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RotCW and MJC Sim Settlements Foundation Addon Pack

hellegion

New Member
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4
Last night I installed MJC. When I did, the SS menu from the workshop; including all regular indoor/outdoor plots were just gone. I search every menu in the workshop for 45min and it was nowhere to be found. Is this a known issue? I saw this mod (and others) listed on the wiki here and assumed it was good to go. Perhaps i'm missing something? If this "addon pack" really removed the regular plots...it's more of a subtraction pack in my opinion. Anyone else using this addon pack and had this issue (or not)?
 
try using the SMM menu to repair the workshop menu

Settlement menu manager
 
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Last night I installed MJC. When I did, the SS menu from the workshop; including all regular indoor/outdoor plots were just gone. I search every menu in the workshop for 45min and it was nowhere to be found. Is this a known issue? I saw this mod (and others) listed on the wiki here and assumed it was good to go. Perhaps i'm missing something? If this "addon pack" really removed the regular plots...it's more of a subtraction pack in my opinion. Anyone else using this addon pack and had this issue (or not)?
Oh my, simply installing that mod immediately caused the regular/interior plots to be gone? :oops:

try using the SMM menu to repair the workshop menu

Settlement menu manager
This. A really good suggestion because I often forget that option exists simply because I almost never have had to actually use it. @hellegion Let us know if this solves it!


If that doesn't work then I would do the following:
  1. Try on a New Game. It's frankly unlikely, unless you've also simultaneously uninstalled settlement menu mods and even then I'm pretty SMM usually will prevent you from losing menus.
  2. Try temporarily renaming the F4SE folder within the Data folder, & while testing, launch Fallout 4 from the normal Fallout4.exe rather than f4se_loader. Just to eliminate possibility of an F4SE mod being responsible(Though I am extremely doubtful that an F4SE mod will be the culprit)
  3. If it remains even on a New Game without F4SE, with only SS & MJC installed that would be a pretty strong indicator of issues caused by MJC.

For some more in depth you could follow this:
  • To prove that the issue never actually existed before installing the mod: Reload any save from before installing MJC, without having MJC active & verify that the plot activators are present in the menu. This rules out the "possibility" of the issue having already existed before you installed MJC.
  • Make a fresh new game, with no mods installed. Definitely no Start Me Up since that is known to cause some problems. Proceed normally till you can use the workbench in Sanctuary. Save via Console Command by inputting without quotations "save Fresh"
  • Now you can follow the rule of halves is what I think they call it. Starting from a full load order: Leave SS & MJC active but disable half of other mods at a time, & keep reloading fresh via console command menu "load Fresh". By using the console commands for save/load you ensure that you're always getting the fresh save, whereas if you use Continue after having saved/autosaved it will give you that save instead(where mods will have been loaded)
  • If normal plots are still absent, exit game without saving, then disable another half of the active mods to leave about a quarter that includes SS & MJC. If instead it suddenly works that suggests the issue may be related to one of the disabled mods, though that would be unlikely IMO. This process in this case is to essentially rule out any possibility of other mods causing the issue. If you get all the way down to only having Sim Settlements.esm & MJC's then it is reasonable to conclude that the issue is not due to a 3rd mod that is ostensibly unrelated to these two.

After that I would consider doing a Bug Report on there stating every troubleshooting step you already followed(so you won't simply get asked to do this stuff again), the above steps rule out any possibility of fault with Sim Settlements itself or with any other mod.

I would then bug report/comment:
:( "I've lost my Base Sim Settlements (no-foundations) Plot activators & I believe I have established probable causality to this mod & not base Sim Settlements or other mods, or due to any present issues inherent to my save file. I've followed (Troubleshooting procedure outlined here) to test & eliminate those as possibilities."

If this "addon pack" really removed the regular plots...it's more of a subtraction pack in my opinion. Anyone else using this addon pack and had this issue (or not)?
I have to agree with this. It's a pretty straightforward thing to make honestly. Before my PSU shorted out, I'd been working on custom foundations of my own. I've added them into the build menu and "It Just Works", it was really simple to implement via CK. I can certainly at least confirm it definitely does not make the base Sim Settlements plot activators go poof. My approach is different, they're simply nothing more than constructible statics that are in the foundations submenu within the sim settlements menu alongside the Concrete 2x2, Wood 2x2 & the Terraformer blocks. They use the snap points from Concrete 2x2 so you place the foundation then snap the plot directly on top.

I chose this way since no matter what future Sim Settlements updates/Expansions may bring it's always going to be compatible (regardless of any hypothetical changes to how the plot activator system works) and just work.

I've not released it quite yet since I wanted to add more first(Got about 8 of them so far), see if I can make it function as an ESL for convenience & PC is in for repair. Maybe a submenu within Foundations so as to not crowd up the menu too much.
 
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We don't support the MJC Sim Settlements Foundation pack as it does something not prepared for by Sim Settlements codebase.
 
We don't support the MJC Sim Settlements Foundation pack as it does something not prepared for by Sim Settlements codebase.
Good to know thanks. It does seem interesting it is listed on the wiki according to the OP, could that be an error? I'm going to go check it out.

Edit: @hellegion can you point it out to us where on the Wiki it lists MJC Foundations? I cannot seem to find it there
 
We just had it removed from the Wiki because it isn't supported. The person who added it originally didn't realize there was a problem with it.
 
We just had it removed from the Wiki because it isn't supported. The person who added it originally didn't realize there was a problem with it.
Ah, I see! It's good that was fixed! :)

When my PC's fixed I want to work on my own Custom Foundations WIP some more. (Along with city plan/addon)
 
Thank you for all your feedback. I'm glad that has been removed from the wiki. I did perform some of those troubleshooting steps and i'm 100% sure there is a causality between MJC and my experience. With it removed, I had all SS plots available on a fresh save (no other changes to load order or mods). I had to go back a few saves, but I also had all SS plots when removing it from my existing game. I added it back and...poof...SS menu gone again. Just as my opinion, it's really really not cool for a mod author to remove base components from another mod and claim it's an Addon. Thats like when we break code at work and try to call it "added features and benefits". It should be removed from Nexus until it is fixed; especially since it is advertising itself as a Sim Settlements Addon Pack. Using that name gives his mod credibility because the community knows what type of quality to expect from SS in general. His mod is NOT quality.
 
Just as another comment on this. I would fully support any official addition of similar foundations. It doesn't seem too complex to incorporate; just would need some time to do. A lot of the foundations MJC added looked good (crushed cars were my favorite), but an appropriate implementation is certainly necessary.
 
Thank you for all your feedback. I'm glad that has been removed from the wiki. I did perform some of those troubleshooting steps and i'm 100% sure there is a causality between MJC and my experience. With it removed, I had all SS plots available on a fresh save (no other changes to load order or mods). I had to go back a few saves, but I also had all SS plots when removing it from my existing game. I added it back and...poof...SS menu gone again. Just as my opinion, it's really really not cool for a mod author to remove base components from another mod and claim it's an Addon. Thats like when we break code at work and try to call it "added features and benefits". It should be removed from Nexus until it is fixed; especially since it is advertising itself as a Sim Settlements Addon Pack. Using that name gives his mod credibility because the community knows what type of quality to expect from SS in general. His mod is NOT quality.
Well said & fully agreed sir! Perhaps it should be considered for inclusion under "Problematic Mods".

A lot of the foundations MJC added looked good (crushed cars were my favorite), but an appropriate implementation is certainly necessary.
Crushed cars eh? I'll try to do my own take on that.

Of course I have to make sure mine is distinct. This may be a great candidate for me to utilize 3DS Max again for it. I'll see if I can come up with a way to do like the Diamond City foundation piece & have an inside space where one could place an Interior Plot

Just as another comment on this. I would fully support any official addition of similar foundations.
That's the main goal I have for mine: Problem free & always compatible with latest Sim Settlements. I'm definitely excited to get back soon. I started making this because I don't want something that's going to not work anymore someday on Sim Settlements or else would require special accommodations from Kinggath. I don't think that's fair at all to make both Kinggath & Mod Users jump through hoops and I think it's just way easier for everybody if an addon author simply ensures compatibility from their end. Kinggath does a ton for the Fallout 4 community so I think we all should try to do our part to help out. I feel Sim Settlements is the best mod for Fallout 4 & WSFW is unbelievable too, an overhaul & re-scripting of workshop system that will open many possibilities which will help keep Fallout 4 modding alive. I have personally found it to be no trouble at all to implement in a way that cannot cause problems like this, and if it someday does cause problems somehow I will seek to correct it.

I've actually got a feedback/Ideas topic on my addon section of the forum here:
https://www.simsettlements.com/site...-about-feedback-for-a-possible-new-name.7223/

I'd love to hear any ideas you have!

Here's a preview image:
vZUcSTC.png
 
Its unsupported by simsettlements ,but for now it seems ok.
If you do uninstall and it breaks your menus use the tool in Settlement menu manager to fix your workshop menus.
 
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