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Solved Exiting from Build Mode after level up shows Zero Health

Lone_Wolf

Member
Messages
58
It appears that if you level up while in build mode, once you exit out of build mode you have less than zero health or at least the game behavior is that of being poisoned. So as soon as you take something to restore your health you get the heart beat about to die animation, and the way healing is being shown on the HUD status bar it as if you have been poisoned. Going into the pip-boy and check status prior to taking a healing item, the status screen showed my character had full health, though the HUD showed zero health or possibly negative health. In any case taking a healing item triggers the same "poison" behavior. You can die if you do take a healing item that does not heal you enough to compensate for the "poisoned" effect.

It is possible that this is being caused by WorkShop Frame Work or WorkShop Plus, but I don't have the skills to be able to make a proper determination. I can say this is not part of the base game or being caused by UPFO. I was able to test with just the base game and UPFO could not recreate the issue.

I have 2 saves that show this issue, that I could upload to the ticket but the site says they are too large.

Mod List.
# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4033-powerarmorskinwhite.esl
ccfsvfo4002-midcenturymodern.esl
cceejfo4001-decorationpack.esl
ccbgsfo4045-advarccab.esl
ccfsvfo4003-slocum.esl
ccgcafo4001-factionws01army.esl
ccgcafo4009-factionws09mm.esl
ccgcafo4018-factionas07mm.esl
ccgcafo4023-factionas12army.esl
ccawnfo4001-brandedattire.esl
ccbgsfo4050-dgbcoll.esl
ccbgsfo4051-dgbox.esl
ccbgsfo4052-dgdal.esl
ccbgsfo4053-dggoldr.esl
ccbgsfo4054-dggreatd.esl
ccbgsfo4055-dghusk.esl
ccbgsfo4056-dglabb.esl
ccbgsfo4057-dglaby.esl
ccbgsfo4058-dglabc.esl
ccbgsfo4059-dgpit.esl
ccbgsfo4060-dgrot.esl
ccbgsfo4061-dgshiinu.esl
ccbgsfo4036-trnsdg.esl
ccbgsfo4032-powerarmorskintan.esl
unofficial fallout 4 patch.esp
HUDFramework.esm
WorkshopFramework.esm
WorkshopPlus.esp
TransferSettlements.esp
SalvageBeacons.esp
XDI.esm
Faster Terminal Displays (5x).esp
Combat_Helmet_Illumination 1.2.esp
K9TacticalHarness.esp
NoSharedDogmeatTemplate.esp
ManufacturingExtended.esp
Vault111LOD.esl
StarlightLOD.esl
RRTV_FizztopGrilleEnhancements.esp
RRTV_NukaRecipeRetextures.esl
NWTransCenLOD.esl
 
Also I did retest with one of my saves that was showing the issue, and it still persisted. Showing that whatever the corruption was is cooked into the saves as well.
So the only way to be free of it was a complete new install and character. A new install using an existing save would continue to show the same issue.
 
Also I did retest with one of my saves that was showing the issue, and it still persisted. Showing that whatever the corruption was is cooked into the saves as well.
So the only way to be free of it was a complete new install and character. A new install using an existing save would continue to show the same issue.

" - with a "New" game - not from an old save or anything."

The only way....
 
My general rule-of-thumb is to not update any mod mid-playthrough. You never quite know what might happen, so keep the old version handy and make sure that you can revert to it if needed.

If there’s a game-breaking bug that it fixes, best to start a new game entirely anyway.

I developed those rules after the UFO4P biz with the Nuka World merchants. Your mileage might vary... <_<
 
My general rule-of-thumb is to not update any mod mid-playthrough. You never quite know what might happen, so keep the old version handy and make sure that you can revert to it if needed.

If there’s a game-breaking bug that it fixes, best to start a new game entirely anyway.

I developed those rules after the UFO4P biz with the Nuka World merchants. Your mileage might vary... <_<

I actually concur with this methodology. I would rather start early again, instead of after 100+ hours have the disappointment of still having to do a new game...

John
 
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