the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

City builds and Sim Settlements?

Frogzilla

Member
Messages
77
I've seen mostly sanctuary or starlight drive in builds (places with a lot of room). Others, however, are far harder to come by. The ones that are far harder to build like Hangman's alley, for example. I've managed to push the beds over 30, but to create 30 jobs in such a small amount of room.......... Just not enough room to use sim settlement lots. Anyone got some builds to share for them?
 
Have you searched the settlement showcase section on this forum?

Youtube

But then again, 30+ settlers at Hangman's, is that really a wise choice?
 
Last edited:
I did, no Hangman alley nor any of the small places.

Edit: and 30+ lol......yea trying to get the max on all. Some places not so easy to do, hence why i'm looking for builds (ideas)
 
Last edited:
could throw a settlement border expander on HA and use the RotC build as a starting point :)
 
I have the expanders. But hangman's alley is still pretty tiny. the others are on pretty uneven ground. not so simple. The Rotc builds are far too much compacted. Far too much use of the 'place anywhere' mod on them. Even sanctuary is far too crowded. Pretty weird where most of the water pumps ended up. Others are built in a way it stops most of the settlers from moving around until it's finished building the city. And the defense is crap until it's finished building as well. One of them I used on one city crashed my game on its second stage of the build. I am using Rotc in one or more places where I just don't have a clue what to do.
 
Curious what you mean "too much use of Place Anywhere"?

Without it, everything is pretty much snapped and entirely space inefficient.
 
I find too much use of "place anywhere" can crowd the crap out of an area, even to the point you can't move around. In the Rotc builds, it brings the lower end machines screaming for mercy. Like it wasn't meant that water pumps to be in houses, suppose to be in the water instead. The mod can create it's own routing nightmares. Kinda like "scrap everything' can destroy things you (nor anyone else) don't want destroyed.

I would want builds without the 'place anywhere" mod. A little more 'realistic' towns. (yea, i know the game is fictional). I think most of the sim settlement lots fit perfectly into the world.
 
Also, what other settlements have you tried the RotC builds at? Sanctuary is definitely one of the heaviest in terms of poly counts in the expansion.
 
I have it building Tenpines Bluff. It's were some of the sim settlement farms cannot be used in the early stages of the city build. and the defense are like zero unless i put up turrets. So much of the build are non complete like buildings with only one of 4 walls or similar and ZERO lot assigned to it (until much later). Not really a logical build. I've done a few others, too much not enough beds since almost ZERO residential lots are built in the beginning.
I figured out a build for Red rocket, even to use the top part of the building. 30+ beds. I'm rethinking part of it for interior lots for the industrial parts (jobs for them). Little hard to me to figure out 30+ jobs for people to do, lol.

EDIT: oh, also figured out a build for Convenant. 30+ beds. Really requires the mod that allows vendors on a mat. Able to use that counter in that one house.
 
Last edited:
Were you able to let those settlements grow up or did the level 0 scare you off?

The level zeros were never supposed to be complete settlements, they were meant to be similar to the scaffolding on individual plots to show where things were building in.

The plots spawn in as the city has bodies that need the plots up to the cap for the city plan and residentials are assigned as jobs are created. It may be possible that you may have discounted the city builds by not actually seeing them fully levelled or even at level 1 when they would be functional without most of the extras.

Edit: It's probably not a great plan to try to stuff 30 settlers into a settlement as small as Zimonja or Hangman's. You could get them in there by stacking them like cordwood but it's not going to look good or path well in doing so.
 
There are a few I will most likely get Rotc to build, like Coastal Cottage and the slog. I have zero clue on a build for them. (for some reason my mind went blank. I can't think of the other smaller towns in the game.)

Not so much as scared off. Just a bit of me tripping out when they are starving with a farm they can't get to, or no place to sleep, no place to work, no defense, etc.

Graygarden, for example, i'm not sure if I want to do a build there. (just make it robots, a fence around it with defenses. nothing more).

Some lots I can't build. It's in the list, but cannot be chosen. (addon mods i do believe) The sandbag fort martial lot seems to get stuck on level 1. never seen one upgrade. But the farms upgrade to level 3 in no time.
 
Last edited:
The smaller ones are Red Rocket, Zimonja, Hangman's Alley, Jamaica Plains. Others appear small when looking at them initially but are really way bigger than they seem like Taffington, Oberland, Graygarden.

I can't speak to the viability of Coastal Cottage or the Slog because I didn't do those builds, but I can tell you that the slog is a very compact settlement with a LOT of plots in it.
 
Yea, Red rocket was a challenge for me. I originally tried a large building not that wide, about the length of the build zone and the defensive fence. My game got to the point saying, I'm not allowed to build anything else there. blows my mind when I see builds 10 times the size of my 2 story building. Now I've built one 1/2 the size, the odd part is the "size bar' didn't move much. Jamaica Plains seems pretty large to me, just some worthless buildings in it. I somewhat got a build for it. Hangman, was getting a mod to delete the hut, clearing it, then building upward, avoid the wires. i watched a few videos to get that idea. "place anywhere' would make it easier, but again, it can cause issues a lot of places moving up in hangman you shouldn't be allowed to build into. plenty to block your settlers.

I do still need to come up with something to build a turrent higher. Even half walls are too tall for it, even the defensive fence. keeps shooting the walls instead of the enemy.
 
sounds like unlocking the settlement build limits would be a net positive if you're running into them.

http://steamcommunity.com/app/377160/discussions/0/496881121380167910/

getav 348 - Gets the current number of triangles used by player.
getav 34A - Gets the current number of draw calls used by player.

setav 349 <value> - Set the maximum triangle budget for the settlement.
setav 34B <value> - Set the maximum draw budget for the settlement.


You don't want to set 348 or 34A, it's better to getav 349 and getav 34B
multiply both numbers by 4

setav 349 {old value multiplied by 4}
setav 34B {old value multipled by 4}

This will take a settlement that is maxed out and make it only 25% built.
 
"place anywhere' would make it easier, but again, it can cause issues a lot of places moving up in hangman you shouldn't be allowed to build into. plenty to block your settlers.
Place Everywhere isn't what causes the issues. ;)
You might like this mod for Hangman's Alley. It also raises the build area ceiling a little bit so you can build on top of the buildings. Not much but a little.
And it keeps the boarders pretty much the same. Going bigger area wise at HA makes for short lived settlers. ;)
https://www.nexusmods.com/fallout4/mods/16457/?
 
Top