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No, you didn't miss a release. Due to the complexity of changes that have started to occur in 1.0.0h and beyond, I'm simply not releasing these beta patches through the official channels.
We're now going to hold off on a proper release until 1.0.1, but I'll continue to increment the letter so people can keep track.
Though I am about to go on a short trip with the family, so it may not be possible for me to do any fixing for the majority of this week anyway.
Download public beta 1.0.0i here
In addition to the 1.0.0h changes described here, this also does the following:
We've now got several people coordinating to replicate the bugs everyone is reporting and migrate them to my private git repo so I can focus on things that can be 100% replicated. Please continue to post your issues, and if possible a save file (if your save is too big for the forum - upload it to google drive, right-click it and choose Share, then at the bottom click "Change to anyone with link", and post the link to that instead).
-kinggath
We're now going to hold off on a proper release until 1.0.1, but I'll continue to increment the letter so people can keep track.
Though I am about to go on a short trip with the family, so it may not be possible for me to do any fixing for the majority of this week anyway.
Download public beta 1.0.0i here
In addition to the 1.0.0h changes described here, this also does the following:
- Fixed a bug with the Power Armor store model that was causing the game to crash.
- For those of you crashing when approaching/fast traveling to some settlements, this could have been the cause.
- Boosted volume of radio chatter during Where There’s Smoke.
- Added a new system for troubleshooting and bypassing stuck quests to help us bug hunt, and players to get past mod conflicts.
- To use this, run the console command:
Cqf ss2_mqmaster skipToQuest X Where X is the editor ID or form ID of the quest, the quests can be found in the creation kit by filtering for SS2*MQ. - Note that this can take a few minutes to run as it cycles through many quest stages to ensure all rewards are unlocked, and dynamic world changes are made in order (for example all the changes to the hardware store that occur throughout the questline). If after you've waited several minutes, you appear to have no quest objective - likely you need to talk to Jake next.
- To use this, run the console command:
We've now got several people coordinating to replicate the bugs everyone is reporting and migrate them to my private git repo so I can focus on things that can be 100% replicated. Please continue to post your issues, and if possible a save file (if your save is too big for the forum - upload it to google drive, right-click it and choose Share, then at the bottom click "Change to anyone with link", and post the link to that instead).
-kinggath