That's correct, @RawHail . Currently, you need to complete quests in the raider questline to unlock them, but they are available for add-on pack authors to create non-raider quest gated versions.So, currently, no 3x3 agricultural plots will show up unless you have conqueror installed, is that correct? Is there a way to unlock them in 3-in-1 pack or without going through raider questline?
That's correct, @RawHail . Currently, you need to complete quests in the raider questline to unlock them, but they are available for add-on pack authors to create non-raider quest gated versions.
I'm working on one, am aiming for next week hopefully. It'll start with low plot count but I am going to try to make it be an ESL-flagged ESP.Thank you for the quick reply. I personally have no interest in playing a raider so I'll wait for the add-on content then. Thanks!
What would you say would be some good numbers for 3x3 Ag? On my Addon 3x3 Ag plots I can modify the values if I want. From memory, by default the new ones I made on are giving me 20 food at Level 3, 28 food at Level 4.My advice, only use the 3x3 for looks, that is it, not for food.
Sadly there is no balancing with the farms, I cheated and used throw money at sim settlements mod, to see what it is like, if you are after best efficiency then do not use the 3x3.
There is an internal plot, a hydro one from Eldrath at level 3 it gives 27 food for only 2x1 size.
The heavy farm at level 3 gives 10 food, does look cool though.
Might be due to Raiders farming it? Since they hate farming right?The heavy farm at level 3 gives 10 food, does look cool though.
It should be coming in a future patch. I really wanted these so I made some for Sim Settlements. I tried learning to set up snap points and they work okay if not quite as quick & easy as 2x2. I've also made custom ones since I am the same & want 3x3 foundations. I might just include it in my 3x3 Ag addon along with the other ones I made, since IMO it does feel pretty vital for mine.The one thing I do know for sure, I built one behind the first house in sanctuary not knowing it was not going to build any sort of foundation for it, and there would be no option for any type in customisation, so I had to use 2x2 which then took up way to much room, so for me that is the biggest thing putting me off using them.
Slaver outpost, though I haven't tried it yet. Trying to make stuff so haven't played too much yet.I thought if you took a vassal it was civilians/slaves not raiders running them.
I agree for sure. I'll err on the higher side so it isn't feeling un-viable in terms of food production compared to the Int Ag plots.I just think, you are going to be limited in places, you certainly couldn't have more than one 3x3 in Tenpines, so you would want it to give a decent amount of food.
I find them helpful because of frequently uneven terrain.Normally I would not care about the bases, I usually use a mod that flattens all the settlements, but I wasn't sure if it was causing me some of the troubles I have been having, so with no foundation on a none flat surface it looks silly sticking out in the air.
I would stick with what you have, then always can fill with internal plots, but that is just me, I still self build all my settlements, I hate RC.
I figure anything would produce more than raider farms. Since the idea is that the raider farms are operated by Slaves, slaves would probably be the least productive workers(though likely consuming much less themselves). Institute would probably produce even more than mine but likely require more power.Yeah that probably makes sense, when/if we get to play as an institute faction raider farms should produce less than institute farms.
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