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Question Conqueror ignores FO: E

Lapis

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5
I have been playing the game with Fallout Equestria installed (just tired of the same game) and noticed that Jammer and all of his recruited Raiders ignore FO:E and are not equine. In fact, I'm even having issues where some of the recruited Raiders are missing body parts (i.e. see through). I've tried messing with the load order to no avail (as it is right now, FO:E and it's associated mods including RaceCustomizer and parts of CaN are all loaded at the bottom). Not sure what else I can do on my end so I figure it is probably something that needs to be allowed within the mod itself. So, with that said, I am not sure if this would be classified as a bug or a feature request.
 
Ok, first off, 1ae, please keep your opinions to yourself, they border on the bannable according to the rules. Just because I play a game I own the way I want to play, doesn't mean you have the right to come around and criticize that. Your dislike of brony stuff is not something to be discussed in my thread. I am here to get help, not be attacked.

Now, with that said, to Qerewen, I am pretty sure this is a SS issue as no other mod I use seems to ignore FO:E's race changes. Sure, I could be wrong about this, but if I am, I have no other idea on how to fix the Raiders of SS:C.
 
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You have my apologies. Didn't mean to offend. It's whatever floats your boat, right? Sometimes I open my mouth without speaking. My previous comment has or will be deleted so it doesn't clutter up the thread.
 
Ok, first off, 1ae and cosmic, please keep your opinions to yourself, they border on the bannable according to the rules. Just because I play a game I own the way I want to play, doesn't mean you have the right to come around and criticize that. Your dislike of brony stuff is not something to be discussed in my thread. I am here to get help, not be attacked.

Now, with that said, to Qerewen, I am pretty sure this is a SS issue as no other mod I use seems to ignore FO:E's race changes. Sure, I could be wrong about this, but if I am, I have no other idea on how to fix the Raiders of SS:C.

calm yourself right down, i never attacked you, nor anyone else. so park the attitude.

you do you is fine by me, but i am failing to see how a mod that changes the game so much can be even remotely compatible with anything. so as far as i can tell, your problems start and end with that mod.

i'd suggest you go to the author of the mod and ask them if there are known compatibility issues with other mods like simsettlements that are extensive in how they change the world and importantly the game mechanics.

if the author says its 100% compatible, then there may be something that we can do to help you out with the problems.

you're welcome.
 
calm yourself right down, i never attacked you, nor anyone else. so park the attitude.

Not true. Your very statement is defined as 'having seen or heard something so traumatic or disturbing that you wish you never saw/heard it'. Please explain, if you weren't attacking my use of FO:E, then, pray tell, what was so disturbing?



you do you is fine by me, but i am failing to see how a mod that changes the game so much can be even remotely compatible with anything. so as far as i can tell, your problems start and end with that mod.

i'd suggest you go to the author of the mod and ask them if there are known compatibility issues with other mods like simsettlements that are extensive in how they change the world and importantly the game mechanics.

if the author says its 100% compatible, then there may be something that we can do to help you out with the problems.

you're welcome.

There are no compatibility issues as long as the mod and its requirements are the very last thing loaded. In most cases, it has no issues overwriting the race of all npcs. SS:C is the only mod I am having this issue with and I have over 300 mods installed.
 
there are obviously compatibility issues otherwise the mod would work, no?

a lot of npc's in conquest have custom faces, it could be that the custom faces are causing the issues you're seeing. as i said, go talk to the mod author of that mod and see what they have to say.

as for the throwaway comment i don't need to explain it, you need to grow a skin/get a sense of humour.
 
there are obviously compatibility issues otherwise the mod would work, no?

a lot of npc's in conquest have custom faces, it could be that the custom faces are causing the issues you're seeing. as i said, go talk to the mod author of that mod and see what they have to say.

as for the throwaway comment i don't need to explain it, you need to grow a skin/get a sense of humour.

And that would be true, if it had any issues with any other mod. Since there are no other issues, common sense dictates that SS:C is the issue. That something with the way they did the npcs overrides FO:E in such a way that no other mod does. I have plenty of mods that adds npcs with custom faces and those aren't broken.

Also, this is the last thing I will say on your previous comment since you obviously have no intention of being mature and apologizing for being in the wrong. Calling it a 'throwaway comment' and telling someone to basically 'get over it' does not erase the fact that your 'throwaway comment' violates Kinggath's rules.
 
Keep it civil , no need to make personal attacks.

What mods someone plays with is up to them ,no need to attack someone because of that.
 
SS uses a lot of custom NPCs, they're not drawn from the vanilla pool of generic NPCs. Since they're not vanilla NPC's they won't be affecting by Fallout Equestria. Someone would specifically need to create a patch for SS and Equestria. It's not something that can be fixed by load order changes and it's not a sign of anything being broken, it is actually expected behavior.
 
Yeah, I realize that now but thank you for the information damanding. Now, to make a patch for it myself, once I figure out how to do it without issues. Trying to follow the tutorial posted by FO:E causes issues since CK doesn't like esp's as masters and as an esm, FO4 refuses to play the voice files and then there is the fact that FO4Edit doesn't have an intuitive way of renaming/replacing a master (i.e. esm back to esp). Oh well, I'll figure it out some way. Once again, thanks for the help.
 
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