Axonum
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On the Conquerors expansion wiki page:
https://simsettlements.com/web/wiki/index.php?title=Conqueror
I saw this:
Now, this seems really interesting, especially the outpost overhaul and control battle parts. A war over the Commonwealth for settlements. An army that you can manage and upgrade.
These things gave me some ideas that I would like to suggest.
1. Tie industrial production and technology to these systems.
I would like to be able to focus on various paths to improve my troops. For example, focusing on robotics, which allows you to build robots using resources to accompany your troops, allowing you to assault settlements with heavy armaments. Construct and invest in weapon factories to produce explosives for your troops. Maybe there could be a new technological progress feature that allows you to focus on specific areas to give your faction an edge over others in that field, you would have to invest resources, time, and potentially lock out other potential fields of research in the process.
2. Strategic map locations.
In FO76, there are workshop locations that you can capture that give you resources, such as the converted munitions factory which produces a ton of ammo. I was thinking, what if we could wage war over strategic locations in FO4 to secure resource production? We could order our troops to assault and garrison these locations, one location could be the general atomics factory which would produce robots for your army. I’m not asking for those areas to be turned into settlements or places you can build in, it could just be an UI element or scripted thing in a menu.
3. Dynamic faction patrols.
How about a system to spawn faction patrols depending on the number of settlements they own? This would make enemy factions more dangerous, as you would have to fight with them even when wandering. Maybe we could order some of our troops accompany us around the wasteland?
https://simsettlements.com/web/wiki/index.php?title=Conqueror
I saw this:
Outpost Overhaul - Once converted into an Outpost, the goal is for those settlements to become a military operation. There will be new mechanics that make you feel more like you’re running a military base than a settlement, including managing and improving your soldiers.
Control Battle - We imagine an end-game, where enemy factions make attacks on your smaller outposts and vassal settlements to try and take them from you, in a constant battle to remain dominant over the Commonwealth. You’ll have to manage your troops, resources, and actions to ensure you retain control over your empire.
Now, this seems really interesting, especially the outpost overhaul and control battle parts. A war over the Commonwealth for settlements. An army that you can manage and upgrade.
These things gave me some ideas that I would like to suggest.
1. Tie industrial production and technology to these systems.
I would like to be able to focus on various paths to improve my troops. For example, focusing on robotics, which allows you to build robots using resources to accompany your troops, allowing you to assault settlements with heavy armaments. Construct and invest in weapon factories to produce explosives for your troops. Maybe there could be a new technological progress feature that allows you to focus on specific areas to give your faction an edge over others in that field, you would have to invest resources, time, and potentially lock out other potential fields of research in the process.
2. Strategic map locations.
In FO76, there are workshop locations that you can capture that give you resources, such as the converted munitions factory which produces a ton of ammo. I was thinking, what if we could wage war over strategic locations in FO4 to secure resource production? We could order our troops to assault and garrison these locations, one location could be the general atomics factory which would produce robots for your army. I’m not asking for those areas to be turned into settlements or places you can build in, it could just be an UI element or scripted thing in a menu.
3. Dynamic faction patrols.
How about a system to spawn faction patrols depending on the number of settlements they own? This would make enemy factions more dangerous, as you would have to fight with them even when wandering. Maybe we could order some of our troops accompany us around the wasteland?
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