Last night I installed MJC. When I did, the SS menu from the workshop; including all regular indoor/outdoor plots were just gone. I search every menu in the workshop for 45min and it was nowhere to be found. Is this a known issue? I saw this mod (and others) listed on the wiki here and assumed it was good to go. Perhaps i'm missing something? If this "addon pack" really removed the regular plots...it's more of a subtraction pack in my opinion. Anyone else using this addon pack and had this issue (or not)?
Oh my, simply installing that mod immediately caused the regular/interior plots to be gone?
try using the SMM menu to repair the workshop menu
Settlement menu manager
This. A really good suggestion because I often forget that option exists simply because I almost never have had to actually use it.
@hellegion Let us know if this solves it!
If that doesn't work then I would do the following:
- Try on a New Game. It's frankly unlikely, unless you've also simultaneously uninstalled settlement menu mods and even then I'm pretty SMM usually will prevent you from losing menus.
- Try temporarily renaming the F4SE folder within the Data folder, & while testing, launch Fallout 4 from the normal Fallout4.exe rather than f4se_loader. Just to eliminate possibility of an F4SE mod being responsible(Though I am extremely doubtful that an F4SE mod will be the culprit)
- If it remains even on a New Game without F4SE, with only SS & MJC installed that would be a pretty strong indicator of issues caused by MJC.
For some more in depth you could follow this:
- To prove that the issue never actually existed before installing the mod: Reload any save from before installing MJC, without having MJC active & verify that the plot activators are present in the menu. This rules out the "possibility" of the issue having already existed before you installed MJC.
- Make a fresh new game, with no mods installed. Definitely no Start Me Up since that is known to cause some problems. Proceed normally till you can use the workbench in Sanctuary. Save via Console Command by inputting without quotations "save Fresh"
- Now you can follow the rule of halves is what I think they call it. Starting from a full load order: Leave SS & MJC active but disable half of other mods at a time, & keep reloading fresh via console command menu "load Fresh". By using the console commands for save/load you ensure that you're always getting the fresh save, whereas if you use Continue after having saved/autosaved it will give you that save instead(where mods will have been loaded)
- If normal plots are still absent, exit game without saving, then disable another half of the active mods to leave about a quarter that includes SS & MJC. If instead it suddenly works that suggests the issue may be related to one of the disabled mods, though that would be unlikely IMO. This process in this case is to essentially rule out any possibility of other mods causing the issue. If you get all the way down to only having Sim Settlements.esm & MJC's then it is reasonable to conclude that the issue is not due to a 3rd mod that is ostensibly unrelated to these two.
After that I would consider doing a Bug Report on there stating every troubleshooting step you already followed(so you won't simply get asked to do this stuff
again), the above steps rule out any possibility of fault with Sim Settlements itself or with any other mod.
I would then bug report/comment:
"I've lost my Base Sim Settlements (no-foundations) Plot activators & I believe I have established probable causality to this mod & not base Sim Settlements or other mods, or due to any present issues inherent to my save file. I've followed (Troubleshooting procedure outlined here) to test & eliminate those as possibilities."
If this "addon pack" really removed the regular plots...it's more of a subtraction pack in my opinion. Anyone else using this addon pack and had this issue (or not)?
I have to agree with this. It's a pretty straightforward thing to make honestly. Before my PSU shorted out, I'd been working on custom foundations of my own. I've added them into the build menu and "
It Just Works", it was really simple to implement via CK. I can certainly at least confirm it definitely does not make the base Sim Settlements plot activators go poof. My approach is different, they're simply nothing more than constructible statics that are in the foundations submenu within the sim settlements menu alongside the Concrete 2x2, Wood 2x2 & the Terraformer blocks. They use the snap points from Concrete 2x2 so you place the foundation then snap the plot directly on top.
I chose this way since no matter what future Sim Settlements updates/Expansions may bring it's always going to be compatible (regardless of any hypothetical changes to how the plot activator system works) and just work.
I've not released it quite yet since I wanted to add more first(Got about 8 of them so far), see if I can make it function as an ESL for convenience & PC is in for repair. Maybe a submenu within Foundations so as to not crowd up the menu too much.