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Sanctuary of the Lost and Found
The story of Sanctuary Hills started small. The tales told of an unassuming place, a place compelling only for its one curious occupant. They would tell of a domestic robot waiting for his pre-war mistress and master to return home with their young son. The centuries of absence would not disturb his belief in their homecoming, so there he would remain, striving to keep the family home as ready as he was able. The stories never talked of riches or resources, so few felt the need to actually go there. No settlers sought out its shelter. No caravans sought out its trade. No raiders sought out its treasures.
Then, one day, the robot’s owner returned, and the story became a legend. Their old home would be reclaimed and become a base from which to search for a lost child and a spouse’s killer. Not only that, but in their wake came a number of other lost souls.
First was the Soldier whose cause was all but lost. In Sanctuary he found an inspiring leader and the hope that his cause would rise again. He would build a bastion from which to defend their new home, all the while offering protection to and recruiting from the surrounding lands.
Then there was the Elder who found a place to rest her aching bones, and ears which would heed the wisdom of long lost youth. Her place would become the heart of the community, a place of rest and recuperation. All the more so when they began brewing spirits and added a bar.
(Should you wish Mamma Murphy to use her visions, there is room for her chair at the table replete with jet and a not-so-crystal ball)
Next was the Handyman, who in Sanctuary found a workshop and no end of projects to tackle (if he could just resist asking others to do the work for him). His yard would provide the growing town with space to store salvage, and turbines to contribute power and clean water.
He would even ensure that the yard was ready to tackle any larger projects which the future might bring (say a large teleporter type device).
The story of Sanctuary Hills started small. The tales told of an unassuming place, a place compelling only for its one curious occupant. They would tell of a domestic robot waiting for his pre-war mistress and master to return home with their young son. The centuries of absence would not disturb his belief in their homecoming, so there he would remain, striving to keep the family home as ready as he was able. The stories never talked of riches or resources, so few felt the need to actually go there. No settlers sought out its shelter. No caravans sought out its trade. No raiders sought out its treasures.
Then, one day, the robot’s owner returned, and the story became a legend. Their old home would be reclaimed and become a base from which to search for a lost child and a spouse’s killer. Not only that, but in their wake came a number of other lost souls.
First was the Soldier whose cause was all but lost. In Sanctuary he found an inspiring leader and the hope that his cause would rise again. He would build a bastion from which to defend their new home, all the while offering protection to and recruiting from the surrounding lands.
Then there was the Elder who found a place to rest her aching bones, and ears which would heed the wisdom of long lost youth. Her place would become the heart of the community, a place of rest and recuperation. All the more so when they began brewing spirits and added a bar.
(Should you wish Mamma Murphy to use her visions, there is room for her chair at the table replete with jet and a not-so-crystal ball)
Next was the Handyman, who in Sanctuary found a workshop and no end of projects to tackle (if he could just resist asking others to do the work for him). His yard would provide the growing town with space to store salvage, and turbines to contribute power and clean water.
He would even ensure that the yard was ready to tackle any larger projects which the future might bring (say a large teleporter type device).
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