KynthiaBarnes
Active Member
- Messages
- 67
Nordhagen Boardwalk and Beach Club was developed by some enterprising settlers who wanted less claustrophobic city living and more contact with nature. They envisioned a well-protected and thriving trading hub and resort that would attract tourists and traders alike. The city supports 14 settlers + 1 city leader. Add-on packs used were Wasteland Ventures 1 and 2 and Flotsam & Jetsam.
Plot List:
Agriculture: 3
Commercial: 4
Exterior Residential: 4
Interior Residential: 7
Industrial: 3
Martial: 2
Recreational: 1
Enter Nordhagen from the main road, though be sure to check in with security on the right – if you don’t the dogs will get you!
Featuring a small watchtower, a free-roaming Brahmin with space for traders to set up if allied with Bunker Hill, and a place for the original settler’s young son to play. The original cabin was turned into the guard’s bunkhouse and hosts the City Planner’s desk.
Between the greenhouse and the original cabin you can just barely see the workshop. Off to the left is one of two outdoor industrial plots.
Here, you can see cabins and houses for the settlers and the glowing sign at the entrance of the Boardwalk shops.
Once on the boardwalk, feel free to browse at any of the 3 shops located on the upper level or visit bathrooms if you feel seasick. But if the sun and sea is your thing, plop down at one of the benches or tables and listen to the jukebox till the sun sets.
Three settler’s homes with access to the lower Boardwalk and the beach.
Don’t forget to visit the water-loving trader but stay out of the fisherman’s cabin. Trust me, you do not want to be fish-slapped. Also, don’t hug the mirelurk. Just don’t.
If you’re hungry, stop by the Salty Mirelurk for a bite of fresh, irradiated seafood or drink your sorrows away on the Party Barge™. If you have the caps, the second floor of the Beach Club Resort has a couple of ocean-view rooms available, though one of them is rumored to belong to the Big Boss.
The Beach Club’s bathrooms have a nice view of the greenhouse, which holds an industrial plot, agriculture plot, and the chemistry bench.
Level 3 save: https://www.dropbox.com/s/znfvw35g6zoiavs/kb_nordhagen_level3.fos?dl=0
Plot List:
Agriculture: 3
Commercial: 4
Exterior Residential: 4
Interior Residential: 7
Industrial: 3
Martial: 2
Recreational: 1
Enter Nordhagen from the main road, though be sure to check in with security on the right – if you don’t the dogs will get you!
Featuring a small watchtower, a free-roaming Brahmin with space for traders to set up if allied with Bunker Hill, and a place for the original settler’s young son to play. The original cabin was turned into the guard’s bunkhouse and hosts the City Planner’s desk.
Between the greenhouse and the original cabin you can just barely see the workshop. Off to the left is one of two outdoor industrial plots.
Here, you can see cabins and houses for the settlers and the glowing sign at the entrance of the Boardwalk shops.
Once on the boardwalk, feel free to browse at any of the 3 shops located on the upper level or visit bathrooms if you feel seasick. But if the sun and sea is your thing, plop down at one of the benches or tables and listen to the jukebox till the sun sets.
Three settler’s homes with access to the lower Boardwalk and the beach.
Don’t forget to visit the water-loving trader but stay out of the fisherman’s cabin. Trust me, you do not want to be fish-slapped. Also, don’t hug the mirelurk. Just don’t.
If you’re hungry, stop by the Salty Mirelurk for a bite of fresh, irradiated seafood or drink your sorrows away on the Party Barge™. If you have the caps, the second floor of the Beach Club Resort has a couple of ocean-view rooms available, though one of them is rumored to belong to the Big Boss.
The Beach Club’s bathrooms have a nice view of the greenhouse, which holds an industrial plot, agriculture plot, and the chemistry bench.
Level 3 save: https://www.dropbox.com/s/znfvw35g6zoiavs/kb_nordhagen_level3.fos?dl=0
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