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Croup Manor Bugs for RotC

damanding

Cluttered Mind
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Please post bugs specific to Rise of the Commonwealth and Croup Manor in this thread.
 
Flag floating in the air after the foundation is created. I did not scrap anything prior:

8K5upo7.jpg
 
Same here. also there's not enough work for 14 settlers at lvl 1 ( 3 unemployed ) yet i can't find the unemployed settlers to assign them to a manually placed workstation
 
Same here. also there's not enough work for 14 settlers at lvl 1 ( 3 unemployed ) yet i can't find the unemployed settlers to assign them to a manually placed workstation

Try the "Town Meeting" function, that should dredge them out of wherever they're hiding, including 'porting your Provisioner back home from wherever they happen to be. I crafted the gavel from the planning desk just to have easy access to it. You might have to snoop around a bit to see who's unassigned at that point but at least they'll all be with you.
 
Wanted to also mention the flag issue. There is the floating one near the central statue, and there is also a duplicate flag on the martial plot that looks out the front of the property.
 
I have a weird issue with those trading stalls. At first I had all 3 people that can occupy stalls placed in one stall all inside each other. Now I have had other 2 stalls populated and other one has 2 people at the same time. I dont think they even have a place to sleep in.
 
I have a weird issue with those trading stalls. At first I had all 3 people that can occupy stalls placed in one stall all inside each other. Now I have had other 2 stalls populated and other one has 2 people at the same time. I dont think they even have a place to sleep in.

You know I just started building up Croup Manor in my playthrough and I came by to find not one, not two, not three, but six different settlers all tending the same bar stall in the former dining room, stacked within each other like a bizarre Hindu God that wipes down counters.

Thankfully the newly minted Unassign option of the Town Meeting Gavel worked and they all wandered off once "unemployed" and I was able to manually reassign them. Hopefully it doesn't happen again.

It's a weird layout though. Not one scrapyard? So I guess the only way to progress it is with your own donations? Also now that I've progressed to level 1 an armor and weapon stall appeared on the second floor of the mansion but they appear to be purely cosmetic and I can't assign anyone to work them. I don't know if that falls under bug or feature.
 
Turn City Marker Objects: WS Mode (Gameplay Options>Visual...)
You should see the blue men at the merchant stalls while in WorkShop mode.
Where you had multiple NPC's assigned, grab the blue man and move it to see if more than one spawned.
The merchant stands are not an assignable object, the blue men are the assignable.
 
Turn City Marker Objects: WS Mode (Gameplay Options>Visual...)
You should see the blue men at the merchant stalls while in WorkShop mode.
Where you had multiple NPC's assigned, grab the blue man and move it to see if more than one spawned.
The merchant stands are not an assignable object, the blue men are the assignable.

That's just it, I have that turned on and they show up elsewhere but the blue men aren't present at those stalls, at least not at the level 1 stage. If they're supposed to be then they were accidentally left out, it seems.
 
They will show up when settlers need them. like plots. Or at least should!
 
So after refreshes and several days at level 1 I still have several unemployed settlers who refuse to auto-assign, and because the "blue men" and any other plots don't show up I have no way to manually assign them. Also confirmed that the blue man at the bar is not duplicated, but on one return three people had assigned themselves to it again. All of the folks overlapping at the bar have the "mug" sign active. This is shortly after I moved the blue man marker to test duplication which is why it's not showing.
GguTmBw.jpg


Waiting to see if upgrading to level 2 might help anything, but this level seems like it could use some TLC whenever the optimization passes are made. It's the only one of my settlements having these issues.
 
Also have multiple settlers assigned to single stalls, but can't move the blue marker. My only menu option is (esc).
 
You have to use Place Everywhere and hit the "insert" key (Extra Object Selection) in order to do anything with the blue men, and some other items.
 
I instantly crash as soon as I start getting close to this settlement, specifically city level 2 and up. So I had to self destruct it remotely. No other settlement does this to me, even a level 3 Sanctuary will let me walk around for at least a minute or two before crashing. I have the game set to Low graphics, and Sim Settlements also set to the Low preset. Even though I have a decent gaming computer, with a Nvidia GTX 980 graphics card, Intel Core i7-6700 processor and 16GB DDR4 RAM.
 
I have a similar problem with Croup Manor - there's not enough security, not enough plots and thus not enough work, so what some settlers do is they occupy the same merchant marker, sometimes two each or even three, in order to have enough work opportunities, no matter how developed the place is. I restarted the city building and the issue persists, and it definitely is not multiple markers spawning

Bug - Croup Manor Merchants.png
The lady in the back is moving around to try and position herself to the marker
Bug - Croup Manor Bar.png
Same issue at the bar marker
Bug - Croup Manor Marker.png
Moved the marker to reveal only one has spawned
 
I’m seeing similar behaviors as well. I’ve seen up to four settlers working that “bar”, as well as two settlers working a hand placed infirmary.

There also seems to be an issue with the provisioner. Whether auto or manually assigned, the provisioner does not travel, and they are sporting the scavenger icon when viewed in the workbench. On the up side, they still seem to be doing their job of connecting Croup Manor to Finch Farm. I am using IDEK’s logistics stations, though they are working perfectly at every other settlement I’ve established.
 
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These issues are still with me in this place as well. Whats annoying is that the place has so much unused space still open. Every other settlement uses the area well but this just leaves it halfway. Need to build it myself to be proper. Not disrespecting the original builder or anything.
 
Similar issues, also no beds. 10 beds, 17 people. Level 1 city. Capped so can't drop sleeping bags (about to uncap and sleeping bag but this is atrocious)
 
I've done the send away, return, reassign. Also some of these design choices -_-

Like this spot that is perfect for a 2x2 martial but instead it builds up around a 2 Def base defensive placement?

With 7 people without beds this has to be problems.
 
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