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NDCowdy, sofT fawning oTter, August 2019

NDCowdy

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Taffington Towers
If you cretins really insist on booking a room, listen very carefully, I really don't like having to repeat myself. Yes Taffington Towers is mine, the previous occupants we're already de.... left it to me. I've gone to great effort building upwards to accommodate the extra rooms, so no complaining about the holes in the walls or you can jolly well go fetch some more from those stinking brutes over the river. Don't come poncing in here, expecting to be waited on hand and foot, you can pay for extra things you need from the front desk or bar. Try not to distract the reprobates guarding the walls, I pay them good money, well bed and board to look out for raiders and such and not to gibber away inanely with visitors. Don't mess with the signs either, if I find out whose been moving the letters about I have a garden gnome I really want to insert somewhere. It said 'woofing farT tenTs' this morning. What sort of juvenile idiot finds that funny? Right, got all that? You're in the dorm, no there isn't a choice. Really, off you go, I have important things to do that aren't talking to you.01 Arial.jpg Taffington Towers can accommodate 12 settlers in 11 residential plots and a single bed. The owner/ manager has their own suite (player bed). A dorm room is provided with static beds for all those visitors.
Work available consists of:
2x Industrial (1x internal, 1x external)
2x Martial (1x small, 1x large), plus 3 guard posts for an additional guard to patrol.
2x Recreational (interior)
1x Commercial + 1 levelled blue man clothing trader on the front desk
3x Agricultural (2x interior, 1x exterior)
02 South approach.jpg Someone is messing with the two exterior signs, maybe find out who.
03 Entrance.jpg The main entrance, guard room to the right with armoury equipped with crafting facilities for armour, weapons and power armour.
04 Defences.jpg
The walls are well protected. Beyond the well tended garden is a corral for our brahmin. To the left of the main building is a workshop, restrooms and laundry.
05 Foyer.jpg
The concierge can buy and sell trade goods. See the bar to purchase food and drink. Head upstairs to rest in the lounge.
06 Diner.jpg Head through to the kitchen and dining room, equipped with cooker and chem crafting facilities.
07 Greenhouses.jpg Much of the food production comes from the greenhouses built on the recovered barge, much of our water and energy is also produced here.
08 Rear.jpg
Water for our rooms, laundry and restrooms is produced on the north corner of the hotel. A water bus waits to ferry guests to and from us via the relative safety of the river.
09 Ablutions.jpg Our restrooms are well equipped with toilets, sinks, showers and a bath, fed with clean water from the roof above.
10 Penthouse.jpg
Our choicest rooms can be found just off the roof terrace, currently with art facilities taking advantage of the impressive views.
Designed to be self sufficient with food and water and balanced for positive defence and tax levels.
For designers choice of plots the following add-on packs have been used: Wasteland Ventures 1 & 2, Ruined Homes, IDEK's Logistics, and Uituit's Junktown
Level 3 save: https://www.dropbox.com/s/ijqo3se40ldlsxm/Slog_Lvls_NDCowdy.zip?dl=0
 
Last edited:
Basil Taffington?
 
Basil Taffington?
That's the fellow, bears a striking similarity to that chap 'Cue' from the Weapons Research Plot. Don't think that plot would really work here. Might need to use him as a character if I ever get around to doing a non good guy play through. Going around always picking the sarcastic dialogue choices and probably a lone wanderer.
 
Only a few days to go , make sure you have your top 10 screenshots in your 1st post.
 
Damn. This looks great.

Can't wait to find out if the signs change each level.
 
Damn. This looks great.

Can't wait to find out if the signs change each level.
Thanks WetRats, I have a deranged image in my head of house proud players putting the letters back the right way, only to change to a different anagram each time it levels up.
 
Just for future use/reference, figures for the various levels (in brackets non plot versions).
Lvl 3: Pop=12 / Def=62 / Wat=13 / Food=14 / Net Tax=14 / Res=11 (+1) / Ag=3 / Com=1 (+1) / Ind=2 / Rec=2 / Mar=2 (+1)
Lvl 2: Pop=10 / Def=72 / Wat=11 / Food=20 / Net Tax=3.5 / Res=8 (+2) / Ag=3 / Com=0 (+1) / Ind=2 / Rec=1 / Mar=2 (+1)
Lvl 1: Pop=7 / Def=26 / Wat=8 / Food=16 / Net Tax=2 / Res=4(+3) / Ag=2 / Com=0 / Ind=2 / Rec=1 / Mar=1(+1)
Lvl 0: Pop=4 / Def=30 / Wat=6 / Food=12 / Net Tax=1 / Res=0(+4) / Ag=1 / Com=0 / Ind=1 / Rec=0 / Mar=1(+1)
 
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