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Question can't transfer salvage beacon to container

Tali Zora

New Member
Messages
11
hello pls, i need help,
I just installed the salvage beacon mod an hour ago and about to try to test it for the first time, i already set up my workstation beacon on my settlement
i also made the beacon

but as you can see in the image my beacon is not invisible when im in the "trading" screen with the container
even tho physically the beacon is in my own inventory

is it possible that the def_ui and VIS-G item sorting V2.7 made the beacon not visible in the trading screen?
do i need to do a manual edit in the file to make it visible? if i do then how?

also this is a vanilla settlement i have not installed any other sim settlements related mod, pls help. thank you
in here you can see the salvage beacon in "misc" with no icon next to it
unknown.png

Below you can see the beacon is just gonein the container "trade" transfer screen
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Update, i uninstalled both VIS-G and DEF UI and the beacon now reappears, gonna try reinstalling it those 2 mod again since the beacon is already in the files maybe it will work and tag the items?
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EDIT: Reinstalling the vis_g and def-UI broke it again, the salvage beacon is gone, please i need advice


in one hand i can't play this game with a default vanilla HUD. it's terrible

on the other hand the beacon wont appear if i install the custom hud
 
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something i noticed that some armor and weapons doesnt get tagged with the small icon, but they still appear in the "trading" screen for the container. maybe theres a line of code i need to manually change in the beacon? i'll take anything at this point to make it work.

please guys let me know if anyone has any possible fix, pls
 
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@binary i just saw it, but doesnt appear to have a patch for salvageable beacons
but i did just fixed it
i moved the load order of the salvage beacon to the most bottom of the load order, it appears in my inventory "trading" screen now. Hopefully this doesnt conflict with any other mod i have, will update here if something weird with the beacon happening again
 
my advice is to not use those mods - they cause more issues than they solve, but i accept its personal choice.
you have to make a decision about what you want more - salvage beacons or PITA item sorting mods and adapt accordingly.
 
@binary i just saw it, but doesnt appear to have a patch for salvageable beacons
but i did just fixed it
i moved the load order of the salvage beacon to the most bottom of the load order, it appears in my inventory "trading" screen now. Hopefully this doesnt conflict with any other mod i have, will update here if something weird with the beacon happening again
It is part of the FOMod installer.
 
my advice is to not use those mods - they cause more issues than they solve, but i accept its personal choice.
you have to make a decision about what you want more - salvage beacons or PITA item sorting mods and adapt accordingly.
I use DEF_UI with Ruddy88's Simple Sorter. It allows you to create your own patches for sorting and gives you complete control.
 
I think my happiest modding moment is when I finally removed AWKCR and VIS-G from my load order. They required so much patching and conflict fixing.

Ruddy88's is a great option if you want something that works for your full load order without any further work on your part aside from running the script.

I'm now using a solution built on top of Frost Simplified Sorting's vanilla option, but I spent a good bit of time tweaking it and adapting different tagging scripts to it in order to tag the rest of my load order.
 
I think my happiest modding moment is when I finally removed AWKCR and VIS-G from my load order. They required so much patching and conflict fixing.

Ruddy88's is a great option if you want something that works for your full load order without any further work on your part aside from running the script.

I'm now using a solution built on top of Frost Simplified Sorting's vanilla option, but I spent a good bit of time tweaking it and adapting different tagging scripts to it in order to tag the rest of my load order.
Thanks for the tip. The FROST link made it seem like it won't work for Vanilla but I am going to investigate deeper.

The challenge is convincing people that AWKCR, AE, WS and VIS-G is outdated and should be avoided is not by any means easy. I truly respect the developers behind these but the modding world has improved in the last few years.
 
The optional file that says "Contains Simplified Sorting only" adds tags for everything in vanilla and UFO4P - no FROST dependencies. I don't remember how I first found it as an option, but like it the best of what I've found.
 
ok thanks for the tip, unfortunately i have Vis-G and awckr as my main inventory mod atm

if it conflicts more i would probably ask help in this thread? but i dont plan to install any more mod for now, only the beacon that conflicts but easy to solve by moving it down the load order

im gonna try to install the lost patch, will let you know if something worse happens cause of the patch

if something else conflicts with vis g and awckr After i install this patch, i'll just reinstall it right?
 
ok only been installing it for 5 mins but definitely has its benefit,
i had a 10 mm smg mod installed, and it always lags like 1 seconds when i pull the gun out, no more lag after i installed this mod for sure
 
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ugh.... well actually i just noticed this, the item effect descriptions is totally gone
only for some items tho, like buffjet
psycho jet

but jet and buffout item description is still there
unknown.png


this happens after i install the LOST VIS-G patches. and I use animated chems Redone btw, but i install LOST VIS-G patches AFTER animated chems redone
 
unknown.png


ugh.... well actually i just noticed this, the item effect descriptions is totally gone
only for some items tho, like buffjet
psycho jet

but jet and buffout item description is still there
unknown.png


this happens after i install the LOST VIS-G patches. and I use animated chems Redone btw, but i install LOST VIS-G patches AFTER animated chems redone
Welcome to the challenge of running a sorting mod.

It's one of the reason most hardcore long term players prefer not to use mods like AWKCR, AE or VIS/VIS-G.

If you want complete control look at using Pra's FO4Edit Scripts which allows you to make your own patches.
 
damn the description alone is enough to gimme a headache reading it, is there a video tutorial about this mod? or a simple explanation?
Not that I am aware of. It's a bit of an advanced process requiring some knowledge of how to use FO4Edit. It's however not as complicated as it seems.
 
i tried for the last 15 mins and im getting a headache reading these codes, never been a modder from the scratch

oh well i'll just hope someone know what i gotta do to make the item description reappear again

on the plus side everything else worked just fine so this is not a critical bug that needs to be fixed, i can play as it is, including the settlement salvage beacon that is super crucial

only meds that contain jet in it (like buffjet, psychojet, and jet itself) the description in inventory screen is gone but the drug is still effective in combat

im beginning to think maybe any item description that explains or affect time slow down makes the description disappear somehow (it's all jet related)


oh before i forgot, i never tried it before, i have some questions before this topic is closed

1. but if we put the beacon station in a locale like a far harbor settlement and we use the beacon in far harbor will it work? because its the same locale?
or it only works specifically in main land locale?
2. also how to increase settler manually? some of the mod that increase settler number manually i hear is abandoned? so someone told me to put this into custom ini file
[General]
sStartingConsoleCommand=setgs iworkshopsettlerpopulationmax 999; (999 can be replaced with how many number ya want the limit in a settlement)

does this work?
 
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