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Announcement Known Issues & Current Best Advice

damanding

Cluttered Mind
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From Kinggath: "Even on high end, the background code will take hours to run. I was able to front load all of the visual stuff, so the settlement at least looks fairly complete when you arrive."

What this means: Many of the problems you are experiencing may be a result of the code not yet being finished. It will take hours (real time).

For example not having NPC's in your settlements yet, that is handled very late in the background code. Choosing a late stage for your settlements to start at may also cause delays or unusual problems.

Known or Suspected Mod Conflicts
Conquest: Even having it installed but disabled can cause problems, remove it completely.

Suggested Workarounds for Known Issues
  • The single most important piece of advice is to be patient. Go do some vanilla quests and level up for a few real world hours before trying to do the Conqueror quest line beyond the Museum of Freedom. If you're having bugs even as early as the Museum of Freedom reload an earlier save to before you've gone to Concord. Go around Concord (don't get close enough to trigger Concord quests at all) and give all the background code a chance to run first.
  • If you're getting the setup options too soon in the prewar sequence you may be spending too long in your character creation. Create your character in a game without Conqueror loaded and save it as a preset to load in your Conqueror enabled game.
  • The setup options menu may come up repeatedly after the first time when you interact with vendors until the background code has fully completed running. Your original selections for settlements and city plans are still saved so just choose the options to carry on with using the mod as before. Fixed in 4.0.1
 
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Is there a message or other way to tell when the background jobs are done?
Not yet but I think it's been suggested and acknowledged as a 'Good Thing'.
 
Not yet but I think it's been suggested and acknowledged as a 'Good Thing'.

Per the patch notes for tomorrow's update (version 4.0.1):

https://simsettlements.com/web/wiki/index.php?title=SSConqPatch

"The prestart City Plan system now has several options to show you progress. This will be especially useful if you’re on a lower end machine, or have a lot of script heavy mods running. In these cases, you might want to avoid leaving Vault 111 until everything has completed.
  • At the bottom of the options screen is a new Progress Notifications section, where these options can be turned on/off.
  • While running, the prestart system will now display progress messages in the corner so you can track when all of the background activity has settled down. Followed by a pop-up confirming it has finished everything.
  • If HUDFramework is installed, an additional option for a Progress Meter will be available. By default, the messages will be disabled when HUDFramework is found, but you can turn on or off any combination of the progress notifications."
 
From Kinggath: "Even on high end, the background code will take hours to run. I was able to front load all of the visual stuff, so the settlement at least looks fairly complete when you arrive."

What this means: Many of the problems you are experiencing may be a result of the code not yet being finished. It will take hours (real time).

For example not having NPC's in your settlements yet, that is handled very late in the background code. Choosing a late stage for your settlements to start at may also cause delays or unusual problems.

Known or Suspected Mod Conflicts
Conquest: Even having it installed but disabled can cause problems, remove it completely.

Suggested Workarounds for Known Issues
  • The single most important piece of advice is to be patient. Go do some vanilla quests and level up for a few real world hours before trying to do the Conqueror quest line beyond the Museum of Freedom. If you're having bugs even as early as the Museum of Freedom reload an earlier save to before you've gone to Concord. Go around Concord (don't get close enough to trigger Concord quests at all) and give all the background code a chance to run first.
  • If you're getting the setup options too soon in the prewar sequence you may be spending too long in your character creation. Create your character in a game without Conqueror loaded and save it as a preset to load in your Conqueror enabled game.
  • The setup options menu may come up repeatedly after the first time when you interact with vendors until the background code has fully completed running. Your original selections for settlements and city plans are still saved so just choose the options to carry on with using the mod as before. Fixed in 4.0.1
 
hey uhm, just wondering, am I supposed to not be able to have trade routes to my outposts? I made Sanctuary into an outpost and now I can't assign a trade route to or from sanctuary at all. Is this intentional?
 
hey uhm, just wondering, am I supposed to not be able to have trade routes to my outposts? I made Sanctuary into an outpost and now I can't assign a trade route to or from sanctuary at all. Is this intentional?

Are they needed? I thought the Conqueror Outpost/Vassal network had built-in resource sharing similar to how it works with Nuka-Gang outposts/vassals.
 
Are they needed? I thought the Conqueror Outpost/Vassal network had built-in resource sharing similar to how it works with Nuka-Gang outposts/vassals.
if it does it doesn't seem to be working. I put some adhesive at abernathy farm, which is my vassal, and I didn't have access to it when crafting at sanctuary
 
if it does it doesn't seem to be working. I put some adhesive at abernathy farm, which is my vassal, and I didn't have access to it when crafting at sanctuary

I wonder if Outposts only share resources automatically with other outposts. Vassals are curious. In a vanilla game, making a settlement a vassal locks you out of its workshop. Conqueror, however, gives you the option to control the vassal like a normal settlement. I assume you have [control vassals "on"] since you were able to put the adhesive in Abernathy's workbench.

Was the broken supply line Abernathy-->Sanctuary or Sanctuary-->Abernathy? or had you not set up any supply lines before?

@Phil_T_Casual Do you have any insights? @kinggath Are vassals supposed to be connected to the Outpost network?
 
Yes, Vassals and Outposts have supply lines between them. It's possible that there's an engine level issue preventing them from being used for crafting though. I've only confirmed that they work for food/water needs.
 
It's the same as setting up supply line, all resources are shared.
As with normal supply lines, sometimes they disconnect temporarily and reconnect after fast travelling.

Personally I find vanilla supply lines too unreliable, so I use the cargo bot system from Horizon which is so good.
 
oh, it seems they weren't actually my vassals, they were just allied because I did one of the minutemen quests for them. That makes more sense
 
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