Did both of you get the workbench via my level 3 Junkbot Garage plot? I shouldn't be impacting the vanilla workbench, but if you built it using the recipe i unlock, then I could see how I may have missed something
This (also) happens with vanilla robot workbenches even when none of your Robot Workshops are or have been built. In one of my current games, I finished Ada's quest before I was able to get any robotics plots up and running and was unable to store the Ada unlocked workbenches.
If you remove my mod, can you scrap them again? Maybe I screwed up the vanilla record somehow
I just started new modded game from an unmodded level 60 character.
With just the SS base mod, the vanilla recipe robot workbenches work fine. I can select, store, and scrap them.
I saved and then reloaded with IR and Industrial City added. Robot workbenches now can only be selected or scrapped. "Store" is no longer an option.
*Quit the game without saving and then disabled IC. Restarted with just SS core and IR:robot workbenches can be built and scrapped but cannot be stored in the workshop.
*edit: I mistakenly disabled IR in stead of IC. Just put my glasses on and retested. Robot workbenches work are store-able with just SS and IR
So it's you! I have been wondering about it for awhile.
Did you add a second COBJ for the workbench? I noticed that this causes issues sometimes. I suspect the first one is kinda the "master", and if it's disabled, storing doesn't work. Try changing the priority value maybe?
But, not sure how to actually fix it. I had something similar in Not Just Basements, when I added two COBJs for each door (tried to workaround something). I fixed it by removing the extra COBJs...
It doesn't seem to matter whenever the COBJ is available or not. At least if a variable is used to turn it off.
No idea how the original COBJ is hidden, but I'd try to just unhide it from your code prematurely. Or is the condition something like "if getQuest stage MechanistQuest >= 1337"?
Edit: yes, it is. meh.
You could also try to replace your workbench with the vanilla once built. Or onLoad if the original is unlocked. Just don't forget to link it to the settlement workshop.
Or just leave your in. Put in a custom texture or hack the nif a bit or something on it as a distinguishing feature :D
Yeah, maybe I'll see about "customizing" mine a bit to make it seem like having 2 isn't wonky and awkward, hadn't though of that actually, my natural instinct is never to go "I'll do some art!" :P
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