Barbara917
Active Member
- Messages
- 107
I have started playing the Sim Settlement mod very recently and I have been focusing mainly on using the RotC complex city plans with little intervention on my part in the automatic development of the city. For the most part, when I see something I don't understand I assume that it is my unfamiliarity with the mod and/or some sort of user error on my part. I have tried out a good number of city plans now and they are all going along with a variety of differing result.
The Graygarden city plan lead by Greene Mr. Handy has been the most successful in automatically upgrading reaching level 2 on its own with the settlers supplying their own upgrade scrap. It is currently sitting at a rock solid 100% happiness score.
Starlight Drive-in is another case entirely. This is one of the first settlements I started in this current game and has had the most time to develop. The city plan has been stuck at level 0 for the entire game. I cannot add any workshop objects to the settlement to affect it because the city plan has used up the entire workshop build limit. The only thing I have been able to do is donate. The city plan is 100% ready to upgrade, with 100% upgrade scrap and maxed out water and food donations. Happiness is well over 70%. However, the settlement has 4 unemployed residents and is not generating any jobs for them. As new residents come in they build a house to live in but no jobs plots are generated for them to develop. I did a city refresh on this settlement earlier in the game when I noticed it was stuck but that had no affect.
The Castle is the last and newest city plan I have started. And I am now noticing the same behavior with this city plan. I came back to it after some time away and discovered all the residents had built houses but none of them had real jobs, all being assigned to the waving hand assignment. Their defense was sitting at zero with no military plots having been generated. I was still able to add some items of my own so I put back the artillery that was removed by the city plan and added in some turrets for defense. I can only find one agricutural plot that was automatically generated everything else is residential.
Are these city plans supposed to automatically upgrade entirely on their own or is there some sort of player intervention that I am missing?
The Graygarden city plan lead by Greene Mr. Handy has been the most successful in automatically upgrading reaching level 2 on its own with the settlers supplying their own upgrade scrap. It is currently sitting at a rock solid 100% happiness score.
Starlight Drive-in is another case entirely. This is one of the first settlements I started in this current game and has had the most time to develop. The city plan has been stuck at level 0 for the entire game. I cannot add any workshop objects to the settlement to affect it because the city plan has used up the entire workshop build limit. The only thing I have been able to do is donate. The city plan is 100% ready to upgrade, with 100% upgrade scrap and maxed out water and food donations. Happiness is well over 70%. However, the settlement has 4 unemployed residents and is not generating any jobs for them. As new residents come in they build a house to live in but no jobs plots are generated for them to develop. I did a city refresh on this settlement earlier in the game when I noticed it was stuck but that had no affect.
The Castle is the last and newest city plan I have started. And I am now noticing the same behavior with this city plan. I came back to it after some time away and discovered all the residents had built houses but none of them had real jobs, all being assigned to the waving hand assignment. Their defense was sitting at zero with no military plots having been generated. I was still able to add some items of my own so I put back the artillery that was removed by the city plan and added in some turrets for defense. I can only find one agricutural plot that was automatically generated everything else is residential.
Are these city plans supposed to automatically upgrade entirely on their own or is there some sort of player intervention that I am missing?