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I've been using your Settlements Redone - Red Rocket Settlements By Tarsis31 And Yagisan on Xbox this play thru and loving it!
I enabled the mod at the very beginning of the game with UFO4P and Workshop Framework before I left the vault.
Everything has been working swimmingly...until I enabled Conqueror. (I play glacially slow and it takes for ever to get all my mods enabled.) Once Conqueror is enabled in my game, the vanilla precombines??? return to RR Boston and can no longer be scrapped.
Before Conqueror is enabled:
After enabling Conqueror:
I decided to check the other RR's I had unlocked: Kendall and Cambridge. Kendall seemed fine. Nothing from the vanilla version returned to the interior of the station or elsewhere. Cambridge, however, was behaving similar to Boston. Everything I had previously scrapped returned and was no longer scrappable. The interior of the station reverted to it's vanilla state. The bed I had placed was now in a bathroom stall. The landscape had reverted back to its vanilla condition.
I decide to see what would happen if unlocked another RR after having installed Conqueror. So I went to the one at Lexington. The weapons bench was clipped inside the red settlement workbench, but other than that everything was scrappable and the interior was cleared.
That's when I noticed this:
Before enabling Conqueror, each Red Rocket is listed by its name. After enabling Conqueror, the ones I'm having difficulties with get renamed just "Commonwealth":
Should I be looking for a conflict? Is there any reason to think that Conqueror could affect or disable/revert your rebuilt precombines (in some, but not all of these new settlements)?
Might my problem be elsewhere like some unseen consequence of never having bothered to unlock Sanctuary's workshop?
Thanks in advance. And sorry for any unclear thoughts or words.
I enabled the mod at the very beginning of the game with UFO4P and Workshop Framework before I left the vault.
Everything has been working swimmingly...until I enabled Conqueror. (I play glacially slow and it takes for ever to get all my mods enabled.) Once Conqueror is enabled in my game, the vanilla precombines??? return to RR Boston and can no longer be scrapped.
Before Conqueror is enabled:
After enabling Conqueror:
I decided to check the other RR's I had unlocked: Kendall and Cambridge. Kendall seemed fine. Nothing from the vanilla version returned to the interior of the station or elsewhere. Cambridge, however, was behaving similar to Boston. Everything I had previously scrapped returned and was no longer scrappable. The interior of the station reverted to it's vanilla state. The bed I had placed was now in a bathroom stall. The landscape had reverted back to its vanilla condition.
I decide to see what would happen if unlocked another RR after having installed Conqueror. So I went to the one at Lexington. The weapons bench was clipped inside the red settlement workbench, but other than that everything was scrappable and the interior was cleared.
That's when I noticed this:
Before enabling Conqueror, each Red Rocket is listed by its name. After enabling Conqueror, the ones I'm having difficulties with get renamed just "Commonwealth":
Should I be looking for a conflict? Is there any reason to think that Conqueror could affect or disable/revert your rebuilt precombines (in some, but not all of these new settlements)?
Might my problem be elsewhere like some unseen consequence of never having bothered to unlock Sanctuary's workshop?
Thanks in advance. And sorry for any unclear thoughts or words.