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Mod authors moving mods off Nexus to Bethesda

Whitesacha

Active Member
Messages
118
HI Guys
Have seen a lot of mods saying they are moving from Nexus to Bethesda due to changes at Nexus, just wondering if this is going to affect Sim Settlements.

This is why they say they are moving
Nexus has refused to allow us to opt-out of automated modpacks
 
Can't wait until Vortex does modpacks so we can start assembling some good SS focused packs! :)

and

Official Nexus ModLists/ModPacks when they come will create an environment whereby people can build and test Modlists/Modpacks and publish them and a single supported entity which will provide some of what we are wanting in this space.

Sounds like whatever is going on at least a couple of my fave MA's are excited about it.
 
I'm guessing some people haven't read the plans through and have just reacted to the headline and are assuming their mods are going to get swallowed up into single bashed together mods rather than the recommended playlist it sounds like is intended. I could also have misread the intentions, but if someone like Kinggath likes the idea, I'm more than happy to leave things where they are.
 
There was a similar issue back in Oblivion days. I believe issues of concern were the fact that the original mod author had no control over which mod packs their mods were listed into and at the time, there were mod packs actually being paid for. Plus, mod packs bypassed the mod author's permissions.
 
This is a contentious issue which will require allot more discussion and clarification between Nexus and mod authors to resolve.

Update - official response from Nexus Community Manager is - Nothing has been decided, they're working with unconfirmed information. Anything other than "Nexus Mods is making an automated installer system" is hearsay at this point. I would encourage everyone to wait until we're ready to announce details before making assumptions.
 
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I would encourage everyone to wait until we're ready to announce details before making assumptions.
As I see it...people need to know what the details are first. At this point, perhaps MA's have info that the general community doesn't have. My guess is that they know as much as anyone else.
 
As I see it...people need to know what the details are first. At this point, perhaps MA's have info that the general community doesn't have. My guess is that they know as much as anyone else.
The issue at the moment is that third party mod pack installers can use existing features of the Nexus API to batch download mods directly from Nexus. This feature is currently only available to Nexus Premium members. Nexus themselves have not finalised how they are going to handle Nexus mod packs yet but they are working on a system that is going to be fair for everyone as they have stated publicly in the past.
 
My thoughts on mod packs, and Wabbajack in particular, are that as a player these things are amazing!

The mod authors pulling out and reacting negatively have a legit concern, but I don't think the SS community has to worry about it, as we're all collectively working to build an experience together anyway.

We have basically already embraced creating our own mod packs with things like the Megapack and the City Plan Contest!
 
As just a humble player this sounds very interesting. I don't use Nexus much and generally download from Bethesda. I like the idea that 'themed packs of mods'. I.E. faction packed, builders mods etc. And if these where all tested to work happily together, no more conflicts! (or is that just wishful thinking ). Would their be separate mod packs for PC , XBOX, PS4?
 
As just a humble player this sounds very interesting. I don't use Nexus much and generally download from Bethesda. I like the idea that 'themed packs of mods'. I.E. faction packed, builders mods etc. And if these where all tested to work happily together, no more conflicts! (or is that just wishful thinking ). Would their be separate mod packs for PC , XBOX, PS4?
Since we can't install a mod configuration app on console, we will be stuck with just looking for lists of mods.
 
While official nexus-based modpacks might turn out fine, this wabbajack tool sounds like trouble. Not just because the author (supposedly?) hates mod authors. I have trouble believing that even the actual nexus people could make something which reliably figures out whenever a mod has been updated and what the current main file actually is. I think this 3rd party tool has a lot of potential to get stuff wrong as soon as a mod in it's list gets updated.

And then there's the obvious problem of paid "modpacks", like they are apparently already a thing in Skyrim. Maybe not rightout paid, but this "Ultimate Skyrim" guy apparently makes a lot of real-world money from other people's mods.

Now Nexus could just say: you are absolutely forbidden from making any money with a modpack, and an endoresement for it auto-endorses all mods within. They might even overhaul the way files and versions are handled. Will they do any of that? Nobody knows. But that wabbajack guy most definitely won't.
 
As some of you folks know, I beta test and collaborate with IceStormNG on his projects. He is one of the authors that has removed all of his content from Nexus. One of the main reasons for that has little to do with Nexus supplying the means for others to make $$ off of his work.

It is the outright whining plus demanding and entitlement attitude of some people. I saw a post in his IceStorm's Clothes post page about how the OP didn't understand why his clothes mod needed to be so big and that he shouldn't make them so hi-res. 750+ different outfit combinations and a complete rebuild of Fallon's that's why. Other people gave him suggestions and became hostile when the response was negative.

On occasion, I'd help someone get out of a jam in the game. Thing was, the players would have never gotten into a mess if they had just read the *bleeping* instructions. I dealt with a PM about someone having a problem with the mod crashing his game..... Come to find out that the poster tried to convert it into an ESL file themselves after Ice said that he couldn't do it. Then there was another person that extracted all the BA2 archives into loose files and caused a slideshow inside Fallon's... of course there was the small matter of that player having his game installed on a regular HD.

Sorry for being on a soapbox folks, but I know a lot of mod authors have been through that wringer before. Just irritates the hell out of me..... Back to your regularly scheduled programming.
 
justified rant

This. Don't get me wrong, as a player the concept (modpacks) is fantastic and exciting... but people generally need to understand that mods are made as a labor of love, and no one is doing this as their actual job. If people criticize (un-constructively) a mod because they don't understand the fundamentals of modding and the effort involved (or are just being needlessly nitpicky), MA's are going to stop producing/pull their content. That's totally understandable. Admittedly some MA's have a smaller tolerance for this than others, but again, that comes with the territory. People are people. As a general rule though, as end users, they're getting something for nothing. The least people can do if they don't like the product they're given is bite their tongues when the urge to lambaste an MA or mod rises. It helps no one, and only serves to alienate people who wanted to contribute to the community.

I personally hope Nexus finds a way to walk the line and produce something cool.
 
The least people can do if they don't like the product they're given is bite their tongues when the urge to lambaste an MA or mod rises.

Welcome to the crazy world of today, a world largely made of people who feel entitled, who were told all their life “the customer is always right”, who sees the media treating people’s opinions in form of tweets be newsworthy and despite having easy access to information aren’t interested in reading said information. And when they do, so very few of them read with enough attention to read so they get an impression of what a mod should do and decide it is fact. They see people refuting their opinion and see it as a personal attack.

In all honesty the only way for a mod author to avoid this is to never interact with people. Being only here on these forums wouldn’t even shield you from that, we see this happen here too. All of it. From not paying attention when reading and making assumptions to people attacking forum users helping them because they were told they were wrong about what something was supposed to do. The reason it’s “safer” here is that it’s a controlled environment where the ratio of posters who are well versed in what the game does versus questions from people making assumption is heavily in favour of the former where in the nexus, mod authors are on their own.

But if all support was coming to these forums and nowhere else we’d see it happen more and more often.
 
As just a humble player this sounds very interesting. I don't use Nexus much and generally download from Bethesda. I like the idea that 'themed packs of mods'. I.E. faction packed, builders mods etc. And if these where all tested to work happily together, no more conflicts! (or is that just wishful thinking ). Would their be separate mod packs for PC , XBOX, PS4?

To briefly answer, AFAIK, most mods in the packs are not tested to work together without conflicts, I could be dead wrong. YMMV. Xbox has an upper data limit for adding stuff to the game. I believe that to be 2GB. That not only includes the ESP's but any Ba2's and other loose data. PS4 folks are up the creek without a prayer. As I understand it, Sony has said that it's a mod free zone except for official DLC's
 
To briefly answer, AFAIK, most mods in the packs are not tested to work together without conflicts, I could be dead wrong. YMMV. Xbox has an upper data limit for adding stuff to the game. I believe that to be 2GB. That not only includes the ESP's but any Ba2's and other loose data. PS4 folks are up the creek without a prayer. As I understand it, Sony has said that it's a mod free zone except for official DLC's
I’m attempting now to get an answer as to what’s possible for PS4 players mod-wise.

I know that we *can* upload mods for PS4 - at least, it’s an option in the CK.
 
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