smogmonster512
Active Member
- Messages
- 202
Please excuse the length of this post, I'm trying to describe my issues as best I can, as I know there are a lot of factors that can go into what could be causing someone problems with mods. Here goes:
I'm well over 100+ hours into my 4th play through of Conqueror, currently using the Atom's Glory faction pack (which is fantastic btw), and am running into the same issues I've encountered in every previous play through.
This, and each time before, everything starts off working (relatively) flawlessly- many prebuilt settlements, few crashes, attacks starting quickly, etc. I'll have 7 or 8 vassals, 2 or 3 outposts, 50+ warriors, settlements with 15-30 settlers. Everything working great. It's f'in awesome.
Then all of the sudden, everything just seems to just grind to a halt. Reassigning roles takes a few minutes per soldier, assigning plots can take quite a while, and I've waited over an hour for raids to start and usually just give up.
Resaver will show anywhere up to 40+ SoldierManager scripts in a save. I'll park myself at Home Plate, and all other scripts will be cleared out except for SoldierManager ones, and they will eventually clear out. That is, if I leave the game running literally 10 hours over night, and even then sometimes they're not fully cleared.
Just this morning, after clearing 20 SoldierManager scripts over night, I finally got a save with 0 active scripts. Yay! I went to launch a raid, and the menu came up relatively quickly, picking soldiers menu came up after about 5 min, soldiers started gathering at the workshop almost right away after launching the assault. About 10 showed up (I assume the others were in different outposts), and then they just sorta... stood around. Or started wandering away. I gave it an hour before I gave up.
Now to my question- what am I doing wrong? How can i get this to work? I have some theories I'd like to throw out to see if anything sticks.
- In every play through it seems things start to fall apart once I have about 6 or 7 settlements and 30 or more warriors. Is there a point where the number of soldiers in my army is just too much for Conqueror to handle? Should I try to keep my warriors to 15 or under?
- Is it because some of the soldiers are coming from other outposts? In this play through my only other outposts are in Far Harbor and I'm in the Commonwealth outpost. Is that causing problems?
- I've noticed that the SoldierManager scripts contain things like "findbed", "lookfor openjob", (these are not the actual scripts, as I don't recall them exactly, but the gist of it is the same). Is it possible these scripts are getting backed up because they are in settlements with no open plots? Are the scripts referring to soldiers after just completing a raid? Is it from new recruits not finding plots?
- Do scripts stop working if you're not in the settlement where those particular soldiers are?
- What is it causing only these SoldierManager scripts in particular to be getting stuck for so long?
If anyone has any insight I'd love the help, or if this turns into a discussion thread about possible fixes, best practices, etc. that'd be great as well.
Thanks again to KG and team on this incredible achievement of a mod. It's been my new obsession and I'm loving it.
I'm well over 100+ hours into my 4th play through of Conqueror, currently using the Atom's Glory faction pack (which is fantastic btw), and am running into the same issues I've encountered in every previous play through.
This, and each time before, everything starts off working (relatively) flawlessly- many prebuilt settlements, few crashes, attacks starting quickly, etc. I'll have 7 or 8 vassals, 2 or 3 outposts, 50+ warriors, settlements with 15-30 settlers. Everything working great. It's f'in awesome.
Then all of the sudden, everything just seems to just grind to a halt. Reassigning roles takes a few minutes per soldier, assigning plots can take quite a while, and I've waited over an hour for raids to start and usually just give up.
Resaver will show anywhere up to 40+ SoldierManager scripts in a save. I'll park myself at Home Plate, and all other scripts will be cleared out except for SoldierManager ones, and they will eventually clear out. That is, if I leave the game running literally 10 hours over night, and even then sometimes they're not fully cleared.
Just this morning, after clearing 20 SoldierManager scripts over night, I finally got a save with 0 active scripts. Yay! I went to launch a raid, and the menu came up relatively quickly, picking soldiers menu came up after about 5 min, soldiers started gathering at the workshop almost right away after launching the assault. About 10 showed up (I assume the others were in different outposts), and then they just sorta... stood around. Or started wandering away. I gave it an hour before I gave up.
Now to my question- what am I doing wrong? How can i get this to work? I have some theories I'd like to throw out to see if anything sticks.
- In every play through it seems things start to fall apart once I have about 6 or 7 settlements and 30 or more warriors. Is there a point where the number of soldiers in my army is just too much for Conqueror to handle? Should I try to keep my warriors to 15 or under?
- Is it because some of the soldiers are coming from other outposts? In this play through my only other outposts are in Far Harbor and I'm in the Commonwealth outpost. Is that causing problems?
- I've noticed that the SoldierManager scripts contain things like "findbed", "lookfor openjob", (these are not the actual scripts, as I don't recall them exactly, but the gist of it is the same). Is it possible these scripts are getting backed up because they are in settlements with no open plots? Are the scripts referring to soldiers after just completing a raid? Is it from new recruits not finding plots?
- Do scripts stop working if you're not in the settlement where those particular soldiers are?
- What is it causing only these SoldierManager scripts in particular to be getting stuck for so long?
If anyone has any insight I'd love the help, or if this turns into a discussion thread about possible fixes, best practices, etc. that'd be great as well.
Thanks again to KG and team on this incredible achievement of a mod. It's been my new obsession and I'm loving it.