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Question Liberation dynamics

fessmods

Active Member
Messages
239
Sequence of events actually experienced:
(1) - curry favor (eg return Abernathy locket or neutralize threat) with a settlement to become allies
(2) - in workshop mode, build city planner’s desk and other desired settlement features
(3) - select Faction Decorations>Spawn Decorations>[desired faction] from city planner’s desk
(4) - at a different settlement, build war desk and make it an outpost
(5) - from outpost (4), pick settlement (1) to be liberated
Edit01: (6) - turn Control Vassal Settlements config ON
Edit02: (7) - enable SS-C MM faction pack w militarized Minutemen etc dependencies

Commentary:
(a) given that FO4 is supposed to be an open world, think it’s unrealistic to expect SS-C players to hold off on (1) related activities
(b) FO4 permits you to play many sides so it might not be practical to expect SS-C to know which faction you intend to be identified as settlement’s Controlling Faction. Therefore, the mod should explicitly ask you to pick a Controlling Faction (and give option of picking N/A) during (2) or it should use the faction selected for decorations (3) to make the designation (why else promote faction iconography unless showing support/affiliation)
(c) I’m able to get the faction specific decorations to litter the settlement during (3), but flags aren’t updated accordingly.
(d) I’ve been able to use the capability of (2) to develop ‘empty’ (non-pre-built / non-pre-conquered) settlements. I much enjoy and appreciate the ability to still build ‘old fashioned’ SS settlements during a SS-C playthru.
(e) the dialog text for WRE mgmt is definitely useful (and seems better than at initial release). adding a rule of thumb could make it even better.
(f) all settlements from (3) having the same faction should be excluded from list of potential settlements to be attacked in (5). raiding your own just doesn’t make sense for a liberator faction
(g) the settlers empowered in (2) were actually better equipped than the liberators that freed them and the conquerors that held them captive in (5). one of the major reasons for this is that can’t send combat veteran companions to outpost. it was a bit immersion breaking
(h) even after ‘liberating’ my own settlement to become a vassal in (5), the flags created in (2) didn’t update. vassals should fly the colors of their controlling faction/outpost. refreshing (respawning) didn’t help.
Edit01: (i) REMINDER: if you want to trade gear with settlers, move (newly) spawned faction decorations to better spots, or otherwise add content to the newly liberated vassal, you have to make sure MOD CONFIG>Empire Management>Control Vassal Settlements is set to ON. Adding a comment stating such in faction decoration dialog might be useful for some.
Edit01: (j) faction troops don’t always behave the same way after liberation. With Faction Jobs in Vassals = ON, at one vassal (Abernathy), I got the job restriction dialog and its enforcement. At another vassal (Tenpines), a faction Guard stationed at martial plot (Checkpoint Sierra), went to bed, woke up and then started farming loose tato. Attempts to reassign failed at least partially (when the faction NPC was selected in workshop mode, both tato plants and his checkpoint plot were highlighted, and he displayed as a guard).
 
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Regarding (6) and (i): after taking over control of vassals (turn config on). Headed over to tenpines. Added a martial plot (checkpoint) for the guard that was stationed there. The flag flown there is Wastelanders. I have no idea why. Tenpines was controlled by gunners at zero state of development. I killed them off during a raid and Tenpines became a vassal.

evidently, I also completed the Tenpines MM threat quest too because after I took over vassal control and talked to Tenpines, she said thanks and the quest complete alert came up.

back to point though. Wastelanders faction pack has been enabled and the faction was set to have some settlements allotted to it. But, gunners and not Wastelanders were the original controlling faction. So, I have no idea why Wastelanders iconography is being displayed

WISHLIST: beyond fixing the flag snafu, wish talking to settlers and trading items with them weren’t locked down when vassal control config set to off
 
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Re (6) Turn vassal control ON and auto-assignment to martial plots

After turning this ON, the faction NPCs lost the assignments that they had. Not only that. Manually assigning only stuck during that visit. If traveled away and back, assignments were all lost.

turned auto-assignment OFF and then ON. that seems to have done the trick to keep faction troops on task
 
Re: (7) enable Minutemen faction pack and (5) select settlement to raid

Figured this one might break the game (vanilla MM at config install per shower scene vs customized MM deployed post install) but tried anyhow

The actual behavior was completely unexpected. Firstly, I approached Outpost Z to see if it was selected for pre-build. It was. Then, wanted to see who was inside. At first, nobody. Then, got raiders and raiders chieftain (so knew Deadly Raiders of the Commonwealth got its NPCs placed there). Took that to mean Raiders got the settlement. Went back to Sanctuary to coordinate a raid... 5 attackers.

traveled to checkpoint outside the outpost. met up with the militarized MM so I knew the faction pack was working and hadn’t broken anything in the outside. time to attack.

what?! MM were inside. at first, thought they were generic MM or buffed MM (alt version of MM used before). nope. they were militarized MM. face plant.

This is so wrong. In liberators, you shouldn’t be able to attack your own. Not your own settlement. Not your own vassal. Not your own outpost

that said, @spacefiddle i took this terrible opportunity of fratricide to test your proposal. forward with the attack! It was a tough battle. death had a good day. lots of militarized uniforms and gear to loot. Took the stuff back to Sanctuary to give the old guard (Marcy etc) new clothes. Nope. Can’t trade with any of them. Doesn’t matter day or night. In past, found interrupting sleep was a way to get around the trade barrier. Not this time

Again, back to larger point, raiding your own faction shouldn’t be possible. If it has to be retained, a least give advanced warning (you’ve selected one of your faction settlements to raid) and add a big happiness penalty.
 
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