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Compact Sanctuary with norespawns Junk Sanctuary Walls

xnef1025

Active Member
Messages
88
Been wanting to try an alternative to the Sanctuary city plan that still had that similar feel of a shop-lined street while not causing CTD's if you forget not to run :oops: To do that, I wanted to limit the build area and keep the settler count around 20, but I hate trying to place walls in Sanctuary. Enter norespawns Junk Sanctuary Walls. He nicely cordoned off the workshop house, the sole survivor house, the first bloatfly house and the destroyed house to make a nice limited build zone. I took out the destroyed house and used the PCD's Build a Wall mod and pair of the Junk Wall of Boston residential plots from WV2 to close off the back right corner of the city.

I used Woody's Wasteland stuff for the majority of the housing shells since the walls can conduct electricity for easier wiring and I like the windows, curtains and flower boxes. Some accenting and furniture decorations came from Thematic and Practical. Creative Clutter and Do It Yourshelf make up a lot of the decoration overall and a couple of kitchens were rebuilt/re-equipped using Modular Kitchens.

19(or 20 if someone other than Codsworth works the City Planner's desk) can live here and, thanks to the hermit's molerat farm down by the river and the Vault-Tec water purification system Sturges was able to put together using parts from Vault 111, it's entirely self-sufficient.

Gonna see about converting it all into a City Plan eventually. Still tweaking a few things here and there to flesh out a few areas a bit more.

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It can of course still be made into a cityplan.
Yep. Working on it. Trying a different load out to try and minimize workshop mod dependencies. Started from scratch, but the main shell was pretty easy to replicate. Made some alterations... some on purpose, like bringing the milking pen up toward the road so the cow that never stays in it's pen will just hang out back behind the plot but still within the city wall... and some because I didn't get things in exactly the same place as before. Swapped out the weapons and armor stores for more recreation and industry. Sanctuary is isolated enough that visits from Cricket and Lucas would be enough to cover their armament needs, but more happiness and scrap is always nice to have.

Once I get the level 3 decorations settled in I'll start breaking the thing down for the other levels. With only a little bit of decoration done I still have about a quarter of the vanilla load order left to work with, so I should hopefully come in right around the Vanilla limit... maybe have to use the holotape to go one tick over.
 
Nicely done.
 
Davey would be proud. :cool

Addendum: Lion's Pride Protection, I see what you did there.
 
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After a few revisions to the design I finally got this thing posted on Nexus as a city plan. Reggie's Sanctuary
The layout is similar to the pics here but I did wind up simplifying the walkways a bit. Had to tweak the stuff on top of the Workshop house the most to get the nav meshing to work right, but I finally got Mama Murphy to follow me all the way up into the apartments. It wound up coming in under vanilla build limit in the end, so this should hopefully work well for folks on lower end systems that have trouble with the default RotC plan in Sanctuary.
 
Your sanctuary build is amazing. I've been working in one myself in the last month, but I'm very far from finishing it, so I'm looking at other builds to take some inspiration, this one helped me a lot. Just a question, do you know from wich mod that "Clinic surgery and chems" sign is from?
 
That looks really great. It's a great inspiration. Tempted to try a similar built myself
in my next play through.
 
Very nice looking settlement. I'm really starting to lean more towards smaller/compact settlement designs rather than sprawling ones.

I used Woody's Wasteland stuff for the majority of the housing shells since the walls can conduct electricity for easier wiring and I like the windows, curtains and flower boxes.
That mod has some great stuff. Too bad we can't get it included in the PBP.
 
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