If you are still around I thought of you and your issue when I read the newest patch notes.
see below in red-
Quote:
Beta Patch 3.0.3:
Download Here
I am still very backed up trying to keep all the bug reports at bay, so I'm going to continue with the public beta releases until we have RotC in a very stable place so that everyone who wants to help out with fixing everything can do so.
I know a lot of you have sent me messages requesting to be regular beta testers, and I'll get you added to the program properly once I'm more caught up with everything. In the meantime, playing with these beta builds and reporting problems will be very helpful.
Primary fixes in this patch:
- Found a massive problem that could be caused if another mod included an old copy of a specific vanilla script. The result would be the never-ending creation of objects by Sim Settlements. If you find that your game has started to lag horrendously, or crash for no apparent reason, check the size of your .fos save file, if it's larger than 40 MB, it's likely you have this issue.
Sim Settlements now has a safeguard in place, in case this occurs to prevent it, but I'm unable to repair saves programatically - so progress will have to be reset via a clean save. To make a clean save, disable Sim Settlements, load your save, and make a new copy of your save without Sim Settlements. Then re-enable Sim Settlements and load that new save.
If you had this issue, please report your load order so we can compare many of them to hopefully identify any mods causing this problem as they are likely causing issues for others.
UPDATE: I decided to contact Bethesda about this issue, and it may actually be caused by the game itself. The function in question is behaving in a way I think most programmers would consider unsafe and illogical. Either way, we are safe-guarded going forward.