xnef1025
Active Member
- Messages
- 88
Been wanting to try an alternative to the Sanctuary city plan that still had that similar feel of a shop-lined street while not causing CTD's if you forget not to run To do that, I wanted to limit the build area and keep the settler count around 20, but I hate trying to place walls in Sanctuary. Enter norespawns Junk Sanctuary Walls. He nicely cordoned off the workshop house, the sole survivor house, the first bloatfly house and the destroyed house to make a nice limited build zone. I took out the destroyed house and used the PCD's Build a Wall mod and pair of the Junk Wall of Boston residential plots from WV2 to close off the back right corner of the city.
I used Woody's Wasteland stuff for the majority of the housing shells since the walls can conduct electricity for easier wiring and I like the windows, curtains and flower boxes. Some accenting and furniture decorations came from Thematic and Practical. Creative Clutter and Do It Yourshelf make up a lot of the decoration overall and a couple of kitchens were rebuilt/re-equipped using Modular Kitchens.
19(or 20 if someone other than Codsworth works the City Planner's desk) can live here and, thanks to the hermit's molerat farm down by the river and the Vault-Tec water purification system Sturges was able to put together using parts from Vault 111, it's entirely self-sufficient.
Gonna see about converting it all into a City Plan eventually. Still tweaking a few things here and there to flesh out a few areas a bit more.
I used Woody's Wasteland stuff for the majority of the housing shells since the walls can conduct electricity for easier wiring and I like the windows, curtains and flower boxes. Some accenting and furniture decorations came from Thematic and Practical. Creative Clutter and Do It Yourshelf make up a lot of the decoration overall and a couple of kitchens were rebuilt/re-equipped using Modular Kitchens.
19(or 20 if someone other than Codsworth works the City Planner's desk) can live here and, thanks to the hermit's molerat farm down by the river and the Vault-Tec water purification system Sturges was able to put together using parts from Vault 111, it's entirely self-sufficient.
Gonna see about converting it all into a City Plan eventually. Still tweaking a few things here and there to flesh out a few areas a bit more.