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New Official Fallout 4 update 1.10.75.0

There is a mod that automatically backs up your previous version in it's own folder. I have this and easily reverted to the previous version so don't have to wait to play. It's called Fallout4.exe Auto-Backup.
 
They could, of course, have a beta phase before they release the patch. Or, at the very least, announce it. But no...
I wouldn't complain if Bethesda just went back to giving the script extender devs a few days of early access like they used to.
 
I run steam in offline mod for this very reason, Fallout 4 is the only Steam game I play so its no problem. I just check the F4SE page once or twice a week and if there is an update I update then I go to Steam and allow it to go online. And yes CC is basically for people that have no clue about moding, but I guess they are making something off it or they wouldn't have done it in the first place.

LOL just updated and Avast said that F4SE was a rare find, and they wanted to capture it. Then it wouldn't let me install it until I put it on the white list, stupid Avast.
 
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The upside is that for every CC thing that runs into a vanilla game bug, we get bug fixes.

I'm keeping my fingers crossed for bugfixes for longstanding issues like the power grid corruption bug that seem to come out to play more often now that more people are using RotC and running into it.
 
Golden retriever, boxer, t-shirts, armour paint jobs and a nukacola Pipboy skin (currently free).
All pretty cheap, but I think I'll wait for when they are free.
 
The dogs can't be companions*, so be aware. That's a couple of real world $'s for dogs to wander around a settlement. :sad

*atm anyway. maybe Bethesda will make them able to be used in place of Dogmeat?
 
Golden retriever, boxer, t-shirts, armour paint jobs and a nukacola Pipboy skin (currently free).
All pretty cheap, but I think I'll wait for when they are free.

Even if they released every one of the CC items for free I'd never use a single one of them. No choice that I have to have them forcefully downloaded onto my computer as it is...
 
Even if they released every one of the CC items for free I'd never use a single one of them. No choice that I have to have them forcefully downloaded onto my computer as it is...
That doesn't happen on PC. I thought. ?? Consoles - yeah, we're getting forced to house content on our drive, plus having "patches" that break the game. But PC?
 
That doesn't happen on PC. I thought. ?? Consoles - yeah, we're getting forced to house content on our drive, plus having "patches" that break the game. But PC?

Yup, as of right now, 605MB of meshes and textures sitting in my data folder, forcefully pushed to my PC.
 
The upside is that for every CC thing that runs into a vanilla game bug, we get bug fixes.

I'm keeping my fingers crossed for bugfixes for longstanding issues like the power grid corruption bug that seem to come out to play more often now that more people are using RotC and running into it.

So what we need is for someone to create a cc download specifically designed to trip the power grid issue so that Bethesda will fix it. :-D
 
So what we need is for someone to create a cc download specifically designed to trip the power grid issue so that Bethesda will fix it. :-D

Hah! I doubt Beth would fall for it, tbh :P

God, I wonder what they'd charge for even half of the base sim settlements...
 
There's a mod that fixes that. Makes all the files like 1kb.

It's the fact they do it that gets under my skin. The whole thing bothers me omitting some modders getting a bit of cash for their effort, although it's probably a pittance compared to what Bethesda is pulling in from sales. Good on them. But I'll never support it or make use of CC, free or not. Other than utilizing esl files to lighten my load order of course. ;]
 
place everywhere is update too. better console need update too ? he say version independant for older but for new works too ? or we need to wait ?
 
Honestly my confusion is less that F4SE needs updated but that mods dependent on it need updated. I don't recall that being a thing on older games - you'd update *se but everything else just worked?
 
Honestly my confusion is less that F4SE needs updated but that mods dependent on it need updated. I don't recall that being a thing on older games - you'd update *se but everything else just worked?
Someone should make a sticky about that...
F4SE allows you make plugins for itself, not just for the game. These aren't ESPs, but DLLs, aka, actual program code.
Go to Fallout 4\Data\F4SE\Plugins. Any mods which puts a DLL there is potentially version-dependent. I'm fairly sure that survival unlocker isn't, but usually they are.
 
Honestly my confusion is less that F4SE needs updated but that mods dependent on it need updated. I don't recall that being a thing on older games - you'd update *se but everything else just worked?
btw in older game bethesda stoped to update the game too so is normal that if the game never change again you dont need to update **SE :D, that why when i bought skyrim was after they realesed the legendary edition so i was sur when you put mods you dont never need to care about anymore just if the mods add more things you can update but if you dont touch wasn't a problem.
 
Someone should make a sticky about that...
F4SE allows you make plugins for itself, not just for the game. These aren't ESPs, but DLLs, aka, actual program code.
Go to Fallout 4\Data\F4SE\Plugins. Any mods which puts a DLL there is potentially version-dependent. I'm fairly sure that survival unlocker isn't, but usually they are.
Honestly that still seems like it shouldn't be version dependent if they're not changing previously documented code. C still compiles in C++. Unless you're doing stuff with hardcoded address space and pointer arithmetic or something?
 
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