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Fixed Kidnapping quest issue at Sunshine Tidings Co-op

keypuncher

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34
This isn't strictly a Conquest quest issue, but rather an unexpected effect on a vanilla quest.

On a non-raider playthrough, I wandered over to Sunshine Tidings Co-op, without having had a quest to go there.

There was a complement of NPCs there, along with the hostile critters that are normally there. I wandered around and killed the ghouls and radroaches (incidentally didn't find the Wasteland Survival Guide), and then a Civilian wandered up to me and asked me to rescue her friend, kidnapped by raiders and held for ransom. I agreed to rescue her friend, and was given the quest to rescue Feral Ghoul Roamer from Back Street Apparel.
 
I agreed to rescue her friend, and was given the quest to rescue Feral Ghoul Roamer from Back Street Apparel.

That's intriguing. Did you make down to Back Street to see what's going on?

(incidentally didn't find the Wasteland Survival Guide)
Likely it got swept up in the scrap process. It will be waiting in the workbench and you'll only be able to grab it from there whenever you take control of the settlement.
 
That's intriguing. Did you make down to Back Street to see what's going on?

Not yet. I have a day job :)

Likely it got swept up in the scrap process. It will be waiting in the workbench and you'll only be able to grab it from there whenever you take control of the settlement.

Entirely possible. I thought about checking the workbench, but I'm still getting my first few settlements up to speed, and didn't want to add another so soon.
 
Not yet. I have a day job

You mean besides doing endless favors for settlers? Bummer.:load:

Hope when you do get a chance, you'll report back. But be careful when you unlock that closet at BackStreet: This one might not be so glad to see you.
 
I can confirm this happened to me too, but I couldn't report it because my forum account is too new to create threads. (I noticed people are being funneled here from Nexus to report bugs. Probably something to keep in mind on that front.)

For me it was also Sunshine Tidings Co-op, Back Street Apparel and a feral ghoul. I am following the raider questline, but was still doing Jammer's initial kill quests at the time.

I went ahead and followed the quest. When I got to the quest marker location, there was a non-hostile feral ghoul in a closet. I could not initiate dialogue with it to progress the quest. Killing the ghoul fails the quest. Changing the ghoul's race to human with console commands allows it to be spoken to and progressed. I was also able to progress it with the command: "SetStage 00099848 150". Progressing the quest in either way turns the ghoul hostile. Killing the hostile ghoul still fails the quest.

I'd be curious to see if other creatures can be kidnapped, or it's just because non-feral ghouls are acceptable kidnap victims and the quest doesn't differentiate.
 
I went ahead and followed the quest. When I got to the quest marker location, there was a non-hostile feral ghoul in a closet. I could not initiate dialogue with it to progress the quest.

Didn't get a chance to play yesterday, but got to do it today, and had the same result. I had guessed that the reason the quest couldn't be completed was that feral ghouls don't have the required voice type, and you confirmed that with your test.
 
to try and trigger it on Spectacle Island and get the raiders to capture a Mirelurk Queen.

Same. I'd really like to know if the BackStreet gang is smart enough and resourceful enough to figure out how to stuff a Mirelurk Queen in a closet. For science.
 
Had to rescue a molerat for a settler at Starlight Drive-in from the BackStreet gang, couldn't talk to it to progress the quest but I actually left the building before using 'setstage MinRecruit02 150' to advance the quest then fast travelled back to the settler to let them know their 'friend' was safe. So the quest was listed as successful and I got to take over Starlight. NB On a Minutemen play through.
 
I also Had the sunshine tidings ghoul quest. Left the vault, wandered around avoiding concord, then approached by settler at sunshine.
 
Going to contribute to this, since it just happened. Got assigned to rescue someone from Back Street Apparel by the (pre-built) Outpost Zimonja. Turned out the "hostage" was Boomer, the named raider who's normally occupying said settlement. His power armor was spawned on top of him (he was in the captive pose), and upon freeing him he instantly goes hostile, pulls out his Fat Man, and drops a Mini-Nuke straight down. Of course, if he dies, the quest fails. If I leave it sitting, the quest fails.

Imagine my dilemma.

End result was me stealing the power armor sitting on him, backstepping around the corner to avoid the nuke, and reloading a few saves until he didn't kill himself in the explosion. Then I just booked it out of the building and ran away. I also broke his legs on the way so he couldn't keep up. Got back to the outpost, turned in the quest as normal and that was that.
 
Turned out the "hostage" was Boomer, the named raider who's normally occupying said settlement. His power armor was spawned on top of him (he was in the captive pose), and upon freeing him he instantly goes hostile, pulls out his Fat Man, and drops a Mini-Nuke straight down.

End result was me stealing the power armor sitting on him, backstepping around the corner to avoid the nuke, and reloading a few saves until he didn't kill himself in the explosion. Then I just booked it out of the building and ran away. I also broke his legs on the way so he couldn't keep up. Got back to the outpost, turned in the quest as normal and that was that.

So good! Great report. I've been waiting to hear if this could happen. Last time, I made it to Zimonja, I saw a bunch of stripped raider bodies laying around and wondered where Boomer's was.

Every prebuilt settlement I go to wants help. I keep turning them down. (I'm just a raider spy scoping the place out, not some do-gooder). The disappointment in their voiced response is music to my jaded ears. I guess I'm missing all the fun by not helping out.

But after a hundreds of hours of play, of knowing exactly what's going to happen and when, I really am enjoying listening to all these reports of "What's in the closet at Backstreet?" Opening that door expecting to see a mousy Settler, and then getting a crazed raider with a Fatman instead? What a thrill ride. I hope someone finds the Mirelurk Queen in there before the plug gets pulled on this.

For the record, kinda I hope this gets treated as a new feature and not a bug.
 
Not BackStreet Apparel this time but rather Reeve Beach Station and had to rescue a Gangreous Feral Ghoul for a guy from Croup Manor. I'm finding that these new settlers have some very weird friends.

Update: Went to Sunshine Tidings and had a settler ask me to rescue a Feral Ghoul Roamer from the Federal Reserve Stockpile. Where are the settlers that need rescueing??

Update 2: Was visiting my settlement at the South Boston Red Rocket and I had a settler come and ask me to rescue her friend from the toy company headquarters and the friend was actually another settler!! Yeah!
 
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The question that I have now is, are the new Civilians which are pre-populating the settlements valid targets for these kidnapping quests? If not could that be why the game is choosing whatever non-hostile creatures it can find to be the victim?
 
Yes, same bug -

1) at Sunshine, they asked me to rescue a feral ghoul.
2) Also, at Kingsport, they asked me to rescue a Child of Atom.
3) Preston asked me to "Clear" Warwick, but there are no hostiles there.
4) Finally, there is a quest to provide water to Nordhagen, but there is plenty of water - 999, to be exact (probably the highest value it can show). I stored the two water purifiers, and now there's a negative number on the quest for the current percentage instead of the 0% the quest started at.

Basically, don't bother with regular settlement quests if you have Conqueror installed.
 
Basically, don't bother with regular settlement quests if you have Conqueror installed.

Well, I don't know that it is that bad. I mean one core feature of Conqueror is being able to kill Preston and friends. From a strictly vanilla point of view this already kinda of game breaking and we are in uncharted territory, For all you white hats out there who aren't tired yet of running favors for the Minutemen, the other core feature is prebuilt settlements. Seems pretty exciting and worth the growing pains.

Just some random thoughts...

If you are playing Conqueror, especially as a good guy, seems like there are a few important things to do.

First off save often. Especially before entering a prebuilt settlement and/or before speaking to Preston. (If you are playing survival mode, take advantage of the free beds.) If you end up getting a quest that can't be completed or doesn't make sense, reload, rinse, repeat.

When you do enter a settlement try not to talk to any civilians until you can confirm for yourself that all the baddies have been completely eliminated. When I first visited the prebuilt Taffington, the civilians had seemed to take care of all the bloodbugs. But I ended up getting jumped by one they missed that I think was sleeping in the bloated brahmin carcass near the north building of the settlement. I suspect sleeping baddies are the worst offenders here. Think the two ghouls in the cabin at Sunshine: they don't actually go hostile until you get near them.

If the civilians do ask for help, turn them down. Enjoy looking after yourself. You've earned it after all your past play throughs wiping butts and noses. Savor their disappointment. They will genuinely seemed surprise you aren't willing to help. Plus, they'll ask you again and again for help. Take some time to size up the settlement and situation.

If you get a kidnapping quest, don't be a cheapskate and just pay the ransom. Consider it an investment in your budding career as settlement tycoon. Alternatively, reload until you get a quest to go kill some ghouls or super mutants.

3) Preston asked me to "Clear" Warwick, but there are no hostiles there.

Important to have a save to roll back to if a quest doesn't make sense or seems like it will be impossible to complete.

But, really? You let Preston live? Really? You are just waiting for him to give you artillery before you turn on him, right? You wolf in sheepskin! (I'm only half joking.) It's Conqueror! The Minutemen are under new management. Show the commonwealth you mean business. (I'm still only half joking.) After playing for more than two years, and always ultimately being disappointed with any outcome that requires me to rub out any faction, I find it difficult to express the surprisingly pure and unadulterated pleasure I experienced bumping off the Quincey Five in the museum. Just chasing down Mama Murphy is worth the price of admission. (I'm not joking.)

4) Finally, there is a quest to provide water to Nordhagen, but there is plenty of water - 999, to be exact (probably the highest value it can show). I stored the two water purifiers, and now there's a negative number on the quest for the current percentage instead of the 0% the quest started at.

Ugh. These are the absolute most annoying quests. Even without Conqueror, just playing SS only, they are a real pain in the ass. The power quests are the ones that get me. Costs a sensor to repair the plot, but the percentages go wonky. You have to build a bunch of generators you don't need. It takes a shit ton of tiny generators to make up for losing a nuclear power plant. Uugh! I always end up rolling back a save and then avoid that settlement for awhile. I imagine things are even worse if you get one these playing with city plans (with which I don't have much experience), but aren't those settlements powered by magic? How do you fix that when it breaks?
 
Thanks, Bullyrook, for the response to our reports. I guess I should expect a bit of wonkyness if I'm joining the Minute Men with Conqueror installed. I mainly liked the idea of the settlements being built up already and this is the first mod to actually do that, and that alone is great. It really adds new life to the Commonwealth.
 
I've Had this Happen to me many times now, I just let the quest fail and use Workshop Framework holotape to Claim the Settlement. I think it has to do with the fact that the game choses a random NPC in the Settlement for the Kidnapped quests. I had to Rescue a MoleRat for Starlight than later on had to Rescue a Civilian for another Prebuilt.
 
This is fixed for the 4.0.4 patch this Friday.
 
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