the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Robot Use Some Markers But Not Others

MisterKen

Active Member
Messages
455
Hello add-on authors, I am trying to understand what it is that robots lack (other than animation, of course) that prevent them from at least moving from marker to marker. Is it a keyword? I want to get my robots to at least move from marker to marker so it looks like they're doing something, and some add-on plots appear to have some type of marker that the robots will indeed stand at/near, then wander off to something else.

What animation markers are ones that robots will at least stand at? Are those markers in the Project Blue mods anywhere? Which ones? More importantly, if I plop one of these markers down randomly somewhere in the settlement, will a robot assigned to a plot with markers they won't use ever wander over to them? Do robots have that off-work behavior?
 
I disable SS prioritizing plots over vanilla jobs. Line a string of crops (usually carrots) down the path I want the robot to walk/patrol. And manually assign it to those crops. This way it looks like it is patrolling the grounds but is actually collecting food.
 
I disable SS prioritizing plots over vanilla jobs. Line a string of crops (usually carrots) down the path I want the robot to walk/patrol. And manually assign it to those crops. This way it looks like it is patrolling the grounds but is actually collecting food.

Great Idea!

And btw, for one who plays survival exclusively, I also disable the auto assign because at low population, I have other jobs for settlers than starting an available SS plot. Example, if I have 2 food plots, I only need one started while a vanilla job of using the scavenging station is of more importance than another 2 food at the time.

But great idea on the robots.
John
 
Well, in my robot only settlement, industry rules, so they don't care about beds or food. I want the robot to work the industrial plots for sure, but do they have non-work time behaviors at all? If they don't, being 24/7 workers, then I guess I'm stuck with many robots standing around 100% of the time.
 
Well, in my robot only settlement, industry rules, so they don't care about beds or food. I want the robot to work the industrial plots for sure, but do they have non-work time behaviors at all? If they don't, being 24/7 workers, then I guess I'm stuck with many robots standing around 100% of the time.
From what little I know, the only robots that have any animations are the Mr. Handy ones, but those are based off of the Handy's working greygarden and doesn't always work for robots we build at the automatron workshop
 
I wouldn't care if all they did was stand there and then move to another marker, and I notice that there are some SS plots that a robot will absolutely move around on. At least it looks like they're working there even if they stand there a little bit then move to something else. I'd love an add-on author who knows what those animation markers are to tell me what they used, and whether or not they are available in Project Blue markers.
 
Top