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Discussion Which Custom Faction will you be making or are hoping will be made?


@mytigio, wow! :clap

How on earth did I miss that we had a wiki for all the faction packs? :crazy
What rock have I been under? Now I am feeling self conscious :blush I am worried that @WetRats might have said something and I just forgot. Hahahahaha, I might need to take a timeout from reading about problems and see all the stuff the other supporters have been adding to the site :happy
Goofy-me! :rollseye

Thank you! :acute
 
Just on my Profile Status.

Still trying to figure out the right way to add the City Plans.

I've gotta learn how to do tables. Ideally sortable tables.
 
Oh my dog. I know what I'm going to work on now. I've never been very motivated to play the bad guy, I'd rather rebuild stuff and kill pretend monsters than pretend nobodies... but the new toys and content and mechanics are fun.... and i've been working on tweaking melee and stealth combat...
the game already has a solution for me. Welcome to

The Pickman Artists' Collective

:D

*puts on Mac the Knife and downloads the Faction Toolkit*
 
I think I can make a Shadowstep type effect. Melee without VATS is clearly something the devs have never used ever even one time :P. The animations aren't just abysmal, they're suicidal. The melee animations are everything you would see in any kind of combat class as an example of what to never do under any circumstances. It's impressive really!

The whole system needs to be ripped out, thrown away, set on fire, and never spoken of again. That being impossible, we're left with things like speeding up the goofy "clearly this animator never even bothered to google 'melee combat' before starting" animations, and stupid tricks to make the "block" instant-twitch-parry-wtf useful in some way. Since VATS is only viable because it magically teleports you around and gives you a billion DR while you're watching the movie, a manual shadowstep-type deal might help keep realtime melee viable, and more importantly fun. Because no one is playing a stalker in the dark to click a buton, go make a sandwich, and have the AI kill everyone in the room for them.

</rant>
not that this has been my primary irritation with the game for 4 years now
 
I think I can make a Shadowstep type effect. Melee without VATS is clearly something the devs have never used ever even one time :P. The animations aren't just abysmal, they're suicidal. The melee animations are everything you would see in any kind of combat class as an example of what to never do under any circumstances. It's impressive really!

The whole system needs to be ripped out, thrown away, set on fire, and never spoken of again. That being impossible, we're left with things like speeding up the goofy "clearly this animator never even bothered to google 'melee combat' before starting" animations, and stupid tricks to make the "block" instant-twitch-parry-wtf useful in some way. Since VATS is only viable because it magically teleports you around and gives you a billion DR while you're watching the movie, a manual shadowstep-type deal might help keep realtime melee viable, and more importantly fun. Because no one is playing a stalker in the dark to click a buton, go make a sandwich, and have the AI kill everyone in the room for them.

</rant>
not that this has been my primary irritation with the game for 4 years now
100% agreed
 
Melee without VATS is clearly something the devs have never used ever even one time :P.

Funny. I suppose to each their own. I've been playing a non Vats/power attack melee character in survival mode for about 100 levels now. I thoroughly enjoy the animations, especially the the grab your opponent's ankle and give them a flip ( even more enjoyable if you can send them spiraling off something high ). I even like the simple shove you'll sometimes use (if AP is low?). I also mostly like death banter: not sure, however, why a raider exclaims "I can't see" when you are just cutting his throat.
 
I thoroughly enjoy the animations, especially the the grab your opponent's ankle and give them a flip ( even more enjoyable if you can send them spiraling off something high ). I even like the simple shove you'll sometimes use (if AP is low?).
Those are all things that happen with unarmed, versus human opponents, AFAIK. None of those things happen with melee (i.e. weapon) combat. And none of them happen at all vs. ferinstance a pack of ghouls, where the slow-telegraph dramatic wind-up IMMA HIT YOU IN A MINUTE before the actual weapon swing occurs as 4 ghouls lunge at you. Directional control is a mess: move Right and Attack, and you suddenly lunge forward? I had to eviscerate the system to regain control of my character even a little.

I have about 3000 hours in game, all Survival; I have no idea how many levels that might add up to. Too many :D. In addition to Survival, I use Arbitration, Darker Nights, True Storms with Ghoul Hordes during rad weather, and a number of other things that make it about not getting hit, rather than surviving any hits. "Slapped to Death by Ferals" is engraved on the virtual tombstone of many early characters of mine....

To clarify: equip a sword. Press attack. Three hours later you actually swing it in front of you. The same thing happens with all weapon animations - you have to attack before you need to attack. This just don't fly when you have 4-5 ferals doing their magic AOE lunge at you.

The knife "power attack" is a weird lame slash in front of you that no one should ever do with a knife, let alone as a "power" attack.

All the moves come with weird dance moves that you didn't actually command your character to use, meaning you lose control and suddenly bounce directly into another mob's attack. Or out of your own range when you're trying to attack!

Currently, you can kite the bejesus out of a pack and try to spread them out, dash in, whack one a few times, run away... but this is more tedious than interesting. I'm not one-shotting things, while most of them can 2-3 shot me tops, because it was all balanced around gun combat. I'm still struggling with making melee weapons, especially "stealth" style like knives, the Tire Iron axe, etc., on par with just plugging them center-mass from 30 yards away. I have made so many edits x_x
 
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[QUOTE="bullyrook, post: 69125, member: 1461" I also mostly like death banter: not sure, however, why a raider exclaims "I can't see" when you are just cutting his throat.[/QUOTE]

Blood in his eyes?
 
Blood in his eyes?

Maybe. There's a knife across the throat attack and then a spin them around and stab em in the neck attack.

I figured a blade across the vocal cords might shut 'em up a bit.

But I'm not a seasoned assassin so I don't know how these things are supposed to work.
 
re: The Triggermen Faction Pack. Initially, when this was released on Nexus, it said it would not be coming to the Xbox. I no longer see that specified and wonder if the MA (or anyone who knows how) is looking at posting it or porting it to the Xbox? I'm hoping there was a change of heart on the MA's part and that it can now be brought over for those of us on console. If not, well- I felt it worth asking. Thanks!
 
Bit of a thread necro. but it seems more appropriate than starting a new one.

I'm in the same head space as @RayBo, in that I'm not really interested in playing as a Raider, and would rather be a Minuteman.

Some of the below have already been created, or are being created, but I'll share my thoughts anyway.

Minutemen
I've long been keen for expanded Minutemen content. The vanilla questline just kinda stops abruptly after "Old Guns". I'd love to see a questline continue with that concept and:
  • Repair the Castle Walls (properly, with actual cell edits that remove the rubble, and rebuild the walls with obvious lore-friendly repairs)
    • This quest could involve capturing one of the quarry locations
  • Restore the 'dungeon' in the castle and link it to the surface workbench, ideally allowing the whole combined settlement to be a little more appropriately distributed, such as having the power stations be underground, where they're less vulnerable.
  • Improve the MM equipment
    • Weapons
    • Armor
    • Uniforms (I've long held the theory that the lack of uniform and associated identity prevented the original MM from bonding as coherently as was needed)
      • These quests would involve going to various industrial buildings to salvage the appropriate equipment. The facilities would probably be built in the newly restored castle dungeon.
Raiders
Long term I'd love to see all the raider gangs of the commonwealth get their own identity. We know from terminal entries that there are many different gangs. Often they're in conflict with each other. But from the player perspective, and wider world perspective, they're just 'Raiders'.

I like the idea of the 'Downtown Dogs' as the name of a raider gang. The gang themselves would use a lot of attack dogs, and would have a lot of dog related unique dialogue. Such as taunting with 'Oh, I promise, my bite is worse than my bark!' and 'I'm gonna sniff you out. Just you wait.' And otherwise just barking and growling.

(SO sick of hearing "Come on out. I DARE Ya!")

Otherwise I'm keen for any/all factions in Fallout to get a faction, if they're appropriate. The Tunnel Snakes probably don't need one. But all the New Vegas factions seem big enough to be sensible (I've never actually played NV, so I can't say for sure).

Zetans
I really like the idea of the Zetans being a kind of end-game faction. Once you've successfully
conquered the commonwealth, they show up to wreck your day. Though they'd need A LOT of custom assets. I'm really keen on a War of the Worlds inspired Tripod. Though it'd probably only be about as big as a Behemoth, as a full sized one would be nearly impossible to implement in game.

The Undying
A Ghoul faction that wants to kill all smooth skins. It seems that with all the prejudice that Ghouls deal with a fanatical faction like this would be
inevitable.
They'd use Feral Ghouls as attack animals. And possibly strap mines/explosives to some of them. Probably also use Gamma Guns, and probably also be enemies of the CoA.
Not sure how this meshes with @uituit ghoul faction though.

Edit: oh, and a custom power armor made out of robot parts, but the one with the sentry bot parts looks weird, so I'm trying to remake it :P

I'm so glad someone else is considering that. It's another thing that's been on my mind a while. I love the idea of the Rust Devils not only having robot power armor, but also having their own custom backpacks for them. I can easily see them strapping an Assultron to their back, linking the powersupply, and having the Assultron blast anything that gets close with their head laser.

The Forged could easily make their own power armor too. I actually think the Institute Power Armor looks a lot like something the Forged would make, especially with the integrated helmet/torso. I can also see them having a backpack option of extra large fuel tanks for their flame throwers, that give the 'no reloading necessary' legendary effect when used with a flame weapon.

There's probably scope for other factions to have their own custom power armor/power armor tech. There's a combat armor based one on the Nexus that seems pretty great for the Gunners.
 
My faction pack is on hold :(
not sure when I can get back to it ;)
 
Bit of a thread necro. but it seems more appropriate than starting a new one.

I'm in the same head space as @RayBo, in that I'm not really interested in playing as a Raider, and would rather be a Minuteman.

The minuteman faction pack is dodgy at best and it hasn't been updated since almost 3 months ago. And it's not exactly working properly. I had it installed, but I had to basically take over the settlements raider style to liberate them. Not what I was expecting. I was hoping for a more of a 'OMG thank god you're here, there's a (insert faction) in control here and they treat us like dogs, can you get rid of them?" I am also one of the ones who has no desire to be a raider. In fact, I have at least three mods that make it so I can take over Nukaworld, with settlements. I doubt would ever happen, I'd love to see a faction pack for the Minutemen, with as much love and dedication as being given to this Raider faction.
 
A BoS outcast quest/faction pack combo would be amazing. Like it's centered more around the Sole Survivor convincing BoS members that Maxson's way of handling everything is wrong when they have the strength to take it. That forcing your will on others is a better way to secure humanity's faith then just getting rid of dangerous tech.

Over the course of the quest the Outcast-like faction can either retain the BoS principle, become something like the Mid-western BoS or just become raiders with a BoS theme. All with the focus that player is the one calling the shots and changing the identity of this faction, not being lead to do it. It's all your responsibility.

I might look into trying to mod to make this but Idunno. It's just an idea I have for right now.
 
Having a mod which brings the tattered remnants of the Enclave into the commonwealth looking to take over the merc trade would be fantastic. It gives people a militarized faction like the Gunners, it has no dependency on changing in-game relationships, there's a thread that people can relate back to old FO games, and there's built-in conflict with most of the factions in the Commonwealth.

But most importantly, you don't have to be holier-than-thou to play a military faction! Brotherhood, Minutemen, even the institute built their base underground so it was easier to stick their heads up their own a****s!

Sidenote:
@Koeran83 I feel your pain with the dialogue, that's why I was pleasantly surprised when I installed Conqueror and heard on the new lines added. Quality lines, too. Now while it's not really related to the original thread I have a suggestion that can spruce things up for you a bit. A little bit at least. There's a mod called "Flirty Commonwealth", and it's almost exactly what it sounds like however, there's a setting which determines how raiders speak to you. It's all done with vanilla lines so there isn't anything too explicit said, but it does and some new things one would expect a violent raider to say. Extra unsettling if you play as a female character. Although there is a version for extra unsettling for male characters too.
 
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