the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

The RotC Dilemma

C B Wright

Active Member
Messages
246
The dilemma in a nutshell:
  • Rise of the Commonwealth is awesome. I mean, sure, there are performance issues, but after reading a bunch of threads over this last weekend I've come to find that, TV bug notwithstanding, many of those issues are my own doing.
  • ON THE OTHER HAND, the more I look at RotC settlements being built up, the more I want to build things myself.
Building settlements has always been the most interesting part of the game for me. When Sim Settlements came out, it changed the way I built--I spent more time on plot arrangement than actual construction--though now, with internal plots, the pendulum is swinging the other way. But when I commit to a City Plan, I'm intentionally deciding to be less involved, at least until it reaches Level 3 (and then I start crashing, which I'm hoping this latest mod purge I'm doing will fix). But I love seeing the cities grow organically. But I hate not building them myself.

So now as I'm purging my mods and planning this new, precombine-friendly runthrough, I'm trying to decide exactly how many of the RotC city plans I'm going to use, and which ones I'm not going to bother with. And it's a struggle!

The solution is of course to play two games at the same time: one where I build everything, and one where RotC builds everything. But I love my wife and don't want her to divorce me, so that's out.

CURSE YOU KINGGATH AND COHORTS!

*shakes fist*
 
Well, you don't have to use the auto build on every settlement. My approach is to build 2-3 settlements myself, and then let the auto-build handle the rest. Before RotC I had 20ish settlements barely started, it simply takes too much time to build all of them. Now I can visit and explore them instead of ruing that I never get them done.
 
Build the city plans wherever you're not building and when you get there, either take control and add on, or wipe it and do your own thing.

There's not really a wrong answer here. :)
 
Well, you don't have to use the auto build on every settlement.

Yeah but if I don't use them at least once then I'll never know what they look like!

Build the city plans wherever you're not building and when you get there, either take control and add on, or wipe it and do your own thing.

Yeah, that's basically what I'm considering doing at this point. The only potential issue with that is I'll nuke a settlement and then there will be 15-19 homeless settlers wandering around waiting for me to finish tinkering. :)
 
Yeah but if I don't use them at least once then I'll never know what they look like!
Hehe. I feel you. Just wait a couple of months to when Kinggath has released the Blue Print Editor. There will be raining blue prints over us...
 
Well there's no plan for Starlight, it's nice and flat so I'm going to build a school! Despite 'orphans' set to its lowest setting and 'diverse' loaded after; I have 3 identical girls at sanctuary out of 10 settlers, so... send the triplets to boarding school! I'm not sure how I'll do this as I don't want 10 individual school plots, which already exist, but there must be mods with school equipment and if I can assign kids to them then I can build a dormitory and maybe lots of sentry robots to stop them running away!
 
Yeah. Starlight is great for that sort of stuff. You can design it. It's nice, empty, big. Should fulfill all your desires for design. That, and Spectacle Island. Even bigger, even emptier.
 
If you want a ginormous area to build in, there's always the Quiet Island mod; it's essentially 2 connected islands near the Castle. also, ymmv, but I found the Castle build from ROTC way too crowded for my taste, so next run I'll use the rebuild the walls mod and build it out by hand. { I prefer putting most plots topside and leaving the bottom center as greenspace}
 
Theres some settlements I have ideas I want to try out. I'm building at them.
Theres others I hate or find boring or have just frustrated me on previous ocasions. RotC can have them. I'm waiting for a Covenant plan so I can add it to this group.
 
Since you're making room in your load order and all, there are a few places that could scratch your building itch while you wait for the ROTC settlements to upgrade. I suggest checking out Tarsis31's file list over on the Nexus. They've turned quite a few places into working settlement locations that are fully vanilla compatible, so they are also fully SS compatible.
 
One of the things I have enjoyed the most is seeing the all the great takes all the artist have on the settlement spaces. It has inspired me to be a better builder and see those spaces more creatively. Some of the builds I love , others I appreciate what they have done but they aren't necessarily my style. Regardless I can't wait to see what the community has in store once the builder kit goes live!
 
I thought when you had city plan on random it the city would just randomly place needed plots but it just follows the rotc plan. In one play though I started building before i got the holo and had a couple buildings built went and got holo placed plots in the buildings then placed the desk assigned the leader it went into cinematic and I watched in horror as it scrapped 8 hours of building work. went to reload before i placed desk . BUT there was the save from when I left museum and a couple before that but none after that all is lost. RESTART.
got holo placed desk did not select a city plan let it sit on random but it still builds the rotc city plan. I wanted the city to just build plots but seams like they do not do that.
 
Theres some settlements I have ideas I want to try out. I'm building at them.
Theres others I hate or find boring or have just frustrated me on previous ocasions. RotC can have them. I'm waiting for a Covenant plan so I can add it to this group.

Aw, you don't like the spectacular 2 story (seriously wtf?) build height or the complete and utter lack of ability to scrap anything significant in Covenant?

Covenant is a set-piece, not a settlement, why even bother with a bench there Bethesda?

</rant>

Part of the reason there's no plan yet in Covenant is that building there is hard and making it look good is even harder.
 
Aw, you don't like the spectacular 2 story (seriously wtf?) build height or the complete and utter lack of ability to scrap anything significant in Covenant?

Covenant is a set-piece, not a settlement, why even bother with a bench there Bethesda?

</rant>

Part of the reason there's no plan yet in Covenant is that building there is hard and making it look good is even harder.

Too true. The best I ever managed was leaving it virtually untouched, using it as a personal base, with some robot farmers.

Worst thing about scrap everything and Covenant is those damn crows will still perch on houses that aren't there anymore.
 
I thought when you had city plan on random it the city would just randomly place needed plots but it just follows the rotc plan
The difference between designers choice and not is what specific plot selections are in a given plot type. So if the designer placed an industrial plot with Kingath's Scrap Heap - designer's choice will use that, random might use an industrial from an add-on. Either way it's still placing the industrial plot in the design.
 
Top