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androot

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59
I'm pretty sure somebody asked that question already but in case not I want to start discussion on one particular matter.
Since the Greygarden is ocupied by robots only (at least mine is and want it to stay that way) can I just build it as purely industrial and commercial without food and water? I know that those recources still impact the settlement whereas in my opinion they shouldn't.

Looking forward to your opinons guys.
 
Robots don't need food and water: robots need happiness.

What happens if you store the water pump and all the crops? Does settlement happiness start to drop below 50? In workshop mode, do the zeros for food and water show red or green? I can't remember off the top of my head, but any automatrons you add after the original 6 definitely should not require food/water.

I usually leave 6 of the mutfruits and keep one bot assigned to them. I do this because those original six bots seem to have a farming animation hard wired. If you remove all the mutfruits, they'll still go and tend (invisible) crops anyway.

Robots don't work commercial plots. They might build them. They might man them. But I don't think you'll get any vendor dialogue option. I'd guess, but don't know, that Green might be an exception to this rule as he already has a vendor dialog.
 
@bullyrook I noticed something similar with the ROTC city in greygarden - my companion (Curie) started tend something invisible in a patch of ground.

Sounds like she was caught up in a similar farming-loop.
 
I'm pretty sure somebody asked that question already but in case not I want to start discussion on one particular matter.
Since the Greygarden is ocupied by robots only (at least mine is and want it to stay that way) can I just build it as purely industrial and commercial without food and water? I know that those recources still impact the settlement whereas in my opinion they shouldn't.

Looking forward to your opinons guys.
I plop down a power plot (upgradeable to Solar Panels, which improves Happiness), a Robot Recyclers (upgradeable to produce robots, who will then become my Provisioners, etc.), and an IDek's Logistics Station so my robots will carry the food they produce to my other settlements.
@mytigio has created a plot specifically for robot Happiness - God bless 'im! - so you can also plop one of those down and have a completely robotic settlement that is viable.
 
Thanks guys. Looks like there is a way around it. However I think there should be an OPTIONAL patch for greygarden making food and water obsolete with regard to basic needs.
Otherwhere, you mentioned couple of plots but I have no idea what they are. I'm using mytigio's plots so might stumble across that particular one.
 
@bullyrook I noticed something similar with the ROTC city in greygarden - my companion (Curie) started tend something invisible in a patch of ground.

Sounds like she was caught up in a similar farming-loop.

Because she walked over the animation carpet or whatever they call it...
 
I killed all the GG bots and never felt better about it. All human settlers now.
 
I keep Greygarden as an all robot food and water supplier for my other settlements. Do need to locally fiddle with some settings so the plots upgrade, and added a mod that stops the automatrons constantly asking if I want them to go with me.
 
Thanks guys. Looks like there is a way around it. However I think there should be an OPTIONAL patch for greygarden making food and water obsolete with regard to basic needs.
Otherwhere, you mentioned couple of plots but I have no idea what they are. I'm using mytigio's plots so might stumble across that particular one.

I just unlocked GG the other day and I was thinking of you @androot . I scrapped all the crops and the water pump. Made sure there was no food or water in the workbench. Checked food/water count: reported zero as expected, but the HUD bars where still full.

I think the problem at GG and any robot settlement is just happiness. At GG, unless you kill all the bots like that meanie @Jacozilla ;), you've got to figure out how to produce 120 happiness for anything to upgrade (base 50 happiness + 120/6 = 70) and then you've got to get that number to 180 so that anything will upgrade to level 3 (base 50 +180/6 = 80). This, of course, assumes you are not building anything that eats happiness like some of the Advanced Industrials do.

Every regular Automatron needs 30 happiness. You could accomplish this by making them all each work a rec plot.

But it would probably be more useful to build Mytigio's new Diagnostic Station, like @Otherwhere mentioned. You can find it in the regular industrial plots. At level 1 it'll give you +60 happiness. (Beware: it will use 10 power.) I went ahead and built two. This will get you to the 70 settlement happiness threshold. When these two have fully upgraded, you'll have enough happiness for the original 6 robots plus up to 6 more to get total settlement happiness to 80.
 
I use JTBryant's Utilities, which gives me power (battery, then either Wind, Solar, or Methane). Unfortunately, the mod is no longer supported.
That upgraded to Solar gives an additional 30 Happiness to the settlement, plus mytigio's Diagnostic Station = happy robots!
 
I just unlocked GG the other day and I was thinking of you @androot . I scrapped all the crops and the water pump. Made sure there was no food or water in the workbench. Checked food/water count: reported zero as expected, but the HUD bars where still full.

I think the problem at GG and any robot settlement is just happiness. At GG, unless you kill all the bots like that meanie @Jacozilla ;), you've got to figure out how to produce 120 happiness for anything to upgrade (base 50 happiness + 120/6 = 70) and then you've got to get that number to 180 so that anything will upgrade to level 3 (base 50 +180/6 = 80). This, of course, assumes you are not building anything that eats happiness like some of the Advanced Industrials do.

Every regular Automatron needs 30 happiness. You could accomplish this by making them all each work a rec plot.

But it would probably be more useful to build Mytigio's new Diagnostic Station, like @Otherwhere mentioned. You can find it in the regular industrial plots. At level 1 it'll give you +60 happiness. (Beware: it will use 10 power.) I went ahead and built two. This will get you to the 70 settlement happiness threshold. When these two have fully upgraded, you'll have enough happiness for the original 6 robots plus up to 6 more to get total settlement happiness to 80.

Thats very informative and helpful... again. You threw some numbers I have no clue the meaning of. I'm at the stage of getting my town make money as I constatly encounter deficit not in every one though. I'm trying to keep the balance but I keep coming to a conclusion that some of the buildings are better than other.
 
I use JTBryant's Utilities, which gives me power (battery, then either Wind, Solar, or Methane). Unfortunately, the mod is no longer supported.
That upgraded to Solar gives an additional 30 Happiness to the settlement, plus mytigio's Diagnostic Station = happy robots!

I still can't figure out which station becomes solar... Can you help?
 
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