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4294 Pipboy Mystery Solved!

kinggath

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I've been working on some pretty complex code to improve the way provisioner resource sharing works and kept running into the 4294 bug so I finally decided to track down the cause.

It turns out that if you have more of an unassigned resource than that settlement is producing and you leave the settlement, as soon as the game next goes to update that settlement, it applies a value of -1 * total unassigned resource production.

So for example, if you have a level 3 farm and a level 1 farm, and the level 3 is unassigned, even though you are producing 2 food, the game sees that unassigned level 3 farm as a negative and uses that value instead.

For Beds, this is likely related to shelter. Ie. if your unsheltered beds exceed your sheltered beds, it triggers the same issue.

So if you're running into the 4294 bug, the solution is to eliminate unassigned objects of that type. For Beds, ultimately the solution is to use Workshop Framework and turn off Shelter because it is a buggy mechanic.
 
Now that I know the cause, there's a chance I might be able to come up with a fix - but I think this might actually require the script extender to fix - which is currently outside of my wheelhouse.
 
Fantastic! I began seeing that number in my Pip-Boy recently and thought my save was buggered. Now I might be able to play with those saves again.
 
I've been getting the 4294 bug with beds even with Workshop Framework and Shelter Mechanic turned off.
The problem is it quickly tanks your happiness. I've installed a no time passing fast travel mod, so when I see it I just fast travel to the settlement and back.
 
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