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City Blueprint Not Just Basements....

MrCJohn

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@pra

Question: a) can a city plan include the "door" for "Not Just Basements" mod of yours and b) if you build anything within, will it be part of the city plan when one does the TS blueprint export? Or is it an interior cell without links? Considering it is linked to the parent workshop?

Just curious - would like to have this in city plans I am working on. Minimally the door is there to access and maximally, what is build in the "basement" is part of city plan or the TS export? Or will the "door" export, but the interior would be empty?

Thanks,
John
 
A. Yes the door will transfer as long as the user has Just Basements installed.
B. No, it is a separate entity and would need it's own .json
 
A. Yes the door will transfer as long as the user has Just Basements installed.
B. No, it is a separate entity and would need it's own .json

So basically, one could do a city plan with the door but inside the space, one would have to use TS blueprint to import that. Not within the function of a pre-built.

Have you seen the one mod that converts TS jsons to esp files? Perhaps this would be a possibility?
 
The basements are not full settlements. They are like an unmodded home plate, so we can't make city plans in them.

The doors should work fine, although I've never used them in a plan. I add them to post-L3 city plans.
 
I'm not sure if the doors will properly link themselves to the parent WS, though. But the worst here is that they won't share resources.

I'm more concerned about whenever the door will realize that it was built. If not, you could build it twice, and I can't remember whenever I put any failsafe for that. It might send you to Sanctuary at some point, that's the general failsafe I used for "door has no idea where to put you"
 
I'm not sure if the doors will properly link themselves to the parent WS, though. But the worst here is that they won't share resources.

I'm more concerned about whenever the door will realize that it was built. If not, you could build it twice, and I can't remember whenever I put any failsafe for that. It might send you to Sanctuary at some point, that's the general failsafe I used for "door has no idea where to put you"

Thank you... so who is fading signal? ;)
 
Looked into the script. So, if the city plan does not trigger onWorkshopObjectPlaced, the door per se should work fine. It will drop it's exit marker and link itself to the inner door onActivate.
However, you would still be able to build the door manually. And if you do that, it will delete the version built by the city plan.
The parent settlement's workshop won't be linked to the basement's workshop either, as I suspected.
Also, if the city plan deletes the door between city levels, and you are inside while the city is upgrading, it will send you to Sanctuary. The inner door won't be able to find the outer, and the failsafe will trigger.

The city plan would also be able to build the outer door, even if you built it already. There is no check to catch this case.
You would then be able to enter the same cell from different locations, but it will always put you back to the door which you used to enter it. The workbench would stay linked to whatever workbench actually built it.
 
Looked into the script. So, if the city plan does not trigger onWorkshopObjectPlaced, the door per se should work fine. It will drop it's exit marker and link itself to the inner door onActivate.
However, you would still be able to build the door manually. And if you do that, it will delete the version built by the city plan.
The parent settlement's workshop won't be linked to the basement's workshop either, as I suspected.
Also, if the city plan deletes the door between city levels, and you are inside while the city is upgrading, it will send you to Sanctuary. The inner door won't be able to find the outer, and the failsafe will trigger.

The city plan would also be able to build the outer door, even if you built it already. There is no check to catch this case.
You would then be able to enter the same cell from different locations, but it will always put you back to the door which you used to enter it. The workbench would stay linked to whatever workbench actually built it.

That could be interesting! I was just thinking of adding one for a sanctuary build I am doing ... would be nice to have a pre built interior within a city plan.

Maybe de linking from settlement workbench and making the interiors as a small settlement Not like Home plate however.

Thanks for your work. I enjoy it.
 
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