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Finch Farm Bugs for RotC

The CP desk is missing from Level 1 & 2. Level 3 it's in the 2nd floor of the shack on the end of the bridge. Known bug.
 
When the CP levels up, the code placed desk craps out and doesn't spawn. When the CP reaches level 3 it spawns like it should.
 
Protectron charge pod blocks the door of the security station on level 2 settlement.

ln9mGnj.jpg
 
Protectron charge pod blocks the door of the security station on level 2 settlement.
Yeah.. scrap a hole in the wall and or, put in a doorway. OR... even better... change the plot plan to something more fitting...like...aah,, never mind.. just put a hole in the wall. LOL
 
Yeah.. scrap a hole in the wall and or, put in a doorway. OR... even better... change the plot plan to something more fitting...like...aah,, never mind.. just put a hole in the wall. LOL

Anyone have a mod where you can turn temporarily into the Kool Aid Man? Oh yeaaaaah!!!!! :)
 
Ground level, left side of main entrance (if heading out). Just turning a floating valve, nothing much, he's actually minding his own business and seems quite content.
20180219202023_1.jpg 20180219202040_1.jpg
 
Far right side as you walkout the gate...don't even know what this is, but that door looking thing isn't really a door and the settler is trapped like its a sweatshop. I don't care about the well being of this settler as he had a tendency to fornicate with the brahmin, so maybe it's just as well.
20180223182540_1.jpg

Nothing to worry about here, 'cept that teddy is a bit of a perv.
20180223182647_1.jpg
 
Duplicate doors, duplicate fences, duplicate turrets, and duplicate floor boards all over the place for L1 and L2, I haven't gotten to L3 yet.

The path finding is also pretty rough here, settlers on the ground level can't get to the overpass to reach their jobs/homes so they just end up standing around or endlessly walk into walls which makes them seem even more like dumb brahmin than they usually do.
 
There's also a pink car flying all over the place and landing on farm plots.

On a positive note performance seems pretty solid on my xbox.
 
I actually watched that happen while in cinematic mode with the level 3 update. For some reason there was a kind of... explosion on the road up the hill and a car crashed down the hill and in my case landed right in front of the gate. Pretty cool. crash.jpg
 
20180618171633_1.jpg 20180618171604_1.jpg Navmesh block up near the top of the platform just hanging by itself.

And another one is under the building (when I assume it should becloser) meaning settlers can't walk up that little ramp

Also I am on level 1 and no extra plots spawned in, yet it says 5/21 meaning I assumed more would appear
 
Not currently having any big spawning issues except with the unique shop locations. Those don't spawn job markers even with refresh. having issues with loading just due to all the miscellaneous stuff that is made with the map. cant fast travel to location directly, and enemies tend to spawn inside city walls
 
***Disregard all. I solved it by resetting all local building plans. The city plan showed up shortly afterward.***

I don't have any City Plans in the desk to choose from. I've manually installed the mod, overwriting everything that used to be there.


This is the plugin list, exported from ReSaver:


Fallout4.esm

DLCRobot.esm

DLCworkshop01.esm

DLCCoast.esm

DLCworkshop02.esm

DLCworkshop03.esm

DLCNukaWorld.esm

DLCUltraHighResolution.esm

Unofficial Fallout 4 Patch.esp

ConcealedArmor.esm

HUDFramework.esm

ArmorKeywords.esm

SimSettlements.esm

AltChameleonVisuals.esp

ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp

Armorsmith Extended.esp

ArtilleryGrenadeUnNerfed.esp

AWKCR - Mod Power Armor Engine Glitch Fix.esp

AzarPonytailHairstyles.esp

More Armor Slots - All Dlc.esp

Eli_Armour_Compendium.esp
BetterSettlers.esp

BetterSettlersCleanFacePack.esp

BetterSettlersNoLollygagging.esp

BetterSettlersCCAPack2.0.esp

CBBE.esp

Colt6520.esp

CompanionsGoHome_A.esp
ConcealedArmor.esp

CTHHostileNPCsSneakingAndOrWeaponDrawn.esp

dD-Realistic Ragdoll Force.esp

def_inv_scrap_en.esp

DOOM1911.esp

Eli Armor Compendium AE VIS Patch.esp

EveryonesBestFriend.esp

FlaconOil_BA2_2K_Part1.esp

FlaconOil_BA2_2K_Part2.esp

FlaconOil_BA2_2K_Part3.esp

Immersive HUD.esp

ImmersiveDogmeat.esp

ImmersiveVendors.esp

Insignificant Object Remover.esp

Institute Patch for PRC.esp

InstitWeapPosit.esp

InvisCosmetics.esp

Lots More Facial Hair.esp

LovingCait.esp

LovingCurie_1.0.3b.esp

Vivid Waters.esp

OpenOberlandBridge.esp

Midwest Power Armor Evolution.esp

PA-Quick Animations.esp

PAR_Frame_D.esp

Pip-Boy Flashlight.esp

Power_Armors_Redone.esp

PRC Patch for Enbs.esp

Sim_Settlements_Mayors.esp

SkipHSH1_6.esp

Subtle Face Tweaks - Piper.esp

The Eyes Of Beauty.esp

Vivid Fallout - All in One - Best Choice.esp

Vivid Weathers - FO4.esp

Vivid Weathers - FO4 - Far Harbor.esp

Vivid Weathers - Natural Bright.esp

Vivid Weathers - Nuka World.esp

WAYN_CompanionTracking.esp

BetterCompanions.esp


Also, I do have 50 active scripts in the last savegame, the majority of which are the kghelpers:threadrunner ones I've seen in previous threads. I terminated all of them and the game loaded fine. I've had the game running idle now for about 3 hours, with half the time in the Commonwealth, and half the time in Far Harbor. Still nothing
 
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Minor bugs lvl 3 optimized city plan:
- some double turrets
- not enough defence
- city in deficit (probably too many generators)
- missing beds
- one job
 
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