordingly.
(d) I’ve been able to use the capability of (2) to develop ‘empty’ (non-pre-built / non-pre-conquered) settlements. I much enjoy and appreciate the ability to still build ‘old fashioned’ SS settlements during a SS-C playthru.
(e) the dialog text for WRE mgmt is definitely useful (and seems better than at initial release). adding a rule of thumb could make it even better.
(f) all settlements from (3) having the same faction should be excluded from list of potential settlements to be attacked in (5). raiding your own just doesn’t make sense for a liberator faction
(g) the settlers empowered in (2) were actually better equipped than the liberators that freed them and the conquerors that held them captive in (5). one of the major reasons for this is that can’t send combat veteran companions to outpost. it was a bit immersion breaking
(h) even after ‘liberating’ my own settlement to become a vassal in (5), the flags created in (2) didn’t update. vassals should fly the colors of their controlling faction/outpost. refreshing (respawning) didn’t help.
Edit01: (i) REMINDER: if you want to trade gear with settlers, move (newly) spawned faction decorations to better spots, or otherwise add content to the newly liberated vassal, you have to make sure MOD CONFIG>Empire Management>Control Vassal Settlements is set to ON. Adding a comment stating such in faction decoration dialog might be useful for some.
Edit01: (j) faction troops don’t always behave the same way after liberation. With Faction Jobs in Vassals = ON, at one vassal (Abernathy), I got the job restriction dialog and its enforcement. At another vassal (Tenpines), a faction Guard stationed at martial plot (Checkpoint Sierra), went to bed, woke up and then started farming loose tato. Attempts to reassign failed at least partially (when the faction NPC was selected in workshop mode, both tato plants and his checkpoint plot were highlighted, and he displayed as a guard).
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