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"You gotta help! They kidnapped my friend!"

Lancars

Active Member
Messages
188
*Closes game and reloads till that is gone*

I mean you set up all those defenses and wall yourself in. Set up trade routes and one of the sheep get themselves kidnapped.
 
Oh the good old days when you could rescue them with the Town Gavel. Some bugs should be kept as features, and not be zealously cleared, I say!
 
i havent seen that radiant quest in my game for so long. i really should investigate why - but i dont miss it - not at all. i used to end up just paying the ransom, as i was swimming in caps
 
I would always just pay the ransom, too. Although I didn't actually get that radiant quest until maybe a year and a half or so after the game came out so I was like "WHOA HOW COOL" and posted it on the Bethesda net forums (used to be super active there) and everyone was just like... yeah, and? So disappointing, haha.
 
What brings the LOLZ into my game is that I get it from a ghoul in Sanctuary. The ghoul is assigned to a sandbag fort.
 
i havent seen that radiant quest in my game for so long. i really should investigate why - but i dont miss it - not at all. i used to end up just paying the ransom, as i was swimming in caps
Yeah, I haven't seen it in maybe a year either, over multiple playthroughs. In fact, I don't think I've seen any of the minutemen quests either, whether it's over radio freedom, from Preston or even from settlers.
I'd get the odd settler saying they needed help, but they nothing else. Really strange.

Not that I'm complaining, mind you. I *hated* just how much those things were spammed back in the day.
 
I thought it was cool the first time too, but it does seem to happen an awful lot. This week I got a new radiant I hadn't seen before - when I went to Finch Farm they were all asking me to help defend them, sure that ghouls were going to attack as soon as it was dark. Sure enough there were two waves of ghouls over the game night. That was a fun change from the usual.
 
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