- Messages
- 580
There are situations where I want to move or adjust a plot somewhat. For example, the water plot spawned it's floor under the surface, the oversized residential clips a bit into it's neighbor at L3, or I got that one VIP with a hatch to a basement on the highway over Finch Farm.
Normally, I would just use Place Everywhere to either nudge the plot, or place a foundation somewhere else, store it's position/rotation, and apply it to the plot I want to move. Then redo the wiring and refresh it via the ASAM sensor.
I'm not sure if the automatic plot teardown was added for balancing, realism, or technical reasons, but there are still ways around it, and other such features (build times, maintenance costs, Adv.Ind. stockpiles) have feature toggles, too.
What I propose is an option to disable that automatic teardown of the plot when you attempt to move it. If it's disabled, the plot could either do nothing (you are then required to refresh it manually), or auto-refresh as soon as it's either placed down (easiest, imo), or when the player exits workshop mode.
It would be enabled by default, of course.
Normally, I would just use Place Everywhere to either nudge the plot, or place a foundation somewhere else, store it's position/rotation, and apply it to the plot I want to move. Then redo the wiring and refresh it via the ASAM sensor.
I'm not sure if the automatic plot teardown was added for balancing, realism, or technical reasons, but there are still ways around it, and other such features (build times, maintenance costs, Adv.Ind. stockpiles) have feature toggles, too.
What I propose is an option to disable that automatic teardown of the plot when you attempt to move it. If it's disabled, the plot could either do nothing (you are then required to refresh it manually), or auto-refresh as soon as it's either placed down (easiest, imo), or when the player exits workshop mode.
It would be enabled by default, of course.