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Where can I move this settler in Sanctuary?

Excessive Paranoia

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105
I came back from a couple of days away from Sanctuary to find that a settler had started to build a house in the carport of the workshop house in Sanctuary using the RotC complex plan. I'd not even realized that this was a possibility because the junction box for that plot is meshed into the wall and now I've currently got all my crafting benches set up in that space already. I'd thought about trying to find some place to relocate the benches, but the reality is that this is the place that I want them to live because its nice and central and already well lit for work at night so instead I would rather move that settler's house somewhere else. The problem is, I see lots of spaces that are clearly going to be plots at some point because they've already got the foundations in place, but I really have no idea what areas of the settlement are going remain free for me to make my own modifications like this as the settlement progresses.

Can someone give me some guidance on where I can place plots within the settlement so that they don't get overwritten with the plots / structures added by the next levels of development?

Thanks

PS: A couple of things to note. First, the city plan is still at level 0, if that matters at all. Second, I use Horizon so there are several extra crafting benches I have to find room for, so while I know that the vanilla benches should make an appearance in the next level or two of the city, I'll still want them to be co-located with all my Horizon benches. That also means that I'll have at least 4-5 extra job plots that I'll need to fill which will lead to needing to find space for the 4-5 associated housing plots for those settlers.

EDIT: Also please don't just say "down by the river". I know that the river area isn't really used, but I also don't want to just put residential plots as far away as possible because then it makes some people look like complete hermits trying to avoid the rest of the community.
 
Its been a while since I played and built in Sanctuary, however, both the standard and optimised ROTC plans, I don't think use the areas shown below.

Fallout 4 Sanctuary.JPG

I put RED as common and BLUE as an extension.
EDIT: Also please don't just say "down by the river". I know that the river area isn't really used, but I also don't want to just put residential plots as far away as possible because then it makes some people look like complete hermits trying to avoid the rest of the community.
I used BLUE as an extension to the RED areas, only if the red are filled up, as way to continue the flow should you requrie more space.

The first small red area on the path towards Vault 111, I used a kind of up and over design, so you can still walk underneath, but it incorperated a martial plot, some defenses on ground level to help boost level 0 Sanctuarys defenses, then with some nicely placed stairs, a workshop building up high.

NOTE: I have no idea what Horizon does/places/builds, this is based on empty spaces I have built on before when using RotC.
 
Its been a while since I played and built in Sanctuary, however, both the standard and optimised ROTC plans, I don't think use the areas shown below.

View attachment 3627

I put RED as common and BLUE as an extension.

I used BLUE as an extension to the RED areas, only if the red are filled up, as way to continue the flow should you requrie more space.

The first small red area on the path towards Vault 111, I used a kind of up and over design, so you can still walk underneath, but it incorperated a martial plot, some defenses on ground level to help boost level 0 Sanctuarys defenses, then with some nicely placed stairs, a workshop building up high.

NOTE: I have no idea what Horizon does/places/builds, this is based on empty spaces I have built on before when using RotC.

Thank you for the detailed response. Based on your image, it looks like it will be pretty safe to build in the back yard area of the first house on the north side of the street on the way into the settlement after crossing the bridge. Is that a safe assumption? Additionally, I'd like to know if those houses built up any more than they already are at the higher city levels as I've got an idea to build them into high-rises similar to the workshop house.

As far as Horizon goes, its a big mod but its really an overhaul of the survival mode more than anything else so it doesn't actually build anything itself, but it does have several crafting stations and job stations that become pretty much mandatory so finding space for them in each settlement is important.

On a related, yet separate note, I'm a little confused at how this whole situation has arisen. I went back to a save prior to when the offending residential plot had begun construction to see if I'd really just missed that there was a plot there and it turns out that I hadn't... Prior to that moment when I walked back into town, there was actually nothing there at all except my crafting benches and definitely no indications that there was an empty plot on that space (not even the option to edit it while in workshop mode). This has me wondering if I really understand the way RotC works with plots because up until this point I'd thought that all the plots for a level of the city were placed at the completion of that level's upgrade (i.e. all of the foundation level plots are placed when the foundation level is don't processing) and then they are just filled until the next level is reached, at which time more plots were placed. The fact that this plot has seemingly popped up out of thin air has brought that into question so I wonder if you could explain the details of how this works exactly so I can better anticipate where things are going to pop up in the future.

Thanks again.
 
The city plans place plots as settlers arrive. In most plans, there are foundations placed for all plots in the foundation level of the city plan. The plan for Sanctuary, though, uses the existing houses a lot, which don't need added foundations, and doesn't really do anything to indicate where things will be built within the houses. Empty areas with no pre-existing roofs should mostly be ok to build in.
 
On a related, yet separate note, I'm a little confused at how this whole situation has arisen
Your not the only one....Joking.

The map I drew was not entirely accurate, it was a quick draw to give you an idea. However I will expand on it a little in this post.

As for plot placing, well thats the fun, sometimes you get no clue, no hint and then you come back to find a new one.

Let me tell you a little story about GreyGarden, how I built my IDEK's logistic station on a stilted platform, no signs of anything in that area (i.e no platforms, marker, anything) only to come back to find that not only had a settler chosen to build a plot half inside my station but also a couple of gun thingys (is that a word?). So I moved it to a second spot, raised it, only to find someone building another plot. 3rd time lucky :) :) :)

But then thats the point, sometimes having no clue, or not much leaves you open to surprises when you return and I like surprises, like that magical moment when my kids says "Dad I am moving out".

Back to the build plan.
SanctuaryDG.jpg
Ok time to get technical:

BLUE - Build what you want
RED - Up and over building - another words you can build on top of the houses
BLACK - Just more space, if you used the rest, then building here will still look good - OR good place to build a water farm, perfect for sharing resources with other settlement where you don't want a 1000 water pumps littered everywhere or to cheat with a mod (Bad Person, Bad Bad Person). Downside, requires a ton more defences.
Scribbling within the spaces - Stress Relief at having far to many kids and they dont't want to move out.

HOWEVER - can I direct you to this fine peace of writing explaining the

Triangle of Death written by @snarkywriter....... Overloading Sanctuary can cause CTD's.

After all you are asking an OAP with a heart condition to run a 25 mile marathon
 
Your not the only one....Joking.

The map I drew was not entirely accurate, it was a quick draw to give you an idea. However I will expand on it a little in this post.

As for plot placing, well thats the fun, sometimes you get no clue, no hint and then you come back to find a new one.

Let me tell you a little story about GreyGarden, how I built my IDEK's logistic station on a stilted platform, no signs of anything in that area (i.e no platforms, marker, anything) only to come back to find that not only had a settler chosen to build a plot half inside my station but also a couple of gun thingys (is that a word?). So I moved it to a second spot, raised it, only to find someone building another plot. 3rd time lucky :) :) :)

But then thats the point, sometimes having no clue, or not much leaves you open to surprises when you return and I like surprises, like that magical moment when my kids says "Dad I am moving out".

Back to the build plan.
View attachment 3642
Ok time to get technical:

BLUE - Build what you want
RED - Up and over building - another words you can build on top of the houses
BLACK - Just more space, if you used the rest, then building here will still look good - OR good place to build a water farm, perfect for sharing resources with other settlement where you don't want a 1000 water pumps littered everywhere or to cheat with a mod (Bad Person, Bad Bad Person). Downside, requires a ton more defences.
Scribbling within the spaces - Stress Relief at having far to many kids and they dont't want to move out.

HOWEVER - can I direct you to this fine peace of writing explaining the

Triangle of Death written by @snarkywriter....... Overloading Sanctuary can cause CTD's.

After all you are asking an OAP with a heart condition to run a 25 mile marathon

Well.. thats no good... looks like I'm probably going to have to restart all of my settlements as optimized again instead of complex since I was planning on having 30+ residents at Sanctuary and Abernathy...

As for things randomly popping up, its actually a decent feature, I just wish the SS had some exclusion logic so that if it found something in a spot, it wouldn't build there. I think thats probably wishful thinking though, as I'm not sure it would be possible to make it that smart within the system we have available to us.

Thanks again.
 
@GA_Darkerside here's a new question... Since its apparent that there are more plots already available than are currently visible, could I just delete that one plot at this point and then my settler will find another place to build his house and then I can worry about adding more construction later on?
 
You guys are destroying my free time. I see this sort of thing and get the urge to do more...More...MORE... :shok1

Excessive Paranoia, I’m not certain of this thought. It would seem that creating another plot in a more convenient place and then destroying the inconvenient plot would be a possible solution. You (should) then be left in peace.

At least, it kinda makes sense to me...
 
Excessive Paranoia, I’m not certain of this thought. It would seem that creating another plot in a more convenient place and then destroying the inconvenient plot would be a possible solution. You (should) then be left in peace.
I agree :)

@GA_Darkerside here's a new question... Since its apparent that there are more plots already available than are currently visible, could I just delete that one plot at this point and then my settler will find another place to build his house and then I can worry about adding more construction later on?
You could replace, like for like with a plot already built, i.e commercial for commercial, but I would assume by replacing say a home for a commercial might cause issues later on.

The plans are designed for balance - Residential Plot Numbers = Martial/Commercial/etc (Plot Numbers Combined).

Me, I would go down this

Know you PC's ability
Understand that while it can do more (Higher end PC's)
Never forget Fallout Engine is limited............
If you want to build more, use optimised plans and build smart, spaced out a bit and read the triangle of death.

i.e. If you want to build more:
Sanctuary - (Opt) RotC + a few of your own buildings
RedRocket - Leave or turn into small base, maybe storage??
Albernathy Farm - (Opt) RotC

Think of it like this:

Your the Fallout Game Engine
and the load is going to be dropped on you

1) Low end PC = 1 layer of bubble wrap
2) High End PC = 5 layers of Bubble wrap
3) (Opt) Build = Tennis Ball
4) (Opt) Build + a small amount of building = Football
5) Large Build = Elephant

1+3 = (Survived)
2+4= (Survived)
1+5 = Huge mess splattered far and wide
2+5 = It took two second longer getting through those layers of bubble wrap, so I suppose at least you could enjoy all those popping noises right before you popped :)

So my advice is, never let an Elephant built a settlement. or infact a unicorn :!unicorn:, as those things love pink,but a :!pig: is fine because they love s.... I mean mess
 
I agree :)


You could replace, like for like with a plot already built, i.e commercial for commercial, but I would assume by replacing say a home for a commercial might cause issues later on.

The plans are designed for balance - Residential Plot Numbers = Martial/Commercial/etc (Plot Numbers Combined).

Me, I would go down this

Know you PC's ability
Understand that while it can do more (Higher end PC's)
Never forget Fallout Engine is limited............
If you want to build more, use optimised plans and build smart, spaced out a bit and read the triangle of death.

i.e. If you want to build more:
Sanctuary - (Opt) RotC + a few of your own buildings
RedRocket - Leave or turn into small base, maybe storage??
Albernathy Farm - (Opt) RotC

Think of it like this:

Your the Fallout Game Engine
and the load is going to be dropped on you

1) Low end PC = 1 layer of bubble wrap
2) High End PC = 5 layers of Bubble wrap
3) (Opt) Build = Tennis Ball
4) (Opt) Build + a small amount of building = Football
5) Large Build = Elephant

1+3 = (Survived)
2+4= (Survived)
1+5 = Huge mess splattered far and wide
2+5 = It took two second longer getting through those layers of bubble wrap, so I suppose at least you could enjoy all those popping noises right before you popped :)

So my advice is, never let an Elephant built a settlement. or infact a unicorn :!unicorn:, as those things love pink,but a :!pig: is fine because they love s.... I mean mess

What I meant specifically in asking that question is, if I deleted the offending plot, would SS spawn in another one somewhere else to fill the need and then I'd only add plots later when I had more jobs available than people to fill them because I was missing some beds. Even without deleting the plot, this would happen thanks to the Horizon jobs, so no matter what I'd be adding at least 2-5 residential plots over time.

EDIT: Also, I'd point out here that I've had as many as 40 settlers in sanctuary with SS (not RotC though) plots all over the place and a manually built city wall with parapets and about 50 turrets. Frames were steady at about 30 and I never had any crashes in Sanctuary, so I'm pretty sure my system can handle a decent amount. That said, I've got more mods this time around and I'm sure RotC adds more detail than I'd included in that settlement so I've opted for the optimized city plan to cut down on potential issues.
 
Gotcha - no, SS will not spawn in a replacement plot for deleted/moved ones. The city plans are basically set with a general layout, once a plot is laid down you can do whatever you want with it.

Sounds like your PC is fairly grunty.

Yes RotC puts in a lot more detail than ordinary play. Add to that the bling of the plots themselves, optimized plans are a good choice if you’re thinking of expanding the city once it’s reached L3 state.
 
Gotcha - no, SS will not spawn in a replacement plot for deleted/moved ones. The city plans are basically set with a general layout, once a plot is laid down you can do whatever you want with it.

Sounds like your PC is fairly grunty.

Yes RotC puts in a lot more detail than ordinary play. Add to that the bling of the plots themselves, optimized plans are a good choice if you’re thinking of expanding the city once it’s reached L3 state.

So I've already deleted the offending plot, does that mean that settler will now just be homeless until I build him a new plot, or will he eventually get assigned to another residential plot that's part of the city plan?
 
It means that the city will be short one residential plot/bed. Build another one (probably a bed) in a place that makes sense to you for the meantime.

Once the city reaches L3 and has max settlers, you can check the area out and put down another residential plot in an appropriate place, then delete the bed. SS will assign the settler to the new plot within a short time (probably about 10-15 minutes).
 
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