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Solved Settlements food reporting error.

m&m

Active Member
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164
I just noticed that in a slave outpost I have food plots that, in total, report 48 food production but when I enter build mode it reports 20 food. I know that there is a reduction of production in such outposts but this seems a bit excessive.
 
It's fairly standard, and of course depends on plot levels.
Every plot has a cost, whether it be electricity, water, food, even happiness. It's just a matter of finding a balance that still allows for you to have excess resources to spread around.

Best thing to do is go through all your plots and verify their costs and outputs. Calculate if they are being reported properly and adjust as you feel necessary.
 
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Best thing to do is go through all your plots and verify their costs and outputs. Calculate if they are being reported properly and adjust as you feel necessary.
I've gone through the plots and tried refreshing them to see if proper volumes would be reported. A settlement with 48 food being generated by 4 plots reports a total of 15 food being produced. The indicated number for food produced isn't even divisible, in whole numbers, by the number of plots that produce the food. In this instance, each plot reports 12 food production each. I've also tried changing the farm type but no joy.
 
Did you check your other plots if they are consuming food? I'm pretty sure there are a few commercial and rec plots that use food.
 
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Did you check your other plots if they are consuming food? I'm pretty sure there are a few commercial and rec plots that use food.
No, I didn't. My settlements are all level 3 and finding all the plots is nigh impossible in some of the labyrinth-like builds.
 
I've gone through the plots and tried refreshing them to see if proper volumes would be reported. A settlement with 48 food being generated by 4 plots reports a total of 15 food being produced. The indicated number for food produced isn't even divisible, in whole numbers, by the number of plots that produce the food. In this instance, each plot reports 12 food production each. I've also tried changing the farm type but no joy.

In general, each level three Ag plot produces 12 Food. At least this is the case with SS core mod Mud Farms. Ag Plots from Add-On packs may increase or decrease this output. So 4 level 3 plots = 48 Food.

In general, each level 3 Residential Plot uses up 2 Food on its own due to Dynamic Needs. The typical city plan has 15 settlers so I assume each plan ball parks 15 Residential Plots. These plots, thus, and again ballpark guesstimate, decrease food production by -30.

https://simsettlements.com/web/wiki/index.php?title=Breakdown#Plot_Usage_Table

We should be left with around 18 Food in the workshop numbers.

Leaves a surplus of about 3 Food in a normal settlement City Plan with 4 level 3 Farms.

Following this logic further:

Turn this settlement with its City Plan into an Outpost and now, it gets messy fast: Food production from Ag plots in an Outpost is halved! So 48 Food turns into 24 Food. Dynamic needs are still in effect for the fancy houses. 24 minus 30 is -6. Yikes! Time to burn down some houses.
 
Turn this settlement with its City Plan into an Outpost and now, it gets messy fast: Food production from Ag plots in an Outpost is halved! So 48 Food turns into 24 Food. Dynamic needs are still in effect for the fancy houses. 24 minus 30 is -6. Yikes! Time to burn down some houses.
One of the first things I do when I liberate a new outpost or vassal, is go through the town and either change the residential plots to something else, or outright remove interior residential plots and just use the space to put down 4 or 5 beds for people to sleep in. For example, the hotel in Starlight basically becomes a barracks full of cots. In the end, I have a few more beds than before, and those extra bodies can man a couple of the interior plots that I changed from housing to something more productive (or recreational).
 
One of the first things I do when I liberate a new outpost or vassal, is go through the town and either change the residential plots to something else, or outright remove interior residential plots and just use the space to put down 4 or 5 beds for people to sleep in. For example, the hotel in Starlight basically becomes a barracks full of cots. In the end, I have a few more beds than before, and those extra bodies can man a couple of the interior plots that I changed from housing to something more productive (or recreational).
Good advice for those who retain vassal control.
 
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