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For the foreseeable future, we're going to be switching to new patches every 3 weeks instead of every 2. Which means there will not be a patch this week (probably a good thing since most of you will likely be playing Outer Worlds anyway!).
This will likely continue until the next expansion releases, which will be sometime next year - though we don't have a specific date locked down, as we're working on a "when it's done" mentality, to avoid a buggy release. This will give me more time to focus on my role in that project, without the constant stress of rapid-fire patches for Conqueror (since I'm the sole programmer on the live code base).
We have some very big chunks of story content in the works for Jammer and company, as well as some pretty big features for Conqueror at large, so 3 weeks also gives us more time to polish up and test these larger chunks of content.
Obviously, switching to every 3 weeks means that any bugs you guys find are going to be left for a bit longer, and so hotfixes will still be released as needed if any core gameplay loops are broken. If you see anyone with a Staff, Support Team, or Community Rockstar tag responding to your help requests, be sure to engage with them, as those folks generally relay problems they can't solve to me so I can address them more quickly.
After the next expansion, I'll be making some changes in the way the mod is managed to try and make myself less of a bottleneck so that we can have regular scheduled patches every 2 weeks again. We don't have the specifics locked down, but we're hoping to get to a cadence of alternating between Bug Fix/QoL Patches and Major Story/Feature patches.
Thanks for your patience everyone - I'm hopeful this new schedule will get us better content in the long-run (not to mention, reduce my personal stress level while all of my work projects come due for the end of the year!).
This will likely continue until the next expansion releases, which will be sometime next year - though we don't have a specific date locked down, as we're working on a "when it's done" mentality, to avoid a buggy release. This will give me more time to focus on my role in that project, without the constant stress of rapid-fire patches for Conqueror (since I'm the sole programmer on the live code base).
We have some very big chunks of story content in the works for Jammer and company, as well as some pretty big features for Conqueror at large, so 3 weeks also gives us more time to polish up and test these larger chunks of content.
Obviously, switching to every 3 weeks means that any bugs you guys find are going to be left for a bit longer, and so hotfixes will still be released as needed if any core gameplay loops are broken. If you see anyone with a Staff, Support Team, or Community Rockstar tag responding to your help requests, be sure to engage with them, as those folks generally relay problems they can't solve to me so I can address them more quickly.
After the next expansion, I'll be making some changes in the way the mod is managed to try and make myself less of a bottleneck so that we can have regular scheduled patches every 2 weeks again. We don't have the specifics locked down, but we're hoping to get to a cadence of alternating between Bug Fix/QoL Patches and Major Story/Feature patches.
Thanks for your patience everyone - I'm hopeful this new schedule will get us better content in the long-run (not to mention, reduce my personal stress level while all of my work projects come due for the end of the year!).