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Old Post Some questions regarding the Raider questline

Velho e Bom Joe

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2
Hello!
(Also, main FO4 quest spoilers ahead)

Thanks to Conqueror (and to all involved on its creation, thank you!), I finally got the motivation to do a Raider playthrough. I already started playing, but I got some questions about the Raider questline in order to "plan" my playthrough...

1. Will future additions to it be savegame compatible? I just started, but if future additions will be too hard to fit in without breaking stuff, I'd have no problem waiting.

2. In the Nexus description, it's written that "The raider quest line is kind of a Chapter 1 to something much larger we have planned." .
Would those plans be to have the Raiders become an alternative path for the game's main questline and institute stuff? Even if something pretty "basic" (relatively speaking, of course still a pretty hard thing to mod), that would mirror the Minutemen vital quests that allow you to teleport to the institute and optionally destroy it if you so wish?

Because if they are, then I'll not really focus on the MQ in this save until I can do things in my own, Raider, way. :)
 
1: yes,we wont make you start a new game every patch ;)

2:Lots of stuff will be added to the quest line and it will be greatly expanded. But if I tell you whats comeing jammer will have to kill you ;)
 
Thanks for the info! So I can happily begin conquering the Commonwealth without worry!
And I guess leave the Institute alone for now, in case Jammer gets some plans of his own...:wink
 
yep, so want to be able to take on the Minist--oops, I mean Institute with the bad guys--well, I mean, I think the Institute's the bad guys, but you know what I mean, right? Bust down the gates of hell with our own band of minions.
 
There's some side quest stuff coming with some sub-plots in addition to the main story quests. Gonna be a fun ride. :getsome:
 
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