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Favorite screenshots?

Did you port in a dragon skeleton from Skyrim? Cool as hell! :beach
Hahahah! No - the Cross Crit Gore mod allows energy weapons to burn humans, supermutants, and dogs down to ash and a skeleton. They made a special articulated skeleton for Deathclaws.

Definitely cool. :beach
—edit—
Now, there’s a thought. Turning that into a workshop object - buildable by @uituit bwahahahahahhh!

Imagine that in some of his plots, or in a city plan. A wall of deathclaw bones.
 
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I would like you all to meet Sasha...ENH20191019205220_1.jpg
She went to Fallon;s looking for a nice work outfit.. nothing too flashy or sexy. So.... Becky got the personal shoppers on the case... they hooked her up in short order.ENH20191019211207_1.jpg
That personal touch always puts a smile on anyone's face....ENH20191019211535_1.jpg

Then the photogs took a couple shots for the new catalog..... this one was the best of the bunch.
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Fallon's store by IceStormNG. Face preset and clothes mashup by yours truly
 
Hahahah! No - the Cross Crit Gore mod allows energy weapons to burn humans, supermutants, and dogs down to ash and a skeleton. They made a special articulated skeleton for Deathclaws.

Definitely cool. :beach
—edit—
Now, there’s a thought. Turning that into a workshop object - buildable by @uituit bwahahahahahhh!

Imagine that in some of his plots, or in a city plan. A wall of deathclaw bones.

Lol, yeah. Or a deathclaw marionette defense tower?
 
Lol I love that clone mod that you got me onto, the way the alien clones walk around talking like muties cracks me up every time.

Here some bizarre ones I took.:
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I know we're raiders but.... do we have no quality control? When I captured this Star Paladin they didn't even have power armor! What are you guys? High?!

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Turns out that synths can orgasm..................................... only when you shoot them.

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Fantastic discovery: Missiles and bullets actually duplicate in flight with Twin Shot Legendary.

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Cow tipping! I spent an embarrassing amount of time tipping these over before I even considered taking a screenshot. Lol.

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Mysterious Stranger or Mysterious Vault-Tec Salesman? Either way, the most mysterious thing is how he keeps showing up even when I don't have the perk. Lol.
 
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What do you do with the camera to get those cinematic shots @Grim Experiments ?

~... TILDE activates the console....extremely usefull for freezing action too
TFC... toggle free camera = moves camera outside of your body. Fair warning, max weirdness ensues if this is left on or game crashes while using it
SUCSM 2/3/4/ etc.... larger numbers = faster camera movement speed when TFC is selected.
FOV.... in degrees..... lower number = higher magnification .Default is 85. You should return to 85 after doing a screenie, otherwise crazy views will result on your pipboy and other places.
TM...toggle menu... meaning that it turns HUD lettering/data overlays on & off.

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This shot is from the VATS animation, when you want that kind of thing, stop the animation with the ~ key,.... gotta be fast. Then TM... you can then hit the ~ key again so the anim continues. There is no rewind! You might get a bullet shot at the other end.
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That happens super fast. I think you can change the FOV, but I've never been able to do it. Sometimes a VATS shot will be at wide angle. Which is super nice if you are using a high powered scope.... ENH20191005195237_1.jpg
 
Ah, it's done through vats.
I've used vats about 10 times in 6k hrs so that's why the shots look strange to me.
Thanks.

Not all the time. You do the same thing with posed shots. There are poses for guns, melee, and just looking pretty.. or pretty strange depending on your viewpoint. Case in point.... this shot is a pose straight out of Dave's 2.o.....ENH20190531210058_1.jpg

It's static. You cue up the pose and it's what you get. You can move the NPC around just by using the console, usefull if there's bits that are clipping somewhere. I can go into it if you like.

But here's a couple different ones... except the target is moving around in an animation. ENH20190922160006_1.jpg

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The trigger is the mirror on the left. IceStorm made it for use in the rebuilt store, then decided to make it a piece of animated furniture. Once it starts, it runs and then keeps looping. Most animations don't loop like that. The second image is part of the same animation, but I turned it in the console.

I use it as a tool also, especially when making faces. Seeing stuff like hairstyles or makeup is far easier when you use the console to look at things from a different angle.
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I just wanted cinematic action shots, poses are not my thing.

@parrotheada1a is on the right track, but I take it a step further. I use FO4 hotkeys and program certain hotkeys to do certain tasks. Also, because I am lazy, I use a built-in hotkey for Custom Camera mod, which can be accessed using via MCM.

Here's my setup:
1.
Custom Camera's Pause/TFC hotkey is programmed to a mouse key. This is better than just using a hotkey for both TGP and TFC, for me anyway. Console is too much work and once you hide the menu its hard to keep track. Also vats makes things a bit ugly. Just hit that key and you're paused and on the move. I have heaps of pics of grenades going off and power armor exploding everywhere!

2.
Then I use FO4 hotkeys to slow down the free cam and hide the menus. Respectively:
Shift-Z=sucsm 4
Shift-X=tm

The key is just to have the custom camera key programmed to something easily accessible. The rest can be done manually through the console if you'd prefer. However, if you would like to avoid using custom camera, you can simply program TFC and TGP to a FO4 Hotkey command:

F=tfc; tm; sucsm 4
G=tgp

The only issue here is that tgp doesn't seem to work when programmed with other keys. Not sure why.

Give it a try. Both mods are well worth it anyway.
 
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