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No Response A really strange quest, and i mean REALLY STRANGE

Agi_

Active Member
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333
I restarted my campaign from scratch, previous one is bugged.
While doing the Super Duper quest i passed from Starlight where a settler gave me a quest to make the settlement friendly. Go Back Street apparel and rescue his 'friend', usual stuff you'd say.
The problem is not killing raiders in Back Street, the problem is that the friend in a molerat; i freed him but being not fluent in molerattish i cannot tell him to go home. After clearing Back Street i went down in the main hall and the rat was here, he didnt follow me outside and the marker is pointing ionside, where i left him, he just wandered a bit from his cell.

My only idea toi finish the quest is using the console, as you sometimes have to do in bugged quests; any other idea?

I will post screenshots if someone tells me how
 
From another thread about this issue:

I can confirm this happened to me too, but I couldn't report it because my forum account is too new to create threads. (I noticed people are being funneled here from Nexus to report bugs. Probably something to keep in mind on that front.)

For me it was also Sunshine Tidings Co-op, Back Street Apparel and a feral ghoul. I am following the raider questline, but was still doing Jammer's initial kill quests at the time.

I went ahead and followed the quest. When I got to the quest marker location, there was a non-hostile feral ghoul in a closet. I could not initiate dialogue with it to progress the quest. Killing the ghoul fails the quest. Changing the ghoul's race to human with console commands allows it to be spoken to and progressed. I was also able to progress it with the command: "SetStage 00099848 150". Progressing the quest in either way turns the ghoul hostile. Killing the hostile ghoul still fails the quest.

I'd be curious to see if other creatures can be kidnapped, or it's just because non-feral ghouls are acceptable kidnap victims and the quest doesn't differentiate.
 
I used the same solution: setstage

Mine was a non aggressive rabid molerat, i could say cute as a per for a raiders lord
 
In normal F4, it isn't necessary to have them follow you, but your quest sure sounds borked since you usually have to talk to the kidnap victims! That would make it hard to get the little bugger to do anything. If the quest in your pipboy says it's done, or go back to the settler, you're all set. That little guy/gal can wander around all day without you needing to escort them. Fallout 4 doesn't require you to escort kidnap victims thank goodness, if you can talk to them. If you have console use, maybe see what stages are available and manually move it up one stage?
 
I know that once you free the prisoner and tell him to go home he will do it, problem is to tell something to a molerat
I used console setstage and finished it
 
I've encountered this twice. Once at Sunshine Tidings, where the kidnapping victim was a feral ghoul, and once from Starlight Drive-In, where the victim was a mole rat. I don't know if it's chance or something more, and in both cases the kidnapped creature was of the type that you would normally have to kill to gain control of the settlement. Besides these two, Hangman Alley, and Jamaica Plain, are there any other settlements that require you to kill all the hostiles in them to make them available?
 
Spectacle Island and the one near Jamaica in the middle of the swamp.
In both cases it would be fun to go rescue a mirelurk queen
 
Alright, if I get time over the weekend I'll roll up a new character with as many of those settlements built up as I can, and see if I can get a bunch of different kidnapping quests to see if there's actually a pattern.

Edit to add: Looks like I'm starting this tonight, as I had Conquest installed and was getting the "downed settlers die instead of becoming neutral" bug. Hello, fresh start!
 
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So far in my current play thought I've had to rescue a feral ghoul for Sunshine Tidings, a molerat for Starlight and a settler for Red Rocket South Boston. Previously I found a raider in the closet at Back Street Apparel when I hadn't been given a quest (though I did pass close to Oberland Station). The current explanation that I'm looking at is that the new 'Civilians' are not valid targets for selection as a hostage and so at the pre-built settlements where there is no one else the game selects the nearest non-hostile npc to be kidnapped. (Well, they are usually non-hostile until you get there.)

NB. Oberland Station is generally a kidnap quest to gain control of the settlement.
 
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