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Question ASAM Sensor Position Remains After Place Everywhere Manipulation

1ae0bfb8

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Here's a curious one.
If I build a plot, everything is fine. The plot will build and will upgrade, nothing out of the ordinary.
Now, if I go to the plot and adjust its position using Place Everywhere - so I go into workshop mode, select the plot, and raise/lower it, or move it left/right then exit workshop mode, and select Refresh Plot from the ASAM Sensor, what used to happen is, the plot would refresh, and build itself again, using the new position it found itself in, having been moved by Place Everywhere.
What I am seeing now is that the plot will refresh itself, but the ASAM Sensor will remain in its original position, so the plot may refresh itself and may move slightly, but the ASAM Sensor stays fast in its original position.
Has anyone else seen this behaviour? I cannot recall this behaviour previously.
 
Here's a curious one.
If I build a plot, everything is fine. The plot will build and will upgrade, nothing out of the ordinary.
Now, if I go to the plot and adjust its position using Place Everywhere - so I go into workshop mode, select the plot, and raise/lower it, or move it left/right then exit workshop mode, and select Refresh Plot from the ASAM Sensor, what used to happen is, the plot would refresh, and build itself again, using the new position it found itself in, having been moved by Place Everywhere.
What I am seeing now is that the plot will refresh itself, but the ASAM Sensor will remain in its original position, so the plot may refresh itself and may move slightly, but the ASAM Sensor stays fast in its original position.
Has anyone else seen this behaviour? I cannot recall this behaviour previously.

hey, I have never done it that way myself, so I am kind of talking out-of-my-ass but I do remember seeing something about that.

If I remember correctly, is that it isn't working anymore? I don't think it is just your game but universal? It did happen at some point so I do not think you have broken something in your save, if that is what you were asking?

Now, none of this was from KG but other good folks.
 
yeah, this is the first time i'm seeing it - i mean, everything is fine - but i loved that i could reposition a plot without having to go back to square one with it. now, the only option available is to scrap it and start over, which is sad, but it may be something necessary within the game as it is now.
if it's known and expected then its all good. :)
 
yeah, this is the first time i'm seeing it - i mean, everything is fine - but i loved that i could reposition a plot without having to go back to square one with it. now, the only option available is to scrap it and start over, which is sad, but it may be something necessary within the game as it is now.
if it's known and expected then its all good. :)

yeah, I always set my start building timer to 5 min in MCM as I always change my mind.
 
This has been an issue for a while unfortunately. I think Phil T Casual posted a console command ages back which was supposed to help, forgot to note it down at the time. I also found that if you move your plot to where you want it then snap an object next to it, then move your original plot so it snaps to the other item before removing it sets all the right position information.
 
cf recordposition
After you nudge run it on the plot, not the sensor. Then refresh the plot.
Only works on a L1 plot, once it upgrades it can't be nudged properly.
Do we need to use cf recordangle as well? Or cf recordposition can do both?
 
You only need pos, unless of course you wanted to build the plot on a slope.

Also, for anyone using the cf recordposition cmd - If you run cf Activate 14 on the sensor it will open the plot menu for you so you don't have to exit workshop mode to refresh.

Oh, my... we can place plots at an angle? Dang - learned that today - thought they had to be flat, hence the foundations - kind of like generators or turrets... :)

Thanks Phil. you are a fountain of knowledge.
John
 
Oh, my... we can place plots at an angle? Dang - learned that today - thought they had to be flat, hence the foundations - kind of like generators or turrets... :)

Thanks Phil. you are a fountain of knowledge.
John
that was what i was aiming at - i wanted the building to be somewhat uneven. i got there in the end. found out some nice things with all these cool commands though. thank you all for responding so comprehensively.
 
I made a bat file with
cf recordangle
cf recordposition
cf refreshplot

and use it instead of refreshing the plot via the sensor. IMO it's a bug that the refresh through sensor option doesn't do the two record function calls...
 
You only need pos, unless of course you wanted to build the plot on a slope.
What if I am turning the plot a bit, on Z angle? My style with PE used to be to just drop all plots randomly, set up build plans/upgrades, build actual intended ares with foundations/etc then PE to record plot positions where they're intended to go(you can press = to store, without building a plot just having it ready to build) then use 0 on the others drop them into place.

Since yeah it is uncommon that I would build the plot on a slope, X/Y rotation tend to be difficult to use precisely. Though PE can help with it 4/5. Maybe I will have to try sloped sometime, just didn't know what would happen with navigation
 
I made a bat file with
cf recordangle
cf recordposition
cf refreshplot

and use it instead of refreshing the plot via the sensor. IMO it's a bug that the refresh through sensor option doesn't do the two record function calls...

Super great idea, Pra!
John
 
What if I am turning the plot a bit, on Z angle? My style with PE used to be to just drop all plots randomly, set up build plans/upgrades, build actual intended ares with foundations/etc then PE to record plot positions where they're intended to go(you can press = to store, without building a plot just having it ready to build) then use 0 on the others drop them into place.

Since yeah it is uncommon that I would build the plot on a slope, X/Y rotation tend to be difficult to use precisely. Though PE can help with it 4/5. Maybe I will have to try sloped sometime, just didn't know what would happen with navigation
i didn't make my building go off and do anything mental - what i was trying to acheive was something that wasn't perpendicular to the base. One thing that has always been a minor bugbear is the electric poles are exactly right when the building is not. i try to make stuff appear to be "okay" but not "perfect". any poles I build off a plot are anything but perfect, leaning this way and that, and in some places leaning against something like a wall or the back of a van/lorry etc.
basically i build it in game like it would look if i built it for real outside - a big pile of shit.
 
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