Unfortunately, I get the "couldn't read the papyrus script" error when trying to load. RIP.Resaver is your best bet. It will show whether scripts are backed up or not.
What about WSP duplicate layer?
Can that be used to create a unique item out of workshop items that requires lots of angle tweaking. Like building a unique junk fence in a layer and duplicating it to other parts of your city?
That should be a no.that produces a workshop item without you directly placing it in workshop mode, will invalidate your entry. -kinggath
Kool. It's a nice feature.You can't export/import a layer from WSP.
Plus Sirlach already posted that WSP duplicates are allowed because they are not imports.
You can't export/import a layer from WSP.That should be a no.
Shame because that Would be very useful, but I don't think there's a way to tell it's not imported. Builds the same way.
I would also like a ruling on this.The build limit question is actually one I asked a long time ago, and is the reason a lot of my submissions have been significantly less detailed than I would have liked. The tip that was given to me was to turn off all detail options (randomized clutter, animation markers, etc) and stick to plots that make use of those performance optimization options - which, at the time, was pretty much just the core SS plots. The idea there was that people on low end systems would probably be playing with all those options turned off anyway, so that would be an accurate representation of what their experience would be. As long as you stayed within the build limit under those conditions, you could then turn on all those features for your screenshots, walkthrough, etc., provided you were willing to sit through the time it takes to refresh every plot you placed. Because I received that advice so long ago, though, I'd appreciate clarification on whether that's still an appropriate approach to take.
Same here for both of my past entries. I had gotten the basic structure I'd wanted for L3 with plots for 15 settlers and was over when doing the console command. Reduced it to roughly the minimum amounts defined in the rules and was just under. So could do basically no clutter pass. Though I think I assumed performance settings had to be on Ultra( all clutter/etc enabled )The build limit question is actually one I asked a long time ago, and is the reason a lot of my submissions have been significantly less detailed than I would have liked. The tip that was given to me was to turn off all detail options (randomized clutter, animation markers, etc) and stick to plots that make use of those performance optimization options - which, at the time, was pretty much just the core SS plots. The idea there was that people on low end systems would probably be playing with all those options turned off anyway, so that would be an accurate representation of what their experience would be. As long as you stayed within the build limit under those conditions, you could then turn on all those features for your screenshots, walkthrough, etc., provided you were willing to sit through the time it takes to refresh every plot you placed. Because I received that advice so long ago, though, I'd appreciate clarification on whether that's still an appropriate approach to take.
An excellent design philosophy.@WeiseDrachenJaeger @Modhunter I personally would love it to be 4 x the vanilla build limit but that would limit the plans to only PC Master race types with high end systems. KG's design philosophy all along has been make SS as compatible as possible! Although sometime he regrets that decision when evaluating cool new features.
I think Everyone would like to scrap the brambles.So, the brambles are irritating me. Would running Clean My Settlement invalidate entries?
@Sirlach @uituitSo, the brambles are irritating me. Would running Clean My Settlement invalidate entries?
Given that items that aren't manually placed in workshop mode are not allowed, and that I vaguely remember this being a rule during the last Master's contest, I want to clarify - are we allowed to use vanilla objects created by console commands?
But simple to teach...Not everyone knows how to do that so it's unfair to allow it.
But simple to teach...
That's what I figured. Thanks for the clarification!Not everyone knows how to do that so it's unfair to allow it.
That's an excellent point. I would have thought that the contest mod would be able to flag such items in the same way it does DLC workshop items, but I now realize that that assumption is based mostly in my lack of knowledge of how that particular system works. Geez, my Vault 88 design must have been a pain, then.It would also add a huge workload for the team as they would have to check all non workshop items to ensure they are not added by a third party mod.
Geez, my Vault 88 design must have been a pain, then.
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