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Question ComEng and Destructible Walls - an important poll.

Should junk walls be destructible in ComEng, like with Conqueror


  • Total voters
    12
  • Poll closed .

Yagisan

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In Conqueror, in the raider quest line, you can gain the ability to destroy junk walls. This is obviously a useful feature when attacking fortified towns. You can blow a hole in the wall, then take over / liberate the town, avoiding the choke points.

In vanilla Fallout 4 / Rise of the Commonwealth, junk walls are indestructible. You would need to enter via choke points.

Recently, a new optimisation for storing city plans was developed. It's called compaction. All Rise of the Commonwealth city plans were compacted several Sim Settlements releases ago - except for the junk walls. Not compacting junk walls allows for them to be destroyed in Conqueror. I will begin releasing compacted updates of my city plans once this poll ends.

An interesting side effect of compaction is better performance in the city plan. Particularity complex plans, such as my Sanctuary Market City, or Boston Airport Barracks have significant performance increases on my computer.

I often make extensive use of junk walls in my city plans. All compacted plans do get some performance increase. When I compact the junk walls too, this further increases the performance boost - at the cost of making the walls indestructible.

Me, personally, I don't really play Conqueror. I like the new plots, and I like the pre-built settlement feature, but playing as a raider isn't my thing. I'd be perfectly happy myself with indestructible junk walls, and the extra performance boost from that.

However, I don't really know what other players use my plans for. Do you use them for the Conqueror play style, and expect destructible walls? Do you use them for Rise of the Commonwealth play style, and don't really care?

Please take the time to consider, and vote on this, as this will directly affect a future release of all ComEng city plans. This poll will close 6 weeks from the date of this post.
 
I know exactly where you're coming from and I even have my own whitelist made up that I use on my personal plans that SCOL everything, but the wall busters are too good of a feature to disable because of junk fences.
Maybe override the nav objects and add roofs to your whitelist instead of fences?
Or release two versions of each plan, one for use with Conqueror and one without, that's what I would do.
 
Honestly, I'd rather not double the amount of plans I have, to support both options. I already find myself answering the same questions, again and again, on Nexus. At this point I've got something like 35 of them ...

As far as I know, the current status quo is that non-junk fences are not affected by wall busters. I could ring Sanctuary with white picket fences, and they would be indestructible. I could then compact them, and enjoy the performance boost.

Obviously the boost varies by plan - but let's pick a pathological case. Sanctuary Market City. 24 settlers - huge plan. Ringed by an enormous junk fence. That runs, uncompacted, and with no settlers, at 40fps for me, at 1080p. Compacted, at 51fps. Compacted with junk fences at 57fps.

Keep in mind that takes about 20 minutes to compact, and a regular plan takes about 2. It is detailed by my standards, even if it doesn't look that way in game.

That's a pretty significant boost, but admittedly, that is a large settlement, with a lot of non-plot construction. Red Rocket Weavers gets a much smaller boost from compaction, unless I include the junk walls, as there is very little non-plot construction in it.

The plan is to solicit feedback from users of my plans, and the wider Sim Settlements community, then finalise a "final"* build of the city plans.

* Excluding any bug fixes required.
 
FYI, Wall Busters can hit literally anything in the game. The explosion just has to be able to touch the origin point of the object (which is why SCOLs won't be hit).
 
And the results are in, with a pretty definitive answer.
 
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